WAYBOUND / Nine-faction balance 1 / 19 October 2026

Nine factions.
Closer contests.

All 40 Array and Elderwake illustrations are integrated into gameplay. All nine full decks, eighteen Companions, paths and Ascensions remain playable. Human testing is still needed; illustration production is complete.

What changed: the Array’s Companions start with 2 Insight; Elderwake’s base Companions start with 1 and gain +1 while you control at least two Allies, then have 2 Insight on their adult paths. Basalt Hewer costs 2. Gale Courier costs 3, Borrowed Dawn 0, Rift Cantor 4, and Maskbearer 3. Every character is retained. All Companions still begin with 5 Guard.

Fresh confirmation results

Selected rules were frozen before 7,344 fresh-scenario confirmation games. The unchanged-card baseline used the same improved AI and the same 7,344 scenarios. Selection used 34,272 screening games across fourteen distinct candidates. Root-mean-square distance from 50%: 10.78 to 3.60 percentage points.

FactionBaselineUpdated
Hearthbound55.9%52.0%
Skyrunners47.3%47.2%
Veilborn54.9%45.1%
Ironmaw59.2%55.2%
Hourglass Covenant51.6%49.0%
Revelwild59.0%47.4%
Prismforge51.9%46.5%
Vigilant Array21.6%55.3%
Elderwake48.7%52.3%

Win score = wins + half of draws. Faction and Companion rows exclude same-faction mirrors. Each faction has 1,536 cross-faction appearances; each Companion has 768. These are bot diagnostics, not measured human win rates or a guarantee that skill is the only influence.

36 deterministic rule groups and 8 actual-control UI groups passed. Every confirmation action checked card inventory and serialization. All 21 original faction-pair engine regressions pass with intentional cost overrides disabled for that comparison. The seven-faction game retains its existing rules. Browser layout was not verified.

First-player win score 49.7%; mean numbered round 5.91. Awakening preparations 34, resolved 18. Reaction plays 319. The practice AI still does not model all long-term preparation and bluffing well; human tests are essential.

Download summary, exact changes and source hashes · Full selected match results · Earlier exploratory report

Every Companion
CompanionFactionWin score
Brindle — CompanionHearthbound52.4%
Korr — CompanionHearthbound51.6%
Vey — CompanionSkyrunners47.1%
Nima — CompanionSkyrunners47.3%
NyxaraVeilborn45.6%
MorrowVeilborn44.5%
RaukIronmaw53.3%
SkaraIronmaw57.2%
Orryx, the UnfinishedHourglass Covenant47.0%
Saela, Keeper of TomorrowsHourglass Covenant50.9%
Zazri, the Grand MisruleRevelwild49.5%
Pippa, LanternheartRevelwild45.3%
Vitra, the Shaping HeartPrismforge48.7%
Keldrax, Walking CitadelPrismforge44.4%
Aegrix, Keeper of the Last GateVigilant Array53.0%
Syntra, the Questioning SignalVigilant Array57.6%
Tharuun, the Buried DawnElderwake52.7%
Nhalora, the Deep RememberingElderwake52.0%
Hearthbound matchups
OpponentGamesWin score
Skyrunners19254.2%
Veilborn19259.4%
Ironmaw19247.1%
Hourglass Covenant19254.2%
Revelwild19256.3%
Prismforge19252.1%
Vigilant Array19243.2%
Elderwake19249.5%
Skyrunners matchups
OpponentGamesWin score
Hearthbound19245.8%
Veilborn19260.4%
Ironmaw19238.5%
Hourglass Covenant19245.8%
Revelwild19255.2%
Prismforge19254.7%
Vigilant Array19233.3%
Elderwake19243.8%
Veilborn matchups
OpponentGamesWin score
Hearthbound19240.6%
Skyrunners19239.6%
Ironmaw19249.0%
Hourglass Covenant19244.3%
Revelwild19251.0%
Prismforge19246.9%
Vigilant Array19244.8%
Elderwake19244.3%
Ironmaw matchups
OpponentGamesWin score
Hearthbound19252.9%
Skyrunners19261.5%
Veilborn19251.0%
Hourglass Covenant19249.5%
Revelwild19255.2%
Prismforge19259.4%
Vigilant Array19250.5%
Elderwake19262.0%
Hourglass Covenant matchups
OpponentGamesWin score
Hearthbound19245.8%
Skyrunners19254.2%
Veilborn19255.7%
Ironmaw19250.5%
Revelwild19247.9%
Prismforge19256.3%
Vigilant Array19243.8%
Elderwake19237.5%
Revelwild matchups
OpponentGamesWin score
Hearthbound19243.8%
Skyrunners19244.8%
Veilborn19249.0%
Ironmaw19244.8%
Hourglass Covenant19252.1%
Prismforge19251.6%
Vigilant Array19245.8%
Elderwake19247.4%
Prismforge matchups
OpponentGamesWin score
Hearthbound19247.9%
Skyrunners19245.3%
Veilborn19253.1%
Ironmaw19240.6%
Hourglass Covenant19243.8%
Revelwild19248.4%
Vigilant Array19245.3%
Elderwake19247.9%
Vigilant Array matchups
OpponentGamesWin score
Hearthbound19256.8%
Skyrunners19266.7%
Veilborn19255.2%
Ironmaw19249.5%
Hourglass Covenant19256.3%
Revelwild19254.2%
Prismforge19254.7%
Elderwake19249.0%
Elderwake matchups
OpponentGamesWin score
Hearthbound19250.5%
Skyrunners19256.3%
Veilborn19255.7%
Ironmaw19238.0%
Hourglass Covenant19262.5%
Revelwild19252.6%
Prismforge19252.1%
Vigilant Array19251.0%

Reserve and Reactions

Unused own-turn Charge remains available on the opponent turn, then expires before your next normal refill. The same-faction Array Companion grants Reserve; defeat during the opponent turn discards it, and recovery disables Reactions. Cards also have printed own-turn uses.

Choose the defender first. Then pause at a printed before-damage or after-action window. The defender may play one affordable Reaction or Pass. Passing early permits a later eligible response; playing one ends the reaction allowance for that declared action. No reactions to reactions. Costs are spent before resolution; required damage and defeats resolve before reward triggers.

Awakening and Elderwake growth

Pay the printed Awaken cost and exhaust a ready source in a standard Route. Only one friendly Awakening may be pending. Any movement, defeat, leaving play or recovery cancels it without refund. At your next start, ready/refill/draw, then choose its legal target and resolve before ordinary actions. The source may act afterward. No target means no effect.

Both Elderwake base Companions now gain their second Insight by maintaining at least two Allies. That bonus is base-form only; adult paths have 2 printed Insight, not 2 plus another Presence point. A trial allowing paid preparation after exploring was rejected and is not part of these rules. Ready defenders still prevent exploration.

Current new-faction cards

The following text and costs describe the playable revision. Every new card, adult path and Ascension has its own illustration.

Vigilant Array

Spark Surveyor illustration

VA003 / Ally / Wayfarer

Spark Surveyor

1 Charge · 1 / 2 / 1

Instinct - Relies on its printed stats.

3 copies in full deck. Illustration complete.
Latchguard illustration

VA004 / Ally / Wayfarer

Latchguard

2 Charge · 1 / 4 / 0

When Latchguard defends a Challenge, prevent 1 damage that Challenge would deal to it.

3 copies in full deck. Illustration complete.
Voltstrider illustration

VA005 / Ally / Wayfarer

Voltstrider

2 Charge · 3 / 2 / 1

Instinct - Relies on its printed stats.

3 copies in full deck. Illustration complete.
Signal Wisp illustration

VA006 / Ally / Wayfarer

Signal Wisp

2 Charge · 0 / 3 / 2

Instinct - Relies on its printed stats.

3 copies in full deck. Illustration complete.
Coilblade illustration

VA007 / Ally / Wayfarer

Coilblade

3 Charge · 3 / 3 / 1

On your turn, Coilblade has +1 Force while you have at least 2 Charge remaining.

3 copies in full deck. Illustration complete.
Mirror Marshal illustration

VA008 / Ally / Trailmarked

Mirror Marshal

4 Charge · 3 / 5 / 1

The first time each opponent turn you play a Reaction, prevent the next 1 damage that turn to Mirror Marshal. Multiple Marshals do not share shields.

2 copies in full deck. Illustration complete.
Orison, Last Directive illustration

VA009 / Ally / Mythbound

Orison, Last Directive

5 Charge · 4 / 6 / 1

Once on your turn: pay 1 Charge to move another friendly character in Orison's Route to an adjacent standard Route. That character exhausts.

1 copies in full deck. Illustration complete.
Emergency Plating illustration

VA010 / Tactic / Wayfarer

Emergency Plating

1 Charge

On your turn: heal a friendly character by 3. Reaction: After the defender of an enemy Challenge is locked, before damage: prevent 2 damage that Challenge would deal to that defender. It must be your character.

3 copies in full deck. Illustration complete.
Feedback Spike illustration

VA011 / Tactic / Wayfarer

Feedback Spike

1 Charge

On your turn: deal 2 damage to an exhausted enemy character in a standard Route. Reaction: After an enemy Challenge finishes dealing damage and resolving defeats: deal 2 damage to its surviving attacker. Legal even if your defender was defeated.

3 copies in full deck. Illustration complete.
Intercept Protocol illustration

VA012 / Tactic / Trailmarked

Intercept Protocol

2 Charge

On your turn: move a friendly character to an adjacent standard Route without changing its readiness. Respect Rooted. Reaction: After an enemy Challenge locks one of your characters as defender, before damage: move a ready friendly character from an adjacent standard Route into this Route as the new defender. Exhaust it; its exhaustion does not invalidate this interception. The original defender remains in place.

2 copies in full deck. Illustration complete.
Target Lock illustration

VA013 / Tactic / Trailmarked

Target Lock

2 Charge

On your turn: deal 3 damage to an enemy character in a standard Route. Reaction: After an enemy character completes movement into a standard Route and all movement consequences resolve: deal 2 damage to it if it remains in play in that Route.

2 copies in full deck. Illustration complete.
Containment Pulse illustration

VA014 / Tactic / Trailmarked

Containment Pulse

2 Charge

On your turn: exhaust a ready enemy character in a standard Route. Reaction: After an enemy character completes Explore: exhaust another ready enemy character in that same standard Route. The completed Explore keeps all Renown and Journey.

2 copies in full deck. Illustration complete.
Aegrix, Keeper of the Last Gate illustration

VA001 / Companion / Atlasbound

Aegrix, Keeper of the Last Gate

Starts in play · 1 / 5 / 2

First Reaction each opponent turn: heal Aegrix by 1 after resolution if it remains in play and is not recovering.

Outside the deck. Illustration complete.
Syntra, the Questioning Signal illustration

VA002 / Companion / Atlasbound

Syntra, the Questioning Signal

Starts in play · 2 / 5 / 2

First Reaction each opponent turn with printed cost 2+: draw 1 after resolution if not recovering.

Outside the deck. Illustration complete.

Paths and Ascensions

Bastion

Bastion

1 / 7 / 2

The first Challenge each opponent turn against another friendly character in Aegrix's standard Route deals 1 less damage.

Individual adult illustration complete. Retain the base ability where applicable.
Reprisal

Reprisal

3 / 5 / 2

First enemy Challenge each opponent turn that damages Aegrix and leaves it alive: deal 1 damage to the surviving attacker after Challenge defeats.

Individual adult illustration complete. Retain the base ability where applicable.
Oracle

Oracle

2 / 6 / 2

At own turn end with 2+ Charge remaining, privately order the top 2: one on top, the other on bottom.

Individual adult illustration complete. Retain the base ability where applicable.
Pursuit

Pursuit

3 / 5 / 2

On your turn, +1 Force while challenging an exhausted enemy character.

Individual adult illustration complete. Retain the base ability where applicable.
Aegrix Unbroken

Aegrix Unbroken

+2 Force / +2 Guard from chosen path.

Once on your turn, pay 1 Charge to heal another friendly character in this Route by 2.

Individual Ascension illustration complete.
Syntra Unbound

Syntra Unbound

+2 Force / +2 Guard from chosen path.

Syntra's base Reaction draw becomes 2 cards instead of 1.

Individual Ascension illustration complete.

Elderwake

Mossback Forager illustration

EW003 / Ally / Wayfarer

Mossback Forager

1 Charge · 1 / 2 / 1

Instinct - Relies on its printed stats.

3 copies in full deck. Illustration complete.
Cragling illustration

EW004 / Ally / Wayfarer

Cragling

2 Charge · 3 / 3 / 0

Instinct - Relies on its printed stats.

3 copies in full deck. Illustration complete.
Tideglass Pilgrim illustration

EW005 / Ally / Wayfarer

Tideglass Pilgrim

2 Charge · 1 / 3 / 2

Instinct - Relies on its printed stats.

3 copies in full deck. Illustration complete.
Basalt Hewer illustration

EW006 / Ally / Wayfarer

Basalt Hewer

2 Charge · 3 / 4 / 1

Awaken 1: deal 2 damage to an enemy character in this Route.

3 copies in full deck. Illustration complete.
Reef-Crowned Ogre illustration

EW007 / Ally / Wayfarer

Reef-Crowned Ogre

3 Charge · 2 / 5 / 1

Awaken 1: remove up to 4 damage from another friendly character in this Route.

3 copies in full deck. Illustration complete.
Hollowpeak Ancient illustration

EW008 / Ally / Trailmarked

Hollowpeak Ancient

4 Charge · 4 / 6 / 0

Awaken 2: deal 2 damage to each other character in this Route, friendly and enemy. Resolve the damage simultaneously, then defeats.

2 copies in full deck. Illustration complete.
Oruun, the Walking Horizon illustration

EW009 / Ally / Mythbound

Oruun, the Walking Horizon

6 Charge · 6 / 8 / 1

Awaken 2: choose one - deal 4 damage to an enemy character in this Route; or Oruun gains +2 Insight until end of this turn. Choose the mode when preparing; damage target at resolution.

1 copies in full deck. Illustration complete.
Deep Nourishment illustration

EW010 / Tactic / Wayfarer

Deep Nourishment

1 Charge

On your turn: remove up to 4 damage from a friendly character. It must have at least 1 damage.

3 copies in full deck. Illustration complete.
Faultline Strike illustration

EW011 / Tactic / Wayfarer

Faultline Strike

2 Charge

On your turn: deal 3 damage to an exhausted enemy character in a standard Route.

3 copies in full deck. Illustration complete.
Shelter of Ages illustration

EW012 / Tactic / Trailmarked

Shelter of Ages

1 Charge

On your turn: choose a friendly character with a pending Awakening. Prevent the next 2 damage to it before your next turn begins. This does not prevent movement or removal.

2 copies in full deck. Illustration complete.
Seismic Roar illustration

EW013 / Tactic / Trailmarked

Seismic Roar

3 Charge

On your turn: deal 2 damage to each character in a chosen standard Route, including yours. Damage is simultaneous; resolve defeats before another action.

2 copies in full deck. Illustration complete.
Rising Deep illustration

EW014 / Tactic / Trailmarked

Rising Deep

1 Charge

On your turn: move a friendly character from its current standard Route to an adjacent standard Route. Exhaust it. If it is ready and has Awaken, you may instead prepare its printed Awakening for 1 less Charge, minimum 0, paying that cost in addition to this Tactic. No movement in that mode; exhaust normally.

2 copies in full deck. Illustration complete.
Tharuun, the Buried Dawn illustration

EW001 / Companion / Atlasbound

Tharuun, the Buried Dawn

Starts in play · 2 / 5 / 1

Awaken 2: deal 3 damage to an enemy character in this Route. Base form: +1 Insight while you control at least two Allies.

Outside the deck. Illustration complete.
Nhalora, the Deep Remembering illustration

EW002 / Companion / Atlasbound

Nhalora, the Deep Remembering

Starts in play · 1 / 5 / 1

Awaken 2: move another friendly character here to an adjacent standard Route without changing readiness. Base form: +1 Insight while you control at least two Allies.

Outside the deck. Illustration complete.

Paths and Ascensions

Worldwarden

Worldwarden

2 / 7 / 2

While preparing an Awakening, prevent the first 2 damage to Tharuun each opponent turn.

Individual adult illustration complete. Retain the base ability where applicable.
Riftbreaker

Riftbreaker

4 / 5 / 2

Tharuun's printed Awakening deals 4 damage instead of 3.

Individual adult illustration complete. Retain the base ability where applicable.
Tidekeeper

Tidekeeper

1 / 7 / 2

After own Awakening successfully moves a character, heal that character by 3.

Individual adult illustration complete. Retain the base ability where applicable.
Starcurrent

Starcurrent

3 / 5 / 2

After own Awakening successfully moves a character, give it +1 Insight this turn.

Individual adult illustration complete. Retain the base ability where applicable.
Tharuun, Horizon Unsealed

Tharuun, Horizon Unsealed

+2 Force / +2 Guard from chosen path.

After own Awakening resolves with a legal target, heal Tharuun by 2 if it survives.

Individual Ascension illustration complete.
Nhalora, Sea of Lanterns

Nhalora, Sea of Lanterns

+2 Force / +2 Guard from chosen path.

After own Awakening successfully moves a character, Nhalora gains +1 Insight this turn.

Individual Ascension illustration complete.

Remaining watchlist

Skara and Syntra remain above 55% in these bot scenarios; Morrow and Keldrax are slightly below 45%. Array versus Skyrunners scored 66.7% for Array. These are priority human-test pairings, not proof that all matchups or Companions are equal.

Next evidence

Use deck/start swaps with human players to assess the remaining Companion and matchup differences, first-player effects, rules clarity and actual match length. Publish stable physical card files only after that review. All forty illustration scenes are complete; individual creature animation is separate later work.