All 92 card designs and 16 first-path references and 8 ascended forms have artwork. Alternate stat versions of the same named creature share their identity illustration. All Companions start at Guard 5. After choosing a path, earn three more Journey marks and pay 3 Charge to ascend. Keep the path; gain +2 Force / +2 Guard and a new ability.

WB-001 · Hearthbound · Companion
Brindle
At three journey marks: choose Hearthkeeper (1,7,2; when you Explore, remove 1 damage from another friendly unit here) or Trailblazer (3,5,1; your first move each turn costs 0).

WB-002 · Skyrunners · Companion
Vey
At three journey marks: choose Windguide (2,5,2; your first move each turn costs 0) or Stormwing (4,5,1; when you defeat an Ally, gain 1 Renown).

WB-003 · Hearthbound · Ally
Lampkin
No ability.

WB-004 · Skyrunners · Ally
Kitelet
No ability.

WB-005 · Hearthbound · Ally
Burrowguard
No ability.

WB-006 · Skyrunners · Ally
Cloudfencer
No ability.

WB-007 · Hearthbound · Ally
Lantern Scout
No ability.

WB-008 · Skyrunners · Ally
Ribbon Scout
No ability.

WB-009 · Hearthbound · Ally
Hearth Singer
On entry: remove 2 damage from a friendly unit.

WB-010 · Skyrunners · Ally
Gale Courier
On entry: move another friendly unit one adjacent Route for free; ignore its movement limit.

WB-011 · Hearthbound · Ally
Emberback
No ability.

WB-012 · Skyrunners · Ally
Thundercrest
No ability.

WB-013 · Hearthbound · Tactic
Mend
Heal a friendly character by 3.

WB-014 · Skyrunners · Tactic
Guststep
Move one friendly unit one adjacent Route; ignore its movement limit.

WB-015 · Hearthbound · Tactic
Trail Snack
Draw 2 cards.

WB-016 · Skyrunners · Tactic
Clear Skies
Draw 2 cards.

WB-017 · Hearthbound · Tactic
Stand Together
Ready an exhausted friendly Ally; it cannot Explore this turn.

WB-018 · Skyrunners · Tactic
Sudden Squall
Deal 3 damage to an opposing Ally at your Companion’s Route.

WB-019 · Hearthbound · Tactic
Guiding Glow
A friendly character gains +2 Insight until the end of your turn.

WB-020 · Skyrunners · Tactic
Tailwind
A friendly character gains +2 Insight until the end of your turn.

WB-021 · Hearthbound · Tactic
Long Way Home
Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.

WB-022 · Skyrunners · Tactic
Open Horizon
Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.

WB-023 · Shared · Route
Lantern Crossing — Route
No additional effect.

WB-024 · Shared · Route
Windbridge — Route
Moving into this Route costs 0 charge; movement limits still apply.

WB-025 · Shared · Route
Glass Orchard — Route
All characters at this Route gain +1 Force. This Route no longer heals.

RR-001 · Hearthbound · Companion
Korr
At 3 journey marks, pay 2 charge: choose Shellwarden or Bridgewright. Keep damage, readiness, location and marks.

RR-004 · Skyrunners · Companion
Nima
At 3 journey marks, pay 2 charge: choose Chartweaver or Stormdancer. Keep damage, readiness, location and marks.

RR-007 · Hearthbound · Ally
Bellburrow
On entry, heal 2 damage from one friendly unit.

RR-008 · Hearthbound · Ally
Mossmason
Rooted: this Ally cannot move while in play, including through card effects.

RR-009 · Skyrunners · Ally
Cloudskipper
Swift: your first normal move each turn costs 0 charge. Normal movement restrictions still apply.

RR-010 · Skyrunners · Ally
Stormling
No ability.

RR-011 · Hearthbound · Tactic
Shared Shelter
Choose a Route; heal each friendly character there by 2.

RR-012 · Hearthbound · Tactic
Span Repair
Heal a friendly character by 3; optionally move it to an adjacent Route without exhausting.

RR-013 · Skyrunners · Tactic
Lantern Signals
Draw 2 cards. You may move a friendly character to an adjacent Route without exhausting it. Does not ready it.

RR-014 · Skyrunners · Tactic
Measured Gust
A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

OFF-001 · Hearthbound · Ally
Ember Prowler
No ability.

OFF-002 · Skyrunners · Ally
Cloudfencer
No ability.

OFF-003 · Skyrunners · Ally
Thundercrest
No ability.

SP-001 · Hearthbound · Ally
Bramblehorn
No ability.

SP-002 · Hearthbound · Ally
Stonehush
No ability.

SP-003 · Skyrunners · Ally
Dawnquill
No ability.

SP-004 · Skyrunners · Ally
Prismarten
Shift — Once per turn, pay 1 charge: switch between Guide (0/2/2) and Striker (4/2/0). Keep damage, readiness and Route.

FA-001 · Hearthbound · Ally
Wickmender
Lantern Care — When played, heal another friendly character at this Route by 2.

FA-002 · Hearthbound · Ally
Cindertusk
Kindled Fury — While this character has damage, it has +2 Force.

FA-003 · Skyrunners · Ally
Reedrunner
Lightfoot — Once during your turn, pay 1 additional Charge when making a normal move to avoid exhausting. Adjacency and normal movement limits still apply.

FA-004 · Skyrunners · Ally
Glass Lynx
Precision — When Challenging, you choose which ready opposing character defends. If none are ready, choose any opposing character at this Route.

FA-005 · Hearthbound · Ally
Hearthshell
Sheltering Glow — Other friendly characters at this Route take 1 less Challenge damage, minimum 1 for positive damage. Does not stack. Works while exhausted. Does not protect itself.

FA-006 · Hearthbound · Ally
Thornrush
Breach — When this character defeats a ready opposing character through a Challenge, gain 1 Renown. Includes Companions. No bonus against exhausted targets.

FA-007 · Skyrunners · Ally
Veilwing
Slipstream — When Challenging, choose any opposing character at this Route, bypassing ready defenders. Does not bypass Explore blocking.

FA-008 · Skyrunners · Ally
Duskquill
Star Chart — When played, privately look at up to the top 3 cards of your deck. Put one into your hand and the others on the bottom in either order. No discard recycling for this effect.

TC-001 · Hearthbound · Tactic
Cinderbolt
Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.

TC-002 · Skyrunners · Tactic
Starfall
Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.

TC-003 · Hearthbound · Tactic
Briar Verdict
Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

TC-004 · Skyrunners · Tactic
Sever the Thread
Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

TC-005 · Hearthbound · Tactic
Turn Back
Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.

TC-006 · Skyrunners · Tactic
Back to the Clouds
Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.

TC-007 · Hearthbound · Tactic
Wildfire Passage
Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.

TC-008 · Skyrunners · Tactic
Empty the Horizon
Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.

TC-009 · Hearthbound · Tactic
Briar Surge
A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

VB-001 · Veilborn · Companion
Nyxara
Unseal — Once during your turn, pay 1 Charge to open the Netherway. Does not exhaust Nyxara.

VB-002 · Veilborn · Companion
Morrow
Between Worlds - Once during your turn, pay 1 Charge to move from Lantern Crossing into the open Netherway without exhausting. Counts as its normal move; must be ready and not have moved normally.

VB-003 · Veilborn · Ally
Riftcrown
Realmstrider - Its normal move into the Netherway does not exhaust it. Normal movement cost, readiness and once-per-turn movement limit still apply.

VB-004 · Veilborn · Ally
Vesperant
Foretold Return - After another friendly character explores the Netherway, it may emerge at Vesperant's normal Route and heal 1. It stays exhausted. No effect while Vesperant is in the Netherway.

VB-005 · Veilborn · Ally
Wispweaver
Stitch the Veil - When played, open the Netherway if it is closed.

VB-006 · Veilborn · Ally
Grinshade
Uncertain Form - When chosen to defend a Challenge, you may pay 1 Charge and roll a six-sided die. On 5-6, prevent that Challenge's damage. Once per round per Grinshade. The attacker still exhausts.

VB-007 · Veilborn · Ally
Seamling

VB-008 · Veilborn · Ally
Null Harrier
Beyond the Mask - While in the Netherway, this character has +1 Force.

VB-009 · Veilborn · Ally
Hexmantle
Fading Hex - When played, give an opposing character at this Route -1 Force until the start of your next turn. Hex penalties do not stack; use the strongest.

VB-010 · Veilborn · Ally
Rift Cantor
Voices Between - After this character explores the Netherway, draw 1 card. Once per turn.

VB-011 · Veilborn · Tactic
Unseal the Netherway
Open the Netherway. Play only while it is closed.

VB-012 · Veilborn · Tactic
Passage Unseen
Move a friendly character from Lantern Crossing into the open Netherway without exhausting or readying it. Does not consume its normal move. Rooted cannot move.

VB-013 · Veilborn · Tactic
Whispers Beyond
Draw 2 cards.

VB-014 · Veilborn · Tactic
Unravel
Return an opposing Ally at any Route to its owner's hand. It loses damage and temporary effects. Replaying costs normal Charge and resolves entry abilities. Cannot target Companions.

VB-015 · Veilborn · Tactic
Void Lance
Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.

VB-016 · Veilborn · Tactic
Stolen Horizon
Choose an opposing non-Rooted Ally in a normal lane. Open the Netherway if closed, then move that Ally there and exhaust it. Does not extend an existing realm. Cannot target Companions.

IM-001 · Ironmaw · Companion
Rauk
Siege Rhythm - During your turn, after another friendly character Challenges at Rauk's Route, Rauk gains +1 Force this turn. Maximum +2 per turn.

IM-002 · Ironmaw · Companion
Skara
Relentless - After its own Challenge defeats an Ally, you may pay 1 Charge to ready Skara. It cannot Explore this turn. Once per turn. Eight-legged predator with oversized interlocking fangs.

IM-003 · Ironmaw · Ally
Gorequill
Pack Momentum - During your turn, after another friendly character Challenges at its Route, this character gains +1 Force this turn. Maximum +3 per turn.

IM-004 · Ironmaw · Ally
Snapmaw
First Bite - Its first Challenge during the turn it enters has +1 Force for that Challenge.

IM-005 · Ironmaw · Ally
Ridgebreaker
Cleave - After its own Challenge defeats an Ally, deal excess damage to one other opposing Ally at that Route, chosen by the defender. No further spillover. See timing guide.

IM-006 · Ironmaw · Ally
Bloodhowl
Hunting Chorus - During your turn, other friendly characters at this Route gain +1 Force. Multiple Hunting Choruses and Pack Bastion do not stack.

IM-007 · Ironmaw · Ally
Shardsprinter

IM-008 · Ironmaw · Ally
Craggnash

IM-009 · Ironmaw · Ally
Spineknuckle
Grim Recovery - After its own Challenge defeats an Ally, heal this character by 1.

IM-010 · Ironmaw · Ally
Emberlash
Scent of Victory - During your turn, after another friendly character's Challenge defeats an Ally, this character gains +1 Force this turn. Once per turn.

IM-011 · Ironmaw · Tactic
Bloodrush
A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

IM-012 · Ironmaw · Tactic
Run Them Down
Ready an exhausted friendly Ally. It cannot Explore this turn.

IM-013 · Ironmaw · Tactic
Pack Provision
Draw 2 cards.

IM-014 · Ironmaw · Tactic
Jawbreaker
Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.

IM-015 · Ironmaw · Tactic
Shatter the Line
Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

IM-016 · Ironmaw · Tactic
Stampede
Defeat every opposing Ally at one Route, including the Netherway if open. Friendly characters and all Companions remain. Surviving ready enemies still block Explore.

VB-017 · Veilborn · Ally
Vanta
Riftfire Ambush - After Vanta explores the Netherway and emerges exhausted, you may deal 2 damage to one opposing Ally at his exit Route. Cannot target Companions. Normal exploration restrictions apply.

Journey / Hearthkeeper · Hearthbound · Path reference
Hearthkeeper
After Explore, heal one damage from another friendly unit at the same route.

Journey / Trailblazer · Hearthbound · Path reference
Trailblazer
First normal move each turn costs zero.

Journey / Windguide · Skyrunners · Path reference
Windguide
First normal move each turn costs zero.

Journey / Stormwing · Skyrunners · Path reference
Stormwing
Own Challenge defeats of Allies earn one Renown.

Journey / Shellwarden · Hearthbound · Path reference
Shellwarden
After its own Challenge resolves, heal 1 damage from itself.

Journey / Bridgewright · Hearthbound · Path reference
Bridgewright
After the first Ally played this turn enters at its Route, heal 1 damage from this Companion.

Journey / Chartweaver · Skyrunners · Path reference
Chartweaver
After Explore, optionally pay 1 charge to move another friendly unit to an adjacent Route.

Journey / Stormdancer · Skyrunners · Path reference
Stormdancer
After its own Challenge defeats an Ally, optionally move to an adjacent Route for free.

VP-001 · Veilborn · Path reference
Gate Sovereign
For Nyxara. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. Unseal costs 1 Charge (0 after Ascension).

VP-002 · Veilborn · Path reference
Curse Oracle
For Nyxara. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. After exploring, give an opposing character at her normal exit Route -2 Force until the start of your next turn. Hex penalties do not stack; strongest only.

VP-003 · Veilborn · Path reference
Riftstalker
For Morrow. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. After exploring the Netherway and emerging, you may deal 1 damage to an opposing Ally at the exit Route.

VP-004 · Veilborn · Path reference
Echo Pilgrim
For Morrow. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. After exploring the Netherway, heal Morrow by 2.

IP-005 · Ironmaw · Path reference
Siegebreaker
For Rauk. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. Rauk gains Cleave: excess damage after its own Challenge defeats an Ally hits one other opposing Ally there, chosen by the defender. No chain spillover.

IP-006 · Ironmaw · Path reference
Pack Bastion
For Rauk. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. During your turn, other friendly characters at this Route gain +1 Force. Does not stack with Hunting Chorus or another Pack Bastion.

IP-007 · Ironmaw · Path reference
Eightfold Ravager
For Skara. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. Replace the base Relentless limit with twice per turn. Each use costs 1 Charge and still prevents Explore that turn.

IP-008 · Ironmaw · Path reference
Fang Sovereign
For Skara. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. After its own Challenge defeats an Ally, gain 1 Renown. Once per turn. Retain base Relentless.

AS-001 · Hearthbound · Ascension reference
Atlasheart
After this Companion Explores, heal every friendly character at its Route, including itself, by 1. Stacks with Hearthkeeper's chosen-target heal.

AS-002 · Hearthbound · Ascension reference
Living Rampart
Other friendly characters at this Route take 1 less Challenge damage, minimum 1 for a positive hit. Does not stack with Sheltering Glow or another Living Rampart. Works while exhausted; does not protect itself.

AS-003 · Skyrunners · Ascension reference
Horizon Regent
After this Companion's first Explore on each of its owner's turns, draw 1 card.

AS-004 · Skyrunners · Ascension reference
Starweave Sage
When making its normal move, you may pay 1 additional Charge to stay ready. Adjacency and the once-per-turn normal movement limit still apply.

AS-005 · Veilborn · Ascension reference
Threshold Empress
Nyxara's Unseal costs 0 Charge. Its once-per-turn limit and the closed-Netherway requirement still apply.

AS-006 · Veilborn · Ascension reference
Phantom Sovereign
After exploring the Netherway and emerging exhausted, deal 1 damage to every opposing Ally at the exit Route, before resolving the chosen path's optional effect. Does not damage Companions.

AS-007 · Ironmaw · Ascension reference
Crown of Ruin
This Companion's own Challenges deal +1 damage against ready defenders. This is Challenge damage and can contribute to Cleave excess.

AS-008 · Ironmaw · Ascension reference
Dreadfang Matriarch
The first time on each of its owner's turns that this Companion's own Challenge defeats an opposing Ally, regain 1 Charge, up to capacity. Companions, Tactics and Cleave spillover do not trigger it.