Play WAYBOUND

Complete playable card illustrations

All 92 card designs and 16 first-path references and 8 ascended forms have artwork. Alternate stat versions of the same named creature share their identity illustration. All Companions start at Guard 5. After choosing a path, earn three more Journey marks and pay 3 Charge to ascend. Keep the path; gain +2 Force / +2 Guard and a new ability.

Brindle

WB-001 · Hearthbound · Companion

Brindle

At three journey marks: choose Hearthkeeper (1,7,2; when you Explore, remove 1 damage from another friendly unit here) or Trailblazer (3,5,1; your first move each turn costs 0).

Vey

WB-002 · Skyrunners · Companion

Vey

At three journey marks: choose Windguide (2,5,2; your first move each turn costs 0) or Stormwing (4,5,1; when you defeat an Ally, gain 1 Renown).

Lampkin

WB-003 · Hearthbound · Ally

Lampkin

No ability.

Kitelet

WB-004 · Skyrunners · Ally

Kitelet

No ability.

Burrowguard

WB-005 · Hearthbound · Ally

Burrowguard

No ability.

Cloudfencer

WB-006 · Skyrunners · Ally

Cloudfencer

No ability.

Lantern Scout

WB-007 · Hearthbound · Ally

Lantern Scout

No ability.

Ribbon Scout

WB-008 · Skyrunners · Ally

Ribbon Scout

No ability.

Hearth Singer

WB-009 · Hearthbound · Ally

Hearth Singer

On entry: remove 2 damage from a friendly unit.

Gale Courier

WB-010 · Skyrunners · Ally

Gale Courier

On entry: move another friendly unit one adjacent Route for free; ignore its movement limit.

Emberback

WB-011 · Hearthbound · Ally

Emberback

No ability.

Thundercrest

WB-012 · Skyrunners · Ally

Thundercrest

No ability.

Mend

WB-013 · Hearthbound · Tactic

Mend

Heal a friendly character by 3.

Guststep

WB-014 · Skyrunners · Tactic

Guststep

Move one friendly unit one adjacent Route; ignore its movement limit.

Trail Snack

WB-015 · Hearthbound · Tactic

Trail Snack

Draw 2 cards.

Clear Skies

WB-016 · Skyrunners · Tactic

Clear Skies

Draw 2 cards.

Stand Together

WB-017 · Hearthbound · Tactic

Stand Together

Ready an exhausted friendly Ally; it cannot Explore this turn.

Sudden Squall

WB-018 · Skyrunners · Tactic

Sudden Squall

Deal 3 damage to an opposing Ally at your Companion’s Route.

Guiding Glow

WB-019 · Hearthbound · Tactic

Guiding Glow

A friendly character gains +2 Insight until the end of your turn.

Tailwind

WB-020 · Skyrunners · Tactic

Tailwind

A friendly character gains +2 Insight until the end of your turn.

Long Way Home

WB-021 · Hearthbound · Tactic

Long Way Home

Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.

Open Horizon

WB-022 · Skyrunners · Tactic

Open Horizon

Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.

Lantern Crossing — Route

WB-023 · Shared · Route

Lantern Crossing — Route

No additional effect.

Windbridge — Route

WB-024 · Shared · Route

Windbridge — Route

Moving into this Route costs 0 charge; movement limits still apply.

Glass Orchard — Route

WB-025 · Shared · Route

Glass Orchard — Route

All characters at this Route gain +1 Force. This Route no longer heals.

Korr

RR-001 · Hearthbound · Companion

Korr

At 3 journey marks, pay 2 charge: choose Shellwarden or Bridgewright. Keep damage, readiness, location and marks.

Nima

RR-004 · Skyrunners · Companion

Nima

At 3 journey marks, pay 2 charge: choose Chartweaver or Stormdancer. Keep damage, readiness, location and marks.

Bellburrow

RR-007 · Hearthbound · Ally

Bellburrow

On entry, heal 2 damage from one friendly unit.

Mossmason

RR-008 · Hearthbound · Ally

Mossmason

Rooted: this Ally cannot move while in play, including through card effects.

Cloudskipper

RR-009 · Skyrunners · Ally

Cloudskipper

Swift: your first normal move each turn costs 0 charge. Normal movement restrictions still apply.

Stormling

RR-010 · Skyrunners · Ally

Stormling

No ability.

Shared Shelter

RR-011 · Hearthbound · Tactic

Shared Shelter

Choose a Route; heal each friendly character there by 2.

Span Repair

RR-012 · Hearthbound · Tactic

Span Repair

Heal a friendly character by 3; optionally move it to an adjacent Route without exhausting.

Lantern Signals

RR-013 · Skyrunners · Tactic

Lantern Signals

Draw 2 cards. You may move a friendly character to an adjacent Route without exhausting it. Does not ready it.

Measured Gust

RR-014 · Skyrunners · Tactic

Measured Gust

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

Ember Prowler

OFF-001 · Hearthbound · Ally

Ember Prowler

No ability.

Cloudfencer

OFF-002 · Skyrunners · Ally

Cloudfencer

No ability.

Thundercrest

OFF-003 · Skyrunners · Ally

Thundercrest

No ability.

Bramblehorn

SP-001 · Hearthbound · Ally

Bramblehorn

No ability.

Stonehush

SP-002 · Hearthbound · Ally

Stonehush

No ability.

Dawnquill

SP-003 · Skyrunners · Ally

Dawnquill

No ability.

Prismarten

SP-004 · Skyrunners · Ally

Prismarten

Shift — Once per turn, pay 1 charge: switch between Guide (0/2/2) and Striker (4/2/0). Keep damage, readiness and Route.

Wickmender

FA-001 · Hearthbound · Ally

Wickmender

Lantern Care — When played, heal another friendly character at this Route by 2.

Cindertusk

FA-002 · Hearthbound · Ally

Cindertusk

Kindled Fury — While this character has damage, it has +2 Force.

Reedrunner

FA-003 · Skyrunners · Ally

Reedrunner

Lightfoot — Once during your turn, pay 1 additional Charge when making a normal move to avoid exhausting. Adjacency and normal movement limits still apply.

Glass Lynx

FA-004 · Skyrunners · Ally

Glass Lynx

Precision — When Challenging, you choose which ready opposing character defends. If none are ready, choose any opposing character at this Route.

Hearthshell

FA-005 · Hearthbound · Ally

Hearthshell

Sheltering Glow — Other friendly characters at this Route take 1 less Challenge damage, minimum 1 for positive damage. Does not stack. Works while exhausted. Does not protect itself.

Thornrush

FA-006 · Hearthbound · Ally

Thornrush

Breach — When this character defeats a ready opposing character through a Challenge, gain 1 Renown. Includes Companions. No bonus against exhausted targets.

Veilwing

FA-007 · Skyrunners · Ally

Veilwing

Slipstream — When Challenging, choose any opposing character at this Route, bypassing ready defenders. Does not bypass Explore blocking.

Duskquill

FA-008 · Skyrunners · Ally

Duskquill

Star Chart — When played, privately look at up to the top 3 cards of your deck. Put one into your hand and the others on the bottom in either order. No discard recycling for this effect.

Cinderbolt

TC-001 · Hearthbound · Tactic

Cinderbolt

Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.

Starfall

TC-002 · Skyrunners · Tactic

Starfall

Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.

Briar Verdict

TC-003 · Hearthbound · Tactic

Briar Verdict

Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

Sever the Thread

TC-004 · Skyrunners · Tactic

Sever the Thread

Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

Turn Back

TC-005 · Hearthbound · Tactic

Turn Back

Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.

Back to the Clouds

TC-006 · Skyrunners · Tactic

Back to the Clouds

Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.

Wildfire Passage

TC-007 · Hearthbound · Tactic

Wildfire Passage

Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.

Empty the Horizon

TC-008 · Skyrunners · Tactic

Empty the Horizon

Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.

Briar Surge

TC-009 · Hearthbound · Tactic

Briar Surge

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

Nyxara

VB-001 · Veilborn · Companion

Nyxara

Unseal — Once during your turn, pay 1 Charge to open the Netherway. Does not exhaust Nyxara.

Morrow

VB-002 · Veilborn · Companion

Morrow

Between Worlds - Once during your turn, pay 1 Charge to move from Lantern Crossing into the open Netherway without exhausting. Counts as its normal move; must be ready and not have moved normally.

Riftcrown

VB-003 · Veilborn · Ally

Riftcrown

Realmstrider - Its normal move into the Netherway does not exhaust it. Normal movement cost, readiness and once-per-turn movement limit still apply.

Vesperant

VB-004 · Veilborn · Ally

Vesperant

Foretold Return - After another friendly character explores the Netherway, it may emerge at Vesperant's normal Route and heal 1. It stays exhausted. No effect while Vesperant is in the Netherway.

Wispweaver

VB-005 · Veilborn · Ally

Wispweaver

Stitch the Veil - When played, open the Netherway if it is closed.

Grinshade

VB-006 · Veilborn · Ally

Grinshade

Uncertain Form - When chosen to defend a Challenge, you may pay 1 Charge and roll a six-sided die. On 5-6, prevent that Challenge's damage. Once per round per Grinshade. The attacker still exhausts.

Seamling

VB-007 · Veilborn · Ally

Seamling

Null Harrier

VB-008 · Veilborn · Ally

Null Harrier

Beyond the Mask - While in the Netherway, this character has +1 Force.

Hexmantle

VB-009 · Veilborn · Ally

Hexmantle

Fading Hex - When played, give an opposing character at this Route -1 Force until the start of your next turn. Hex penalties do not stack; use the strongest.

Rift Cantor

VB-010 · Veilborn · Ally

Rift Cantor

Voices Between - After this character explores the Netherway, draw 1 card. Once per turn.

Unseal the Netherway

VB-011 · Veilborn · Tactic

Unseal the Netherway

Open the Netherway. Play only while it is closed.

Passage Unseen

VB-012 · Veilborn · Tactic

Passage Unseen

Move a friendly character from Lantern Crossing into the open Netherway without exhausting or readying it. Does not consume its normal move. Rooted cannot move.

Whispers Beyond

VB-013 · Veilborn · Tactic

Whispers Beyond

Draw 2 cards.

Unravel

VB-014 · Veilborn · Tactic

Unravel

Return an opposing Ally at any Route to its owner's hand. It loses damage and temporary effects. Replaying costs normal Charge and resolves entry abilities. Cannot target Companions.

Void Lance

VB-015 · Veilborn · Tactic

Void Lance

Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.

Stolen Horizon

VB-016 · Veilborn · Tactic

Stolen Horizon

Choose an opposing non-Rooted Ally in a normal lane. Open the Netherway if closed, then move that Ally there and exhaust it. Does not extend an existing realm. Cannot target Companions.

Rauk

IM-001 · Ironmaw · Companion

Rauk

Siege Rhythm - During your turn, after another friendly character Challenges at Rauk's Route, Rauk gains +1 Force this turn. Maximum +2 per turn.

Skara

IM-002 · Ironmaw · Companion

Skara

Relentless - After its own Challenge defeats an Ally, you may pay 1 Charge to ready Skara. It cannot Explore this turn. Once per turn. Eight-legged predator with oversized interlocking fangs.

Gorequill

IM-003 · Ironmaw · Ally

Gorequill

Pack Momentum - During your turn, after another friendly character Challenges at its Route, this character gains +1 Force this turn. Maximum +3 per turn.

Snapmaw

IM-004 · Ironmaw · Ally

Snapmaw

First Bite - Its first Challenge during the turn it enters has +1 Force for that Challenge.

Ridgebreaker

IM-005 · Ironmaw · Ally

Ridgebreaker

Cleave - After its own Challenge defeats an Ally, deal excess damage to one other opposing Ally at that Route, chosen by the defender. No further spillover. See timing guide.

Bloodhowl

IM-006 · Ironmaw · Ally

Bloodhowl

Hunting Chorus - During your turn, other friendly characters at this Route gain +1 Force. Multiple Hunting Choruses and Pack Bastion do not stack.

Shardsprinter

IM-007 · Ironmaw · Ally

Shardsprinter

Craggnash

IM-008 · Ironmaw · Ally

Craggnash

Spineknuckle

IM-009 · Ironmaw · Ally

Spineknuckle

Grim Recovery - After its own Challenge defeats an Ally, heal this character by 1.

Emberlash

IM-010 · Ironmaw · Ally

Emberlash

Scent of Victory - During your turn, after another friendly character's Challenge defeats an Ally, this character gains +1 Force this turn. Once per turn.

Bloodrush

IM-011 · Ironmaw · Tactic

Bloodrush

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

Run Them Down

IM-012 · Ironmaw · Tactic

Run Them Down

Ready an exhausted friendly Ally. It cannot Explore this turn.

Pack Provision

IM-013 · Ironmaw · Tactic

Pack Provision

Draw 2 cards.

Jawbreaker

IM-014 · Ironmaw · Tactic

Jawbreaker

Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.

Shatter the Line

IM-015 · Ironmaw · Tactic

Shatter the Line

Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

Stampede

IM-016 · Ironmaw · Tactic

Stampede

Defeat every opposing Ally at one Route, including the Netherway if open. Friendly characters and all Companions remain. Surviving ready enemies still block Explore.

Vanta

VB-017 · Veilborn · Ally

Vanta

Riftfire Ambush - After Vanta explores the Netherway and emerges exhausted, you may deal 2 damage to one opposing Ally at his exit Route. Cannot target Companions. Normal exploration restrictions apply.

Hearthkeeper

Journey / Hearthkeeper · Hearthbound · Path reference

Hearthkeeper

After Explore, heal one damage from another friendly unit at the same route.

Trailblazer

Journey / Trailblazer · Hearthbound · Path reference

Trailblazer

First normal move each turn costs zero.

Windguide

Journey / Windguide · Skyrunners · Path reference

Windguide

First normal move each turn costs zero.

Stormwing

Journey / Stormwing · Skyrunners · Path reference

Stormwing

Own Challenge defeats of Allies earn one Renown.

Shellwarden

Journey / Shellwarden · Hearthbound · Path reference

Shellwarden

After its own Challenge resolves, heal 1 damage from itself.

Bridgewright

Journey / Bridgewright · Hearthbound · Path reference

Bridgewright

After the first Ally played this turn enters at its Route, heal 1 damage from this Companion.

Chartweaver

Journey / Chartweaver · Skyrunners · Path reference

Chartweaver

After Explore, optionally pay 1 charge to move another friendly unit to an adjacent Route.

Stormdancer

Journey / Stormdancer · Skyrunners · Path reference

Stormdancer

After its own Challenge defeats an Ally, optionally move to an adjacent Route for free.

Gate Sovereign

VP-001 · Veilborn · Path reference

Gate Sovereign

For Nyxara. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. Unseal costs 1 Charge (0 after Ascension).

Curse Oracle

VP-002 · Veilborn · Path reference

Curse Oracle

For Nyxara. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. After exploring, give an opposing character at her normal exit Route -2 Force until the start of your next turn. Hex penalties do not stack; strongest only.

Riftstalker

VP-003 · Veilborn · Path reference

Riftstalker

For Morrow. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. After exploring the Netherway and emerging, you may deal 1 damage to an opposing Ally at the exit Route.

Echo Pilgrim

VP-004 · Veilborn · Path reference

Echo Pilgrim

For Morrow. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. After exploring the Netherway, heal Morrow by 2.

Siegebreaker

IP-005 · Ironmaw · Path reference

Siegebreaker

For Rauk. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. Rauk gains Cleave: excess damage after its own Challenge defeats an Ally hits one other opposing Ally there, chosen by the defender. No chain spillover.

Pack Bastion

IP-006 · Ironmaw · Path reference

Pack Bastion

For Rauk. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. During your turn, other friendly characters at this Route gain +1 Force. Does not stack with Hunting Chorus or another Pack Bastion.

Eightfold Ravager

IP-007 · Ironmaw · Path reference

Eightfold Ravager

For Skara. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. Replace the base Relentless limit with twice per turn. Each use costs 1 Charge and still prevents Explore that turn.

Fang Sovereign

IP-008 · Ironmaw · Path reference

Fang Sovereign

For Skara. At 3 journey marks, pay 2 Charge to choose this path. Keep damage, Route, readiness and marks. Retain the base ability unless replaced. After its own Challenge defeats an Ally, gain 1 Renown. Once per turn. Retain base Relentless.

Atlasheart

AS-001 · Hearthbound · Ascension reference

Atlasheart

After this Companion Explores, heal every friendly character at its Route, including itself, by 1. Stacks with Hearthkeeper's chosen-target heal.

Living Rampart

AS-002 · Hearthbound · Ascension reference

Living Rampart

Other friendly characters at this Route take 1 less Challenge damage, minimum 1 for a positive hit. Does not stack with Sheltering Glow or another Living Rampart. Works while exhausted; does not protect itself.

Horizon Regent

AS-003 · Skyrunners · Ascension reference

Horizon Regent

After this Companion's first Explore on each of its owner's turns, draw 1 card.

Starweave Sage

AS-004 · Skyrunners · Ascension reference

Starweave Sage

When making its normal move, you may pay 1 additional Charge to stay ready. Adjacency and the once-per-turn normal movement limit still apply.

Threshold Empress

AS-005 · Veilborn · Ascension reference

Threshold Empress

Nyxara's Unseal costs 0 Charge. Its once-per-turn limit and the closed-Netherway requirement still apply.

Phantom Sovereign

AS-006 · Veilborn · Ascension reference

Phantom Sovereign

After exploring the Netherway and emerging exhausted, deal 1 damage to every opposing Ally at the exit Route, before resolving the chosen path's optional effect. Does not damage Companions.

Crown of Ruin

AS-007 · Ironmaw · Ascension reference

Crown of Ruin

This Companion's own Challenges deal +1 damage against ready defenders. This is Challenge damage and can contribute to Cleave excess.

Dreadfang Matriarch

AS-008 · Ironmaw · Ascension reference

Dreadfang Matriarch

The first time on each of its owner's turns that this Companion's own Challenge defeats an opposing Ally, regain 1 Charge, up to capacity. Companions, Tactics and Cleave spillover do not trigger it.