Every card. Every form.
171 card IDs, 18 Companion families, and 72 additional evolution/Ascension illustrations. The 243 entries use 241 distinct image files; Cloudfencer and Thundercrest reuse artwork across their named-character versions.
All files and current gameplay/library mappings were checked. Visual review used contact sheets to compare composition, silhouette and growth. Polish candidates are subjective suggestions. Open an image for a closer look, or search a Companion ID to compare all five forms. No illustrations were replaced in this review.
243 review entries
Open full-size illustration ↗WB-001 · Hearthbound · BaseBrindle
At three journey marks: choose Hearthkeeper (1,7,2; when you Explore, remove 1 damage from another friendly unit here) or Trailblazer (3,5,1; your first move each turn costs 0).
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-001 · Hearthbound · First evolutionHearthkeeper
First evolution of Brindle · Hearthkeeper
Force 1 · Guard 7 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-001 · Hearthbound · AscensionSanctuary Sovereign
Ascension of Brindle · Hearthkeeper
Force 3 · Guard 9 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-001 · Hearthbound · First evolutionTrailblazer
First evolution of Brindle · Trailblazer
Force 3 · Guard 5 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-001 · Hearthbound · AscensionDawnbound Pathfinder
Ascension of Brindle · Trailblazer
Force 5 · Guard 7 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-002 · Skyrunners · BaseVey
At three journey marks: choose Windguide (2,5,2; your first move each turn costs 0) or Stormwing (4,5,1; when you defeat an Ally, gain 1 Renown).
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-002 · Skyrunners · First evolutionWindguide
First evolution of Vey · Windguide
Force 2 · Guard 5 · Insight 2
Polish candidate
Vey is small in the frame compared with the base card. A closer view and stronger body/wing silhouette would communicate the first growth step more clearly.
Open full-size illustration ↗WB-002 · Skyrunners · AscensionCrown of the Open Sky
Ascension of Vey · Windguide
Force 4 · Guard 7 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-002 · Skyrunners · First evolutionStormwing
First evolution of Vey · Stormwing
Force 4 · Guard 5 · Insight 1
Polish candidate
The distant framing hides the first upgrade's growth. Bring Vey closer and emphasize the stronger talons, shoulders or wing structure.
Open full-size illustration ↗WB-002 · Skyrunners · AscensionTempest Talon
Ascension of Vey · Stormwing
Force 6 · Guard 7 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-003 · Hearthbound · CardLampkin
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-004 · Skyrunners · CardKitelet
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-005 · Hearthbound · CardBurrowguard
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-006 · Skyrunners · CardCloudfencer
No ability.
File and mapping checked · visually reviewed
Same named character in WB-006 / OFF-002. Artwork reuse is intentional.
Open full-size illustration ↗WB-007 · Hearthbound · CardLantern Scout
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-008 · Skyrunners · CardRibbon Scout
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-009 · Hearthbound · CardHearth Singer
On entry: remove 2 damage from a friendly unit.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-010 · Skyrunners · CardGale Courier
On entry: move another friendly unit one adjacent Route for free; ignore its movement limit.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-011 · Hearthbound · CardEmberback
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-012 · Skyrunners · CardThundercrest
No ability.
File and mapping checked · visually reviewed
Same named character in WB-012 / OFF-003. Artwork reuse is intentional.
Open full-size illustration ↗WB-013 · Hearthbound · CardMend
Heal a friendly character by 3.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-014 · Skyrunners · CardGuststep
Move a friendly character to an adjacent Route without exhausting it. Does not ready it or consume its normal move, and ignores its normal movement limit.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-015 · Hearthbound · CardTrail Snack
Draw 2 cards.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-016 · Skyrunners · CardClear Skies
Draw 2 cards.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-017 · Hearthbound · CardStand Together
Ready an exhausted friendly Ally; it cannot Explore this turn.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-018 · Skyrunners · CardSudden Squall
Deal 3 damage to an opposing Ally at your Companion’s Route.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-019 · Hearthbound · CardGuiding Glow
A friendly character gains +2 Insight until the end of your turn.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-020 · Skyrunners · CardTailwind
A friendly character gains +2 Insight until the end of your turn.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-021 · Hearthbound · CardLong Way Home
Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-022 · Skyrunners · CardOpen Horizon
Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-023 · Shared · CardLantern Crossing — Route
No additional effect.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-024 · Shared · CardWindbridge — Route
Moving into this Route costs 0 charge; movement limits still apply.
File and mapping checked · visually reviewed
Open full-size illustration ↗WB-025 · Shared · CardGlass Orchard — Route
All characters at this Route gain +1 Force. This Route no longer heals.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-001 · Hearthbound · BaseKorr
At 3 journey marks, pay 2 charge: choose Shellwarden or Bridgewright. Keep damage, readiness, location and marks.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-001 · Hearthbound · First evolutionShellwarden
First evolution of Korr · Shellwarden
Force 2 · Guard 7 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-001 · Hearthbound · AscensionVerdant Bulwark
Ascension of Korr · Shellwarden
Force 4 · Guard 9 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-001 · Hearthbound · First evolutionBridgewright
First evolution of Korr · Bridgewright
Force 2 · Guard 5 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-001 · Hearthbound · AscensionRootspan Colossus
Ascension of Korr · Bridgewright
Force 4 · Guard 7 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-004 · Skyrunners · BaseNima
At 3 journey marks, pay 2 charge: choose Chartweaver or Stormdancer. Keep damage, readiness, location and marks.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-004 · Skyrunners · First evolutionChartweaver
First evolution of Nima · Chartweaver
Force 1 · Guard 5 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-004 · Skyrunners · AscensionSage of the Endless Atlas
Ascension of Nima · Chartweaver
Force 3 · Guard 7 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-004 · Skyrunners · First evolutionStormdancer
First evolution of Nima · Stormdancer
Force 3 · Guard 4 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-004 · Skyrunners · AscensionGalecrest Ascendant
Ascension of Nima · Stormdancer
Force 5 · Guard 6 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-007 · Hearthbound · CardBellburrow
On entry, heal 2 damage from one friendly unit.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-008 · Hearthbound · CardMossmason
Rooted: this Ally cannot move while in play, including through card effects.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-009 · Skyrunners · CardCloudskipper
Swift: your first normal move each turn costs 0 charge. Normal movement restrictions still apply.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-010 · Skyrunners · CardStormling
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-011 · Hearthbound · CardShared Shelter
Choose a Route; heal each friendly character there by 2.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-012 · Hearthbound · CardSpan Repair
Heal a friendly character by 3; optionally move it to an adjacent Route without exhausting.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-013 · Skyrunners · CardLantern Signals
Draw 2 cards. You may move a friendly character to an adjacent Route without exhausting it. Does not ready it.
File and mapping checked · visually reviewed
Open full-size illustration ↗RR-014 · Skyrunners · CardMeasured Gust
A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.
File and mapping checked · visually reviewed
Open full-size illustration ↗OFF-001 · Hearthbound · CardEmber Prowler
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗OFF-002 · Skyrunners · CardCloudfencer
No ability.
File and mapping checked · visually reviewed
Same named character in WB-006 / OFF-002. Artwork reuse is intentional.
Open full-size illustration ↗OFF-003 · Skyrunners · CardThundercrest
No ability.
File and mapping checked · visually reviewed
Same named character in WB-012 / OFF-003. Artwork reuse is intentional.
Open full-size illustration ↗SP-001 · Hearthbound · CardBramblehorn
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗SP-002 · Hearthbound · CardStonehush
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗SP-003 · Skyrunners · CardDawnquill
No ability.
File and mapping checked · visually reviewed
Open full-size illustration ↗SP-004 · Skyrunners · CardPrismarten
Shift — Once per turn, pay 1 charge: switch between Guide (0/2/2) and Striker (4/2/0). Keep damage, readiness and Route.
File and mapping checked · visually reviewed
Open full-size illustration ↗FA-001 · Hearthbound · CardWickmender
Lantern Care — When played, heal another friendly character at this Route by 2.
File and mapping checked · visually reviewed
Open full-size illustration ↗FA-002 · Hearthbound · CardCindertusk
Kindled Fury — While this character has damage, it has +2 Force.
File and mapping checked · visually reviewed
Open full-size illustration ↗FA-003 · Skyrunners · CardReedrunner
Lightfoot — Once during your turn, pay 1 additional Charge when making a normal move to avoid exhausting. Adjacency and normal movement limits still apply.
File and mapping checked · visually reviewed
Open full-size illustration ↗FA-004 · Skyrunners · CardGlass Lynx
Precision — When Challenging, you choose which ready opposing character defends. If none are ready, choose any opposing character at this Route.
File and mapping checked · visually reviewed
Open full-size illustration ↗FA-005 · Hearthbound · CardHearthshell
Sheltering Glow — Other friendly characters at this Route take 1 less Challenge damage, minimum 1 for positive damage. Does not stack. Works while exhausted. Does not protect itself.
File and mapping checked · visually reviewed
Open full-size illustration ↗FA-006 · Hearthbound · CardThornrush
Breach — When this character defeats a ready opposing character through a Challenge, gain 1 Renown. Includes Companions. No bonus against exhausted targets.
File and mapping checked · visually reviewed
Open full-size illustration ↗FA-007 · Skyrunners · CardVeilwing
Slipstream — When Challenging, choose any opposing character at this Route, bypassing ready defenders. Does not bypass Explore blocking.
File and mapping checked · visually reviewed
Open full-size illustration ↗FA-008 · Skyrunners · CardDuskquill
Star Chart — When played, privately look at up to the top 3 cards of your deck. Put one into your hand and the others on the bottom in either order. No discard recycling for this effect.
File and mapping checked · visually reviewed
Open full-size illustration ↗TC-001 · Hearthbound · CardCinderbolt
Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.
File and mapping checked · visually reviewed
Open full-size illustration ↗TC-002 · Skyrunners · CardStarfall
Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.
File and mapping checked · visually reviewed
Open full-size illustration ↗TC-003 · Hearthbound · CardBriar Verdict
Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.
File and mapping checked · visually reviewed
Open full-size illustration ↗TC-004 · Skyrunners · CardSever the Thread
Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.
File and mapping checked · visually reviewed
Open full-size illustration ↗TC-005 · Hearthbound · CardTurn Back
Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.
File and mapping checked · visually reviewed
Open full-size illustration ↗TC-006 · Skyrunners · CardBack to the Clouds
Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.
File and mapping checked · visually reviewed
Open full-size illustration ↗TC-007 · Hearthbound · CardWildfire Passage
Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.
File and mapping checked · visually reviewed
Open full-size illustration ↗TC-008 · Skyrunners · CardEmpty the Horizon
Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.
File and mapping checked · visually reviewed
Open full-size illustration ↗TC-009 · Hearthbound · CardBriar Surge
A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-001 · Veilborn · BaseNyxara
Unseal — Once during your turn, pay 1 Charge to open the Netherway. Does not exhaust Nyxara.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-001 · Veilborn · First evolutionGate Sovereign
First evolution of Nyxara · Gate Sovereign
Force 1 · Guard 6 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-001 · Veilborn · AscensionEmpress of the Last Threshold
Ascension of Nyxara · Gate Sovereign
Force 3 · Guard 8 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-001 · Veilborn · First evolutionCurse Oracle
First evolution of Nyxara · Curse Oracle
Force 3 · Guard 5 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-001 · Veilborn · AscensionCrown of the Unspoken Hex
Ascension of Nyxara · Curse Oracle
Force 5 · Guard 7 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-002 · Veilborn · BaseMorrow
Between Worlds - Once during your turn, pay 1 Charge to move from Lantern Crossing into the open Netherway without exhausting. Counts as its normal move; must be ready and not have moved normally.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-002 · Veilborn · First evolutionRiftstalker
First evolution of Morrow · Riftstalker
Force 4 · Guard 4 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-002 · Veilborn · AscensionDreadclaw of the Veil
Ascension of Morrow · Riftstalker
Force 6 · Guard 6 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-002 · Veilborn · First evolutionEcho Pilgrim
First evolution of Morrow · Echo Pilgrim
Force 2 · Guard 5 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-002 · Veilborn · AscensionSovereign of Lost Echoes
Ascension of Morrow · Echo Pilgrim
Force 4 · Guard 7 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-003 · Veilborn · CardRiftcrown
Realmstrider - Its normal move into the Netherway does not exhaust it. Normal movement cost, readiness and once-per-turn movement limit still apply.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-004 · Veilborn · CardVesperant
Foretold Return - After another friendly character explores the Netherway, it may emerge at Vesperant's normal Route and heal 1. It stays exhausted. No effect while Vesperant is in the Netherway.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-005 · Veilborn · CardWispweaver
Stitch the Veil - When played, open the Netherway if it is closed.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-006 · Veilborn · CardGrinshade
Uncertain Form - When chosen to defend a Challenge, you may pay 1 Charge and roll a six-sided die. On 5-6, prevent that Challenge's damage. Once per round per Grinshade. The attacker still exhausts.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-007 · Veilborn · CardSeamling
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-008 · Veilborn · CardNull Harrier
Beyond the Mask - While in the Netherway, this character has +1 Force.
Polish candidate
Null Harrier's dark limbs blend into the violet ruins. A little more edge contrast would help at small size.
Open full-size illustration ↗VB-009 · Veilborn · CardHexmantle
Fading Hex - When played, give an opposing character at this Route -1 Force until the start of your next turn. Hex penalties do not stack; use the strongest.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-010 · Veilborn · CardRift Cantor
Voices Between - After this character explores the Netherway, draw 1 card. Once per turn.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-011 · Veilborn · CardUnseal the Netherway
Open the Netherway. Play only while it is closed.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-012 · Veilborn · CardPassage Unseen
Move a friendly character from Lantern Crossing into the open Netherway without exhausting or readying it. Does not consume its normal move. Rooted cannot move.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-013 · Veilborn · CardWhispers Beyond
Draw 2 cards.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-014 · Veilborn · CardUnravel
Return an opposing Ally at any Route to its owner's hand. It loses damage and temporary effects. Replaying costs normal Charge and resolves entry abilities. Cannot target Companions.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-015 · Veilborn · CardVoid Lance
Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-016 · Veilborn · CardStolen Horizon
Choose an opposing non-Rooted Ally in a normal lane. Open the Netherway if closed, then move that Ally there and exhaust it. Does not extend an existing realm. Cannot target Companions.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-001 · Ironmaw · BaseRauk
Siege Rhythm - During your turn, after another friendly character Challenges at Rauk's Route, Rauk gains +1 Force this turn. Maximum +2 per turn.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-001 · Ironmaw · First evolutionSiegebreaker
First evolution of Rauk · Siegebreaker
Force 4 · Guard 6 · Insight 1
Polish candidate
Base Rauk and the first Siegebreaker share a similar side-on boar silhouette. A more forceful stance, larger shoulders and longer tusks could separate this step further.
Open full-size illustration ↗IM-001 · Ironmaw · AscensionWorldbreaker Rauk
Ascension of Rauk · Siegebreaker
Force 6 · Guard 8 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-001 · Ironmaw · First evolutionPack Bastion
First evolution of Rauk · Pack Bastion
Force 2 · Guard 7 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-001 · Ironmaw · AscensionIroncrown Behemoth
Ascension of Rauk · Pack Bastion
Force 4 · Guard 9 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-002 · Ironmaw · BaseSkara
Relentless - After its own Challenge defeats an Ally, you may pay 2 Charge to ready Skara. It cannot Explore this turn. Once per turn. Eight-legged predator with oversized interlocking fangs.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-002 · Ironmaw · First evolutionEightfold Ravager
First evolution of Skara · Eightfold Ravager
Force 4 · Guard 4 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-002 · Ironmaw · AscensionEightfold Cataclysm
Ascension of Skara · Eightfold Ravager
Force 6 · Guard 6 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-002 · Ironmaw · First evolutionFang Sovereign
First evolution of Skara · Fang Sovereign
Force 5 · Guard 5 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-002 · Ironmaw · AscensionDreadfang Empress
Ascension of Skara · Fang Sovereign
Force 7 · Guard 7 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-003 · Ironmaw · CardGorequill
Pack Momentum - During your turn, after another friendly character Challenges at its Route, this character gains +1 Force this turn. Maximum +3 per turn.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-004 · Ironmaw · CardSnapmaw
First Bite - Its first Challenge during the turn it enters has +1 Force for that Challenge.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-005 · Ironmaw · CardRidgebreaker
Cleave - After its own Challenge defeats an Ally, deal excess damage to one other opposing Ally at that Route, chosen by the defender. No further spillover. See timing guide.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-006 · Ironmaw · CardBloodhowl
Hunting Chorus - During your turn, other friendly characters at this Route gain +1 Force. Multiple Hunting Choruses and Pack Bastion do not stack.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-007 · Ironmaw · CardShardsprinter
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-008 · Ironmaw · CardCraggnash
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-009 · Ironmaw · CardSpineknuckle
Grim Recovery - After its own Challenge defeats an Ally, heal this character by 1.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-010 · Ironmaw · CardEmberlash
Scent of Victory - During your turn, after another friendly character's Challenge defeats an Ally, this character gains +1 Force this turn. Once per turn.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-011 · Ironmaw · CardBloodrush
A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-012 · Ironmaw · CardRun Them Down
Ready an exhausted friendly Ally. It cannot Explore this turn.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-013 · Ironmaw · CardPack Provision
Draw 2 cards.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-014 · Ironmaw · CardJawbreaker
Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-015 · Ironmaw · CardShatter the Line
Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.
File and mapping checked · visually reviewed
Open full-size illustration ↗IM-016 · Ironmaw · CardStampede
Defeat every opposing Ally at one Route, including the Netherway if open. Friendly characters and all Companions remain. Surviving ready enemies still block Explore.
File and mapping checked · visually reviewed
Open full-size illustration ↗VB-017 · Veilborn · CardVanta
Riftfire Ambush - After Vanta explores the Netherway and emerges exhausted, you may deal 2 damage to one opposing Ally at his exit Route. Cannot target Companions. Normal exploration restrictions apply.
Polish candidate
Vanta's dark wings share values with the ruins. A lighter area behind the wings would make its silhouette easier to recognize.
Open full-size illustration ↗HC-001 · Hourglass Covenant · BaseOrryx, the Unfinished
Once during your turn, reduce the Charge cost of a Foretell Tactic you schedule by 1, minimum 0. Your first Explore with Orryx each turn while you have a pending Foretell gains 1 additional Renown; no extra Journey mark.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-001 · Hourglass Covenant · First evolutionMeridian Keeper
First evolution of Orryx, the Unfinished · Meridian Keeper
Force 1 · Guard 6 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-001 · Hourglass Covenant · AscensionWarden of the Undying Sun
Ascension of Orryx, the Unfinished · Meridian Keeper
Force 3 · Guard 8 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-001 · Hourglass Covenant · First evolutionAge of Ruin
First evolution of Orryx, the Unfinished · Age of Ruin
Force 4 · Guard 4 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-001 · Hourglass Covenant · AscensionThe Last Epoch
Ascension of Orryx, the Unfinished · Age of Ruin
Force 6 · Guard 6 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-002 · Hourglass Covenant · BaseSaela, Keeper of Tomorrows
After your Foretell Tactic resolves, Saela gains +1 Insight for her next Explore this turn. If she is ready and has not moved normally, you may also move her to an adjacent normal Route for 0 Charge. This is her normal move and exhausts her.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-002 · Hourglass Covenant · First evolutionTomorrow Cartographer
First evolution of Saela, Keeper of Tomorrows · Tomorrow Cartographer
Force 2 · Guard 5 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-002 · Hourglass Covenant · AscensionArchitect of Unwritten Horizons
Ascension of Saela, Keeper of Tomorrows · Tomorrow Cartographer
Force 4 · Guard 7 · Insight 2
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-002 · Hourglass Covenant · First evolutionBrass Judicator
First evolution of Saela, Keeper of Tomorrows · Brass Judicator
Force 4 · Guard 5 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-002 · Hourglass Covenant · AscensionJudgment at the End of Time
Ascension of Saela, Keeper of Tomorrows · Brass Judicator
Force 6 · Guard 7 · Insight 1
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-003 · Hourglass Covenant · CardSecondhand Sentinel
After your Foretell Tactic resolves, this character gains +2 Force until the end of your turn, once per turn.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-004 · Hourglass Covenant · CardYesterday’s Echo
When played, look at the top 2 cards of your deck and put them back in either order. Do not reshuffle for this effect.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-005 · Hourglass Covenant · CardDunewick
Instinct — Relies on its printed stats.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-006 · Hourglass Covenant · CardPendulum Warden
During your turn, this character has +1 Force while you have a pending Foretell Tactic.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-007 · Hourglass Covenant · CardCopper Archivist
Instinct — Relies on its printed stats.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-008 · Hourglass Covenant · CardAfterimage Courser
Instinct — Relies on its printed stats.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-009 · Hourglass Covenant · CardEonbreaker
Instinct — Relies on its printed stats.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-010 · Hourglass Covenant · CardVesper Clock
When played, you may change the locked Route of your pending Foretell Tactic to an adjacent normal Route. Its resolution time does not change.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-011 · Hourglass Covenant · CardBorrowed Dawn
Foretell — At your next turn’s Foretell step, draw 2 cards.
File and mapping checked · visually reviewed
Open full-size illustration ↗HC-012 · Hourglass Covenant · CardThe Coming Fracture
Foretell — Lock a normal Route. At your next Foretell step, deal 2 damage to each opposing Ally and 3 damage to each opposing Construct there. Does not hit Companions.
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Open full-size illustration ↗HC-013 · Hourglass Covenant · CardLast Moment
Deal 3 damage to an opposing character or Construct at any Route. Immediate; not Foretell.
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Open full-size illustration ↗HC-014 · Hourglass Covenant · CardUnwritten Route
A friendly character gains +2 Insight until the end of your turn. Does not ready it. This is immediate.
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Open full-size illustration ↗HC-015 · Hourglass Covenant · CardDeferred Shelter
Foretell — Choose a normal Route when scheduling. At resolution, heal one friendly character there by 3.
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Open full-size illustration ↗HC-016 · Hourglass Covenant · CardFuture Claim
Foretell — Choose a normal Route when scheduling. At resolution, if a ready friendly character and no ready opposing characters are there, gain 2 Renown. This is not an Explore and grants no Journey mark.
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Open full-size illustration ↗RW-001 · Revelwild · BaseZazri, the Grand Misrule
Encore — After another friendly character Challenges from this Route, Zazri gains +1 Insight for its next Explore this turn, once per turn. An unused bonus expires at turn end.
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Open full-size illustration ↗RW-001 · Revelwild · First evolutionCrown of Revels
First evolution of Zazri, the Grand Misrule · Crown of Revels
Force 2 · Guard 5 · Insight 2
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Open full-size illustration ↗RW-001 · Revelwild · AscensionSovereign of the Endless Revel
Ascension of Zazri, the Grand Misrule · Crown of Revels
Force 4 · Guard 7 · Insight 2
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Open full-size illustration ↗RW-001 · Revelwild · First evolutionMasquerade Tyrant
First evolution of Zazri, the Grand Misrule · Masquerade Tyrant
Force 4 · Guard 5 · Insight 1
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Open full-size illustration ↗RW-001 · Revelwild · AscensionThe Thousandmask Dread
Ascension of Zazri, the Grand Misrule · Masquerade Tyrant
Force 6 · Guard 7 · Insight 1
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Open full-size illustration ↗RW-002 · Revelwild · BasePippa, Lanternheart
Encore — After another friendly character Explores here, you may heal a friendly character here by 2, once per turn.
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Open full-size illustration ↗RW-002 · Revelwild · First evolutionLantern Maestra
First evolution of Pippa, Lanternheart · Lantern Maestra
Force 1 · Guard 6 · Insight 2
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Open full-size illustration ↗RW-002 · Revelwild · AscensionMatriarch of a Thousand Lanterns
Ascension of Pippa, Lanternheart · Lantern Maestra
Force 3 · Guard 8 · Insight 2
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Open full-size illustration ↗RW-002 · Revelwild · First evolutionRiotheart
First evolution of Pippa, Lanternheart · Riotheart
Force 3 · Guard 5 · Insight 1
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Open full-size illustration ↗RW-002 · Revelwild · AscensionInferno of the Grand Procession
Ascension of Pippa, Lanternheart · Riotheart
Force 5 · Guard 7 · Insight 1
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Open full-size illustration ↗RW-003 · Revelwild · CardTatterstep
Encore — After another friendly character Explores here, if Tatterstep is ready and has not moved normally this turn, you may move it to an adjacent normal Route for 0 Charge. This is its normal move and exhausts it.
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Open full-size illustration ↗RW-004 · Revelwild · CardGrumbleglow
Encore — After another friendly character Challenges from this Route, Grumbleglow gains +2 Force until turn end, once per turn.
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Open full-size illustration ↗RW-005 · Revelwild · CardPaintspark
Instinct — Relies on its printed stats.
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Open full-size illustration ↗RW-006 · Revelwild · CardRibbon Duelist
Encore — After another friendly character Explores here, this character gains +1 Force until turn end, once per turn.
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Open full-size illustration ↗RW-007 · Revelwild · CardMaskbearer
Encore — After another friendly character Challenges from this Route, heal Maskbearer by 1, once per turn.
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Open full-size illustration ↗RW-008 · Revelwild · CardParade Weaver
Instinct — Relies on its printed stats.
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Open full-size illustration ↗RW-009 · Revelwild · CardCrescendo Hulk
Encore — After another friendly character Explores here, this character gains +2 Force until turn end, once per turn.
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Open full-size illustration ↗RW-010 · Revelwild · CardBackstage Sprite
Instinct — Relies on its printed stats.
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Open full-size illustration ↗RW-011 · Revelwild · CardSteal the Spotlight
A friendly Ally gains +3 Force until turn end. If another friendly character already Challenged from that Ally’s current Route this turn, draw 1 card. Does not ready the Ally or prevent Explore.
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Open full-size illustration ↗RW-012 · Revelwild · CardCurtain Call
Return one of your Allies to your hand, clearing its damage and temporary effects, then draw 2 cards. Cannot target Companions. Replaying the Ally costs its normal Charge.
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Open full-size illustration ↗RW-013 · Revelwild · CardCrowd Favor
Draw 2 cards.
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Open full-size illustration ↗RW-014 · Revelwild · CardPainted Rebuke
Deal 3 damage to an opposing character at any Route.
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Open full-size illustration ↗RW-015 · Revelwild · CardStanding Ovation
Choose a normal Route and a friendly character that already Challenged from there this turn. The next friendly Explore there this turn gains 2 additional Renown if its explorer is different from that chosen attacker. No additional Journey mark.
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Open full-size illustration ↗RW-016 · Revelwild · CardEmpty Seats
Return an opposing Ally at a normal Route to its owner’s hand, clearing its state. You may then deal 1 damage to a different opposing Ally still at that Route. Cannot target Companions.
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Open full-size illustration ↗PF-001 · Prismforge · BaseVitra, the Shaping Heart
Once during your turn, reduce the Charge cost of a Construct you play by 1, minimum 1. Route-slot restrictions still apply.
Polish candidate
The pale crystal figure competes with a detailed teal background. Stronger edge contrast or a quieter area behind Vitra would help at hand-card size.
Open full-size illustration ↗PF-001 · Prismforge · First evolutionSpire Architect
First evolution of Vitra, the Shaping Heart · Spire Architect
Force 1 · Guard 6 · Insight 2
Polish candidate
The abstract crystal-ring silhouette can read more like an object than a mature Vitra. Clarify the head/limbs while retaining the architectural identity.
Open full-size illustration ↗PF-001 · Prismforge · AscensionArchitect of the Prismatic Crown
Ascension of Vitra, the Shaping Heart · Spire Architect
Force 3 · Guard 8 · Insight 2
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Open full-size illustration ↗PF-001 · Prismforge · First evolutionShard Empress
First evolution of Vitra, the Shaping Heart · Shard Empress
Force 3 · Guard 5 · Insight 1
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Open full-size illustration ↗PF-001 · Prismforge · AscensionEmpress of the Shardstorm
Ascension of Vitra, the Shaping Heart · Shard Empress
Force 5 · Guard 7 · Insight 1
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Open full-size illustration ↗PF-002 · Prismforge · BaseKeldrax, Walking Citadel
Foundation — Your first Construct this match costs 1 less Charge, minimum 1. Keldrax has +2 Force while at a normal Route containing your Construct.
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Open full-size illustration ↗PF-002 · Prismforge · First evolutionCitadel Walker
First evolution of Keldrax, Walking Citadel · Citadel Walker
Force 3 · Guard 7 · Insight 1
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Open full-size illustration ↗PF-002 · Prismforge · AscensionThe Adamant Citadel
Ascension of Keldrax, Walking Citadel · Citadel Walker
Force 5 · Guard 9 · Insight 1
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Open full-size illustration ↗PF-002 · Prismforge · First evolutionRelay Titan
First evolution of Keldrax, Walking Citadel · Relay Titan
Force 2 · Guard 5 · Insight 2
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Open full-size illustration ↗PF-002 · Prismforge · AscensionHeart of the Infinite Relay
Ascension of Keldrax, Walking Citadel · Relay Titan
Force 4 · Guard 7 · Insight 2
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Open full-size illustration ↗PF-003 · Prismforge · CardShardling Surveyor
When played, look at the top 5 cards of your deck. You may reveal one Construct and put it into your hand. Put the rest on the bottom in any order. Do not reshuffle for this effect.
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Open full-size illustration ↗PF-004 · Prismforge · CardFacetbreaker
This character deals +2 Challenge damage when attacking a Construct. During your turn, this character has +1 Force while at a Route containing your Construct.
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Open full-size illustration ↗PF-005 · Prismforge · CardChiselkin
Instinct — Relies on its printed stats.
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Open full-size illustration ↗PF-006 · Prismforge · CardChromewarden
During your turn, this character has +1 Force while at a Route containing your Construct.
Polish candidate
Chromewarden's silver/teal body blends into the crystalline landscape at small size. More subject/background separation would help.
Open full-size illustration ↗PF-007 · Prismforge · CardRefraction Mason
Instinct — Relies on its printed stats.
Polish candidate
Refraction Mason's thin limbs and tools compete with the busy crystal scene. A quieter backdrop would make its working silhouette clearer.
Open full-size illustration ↗PF-008 · Prismforge · CardLattice Vanguard
Instinct — Relies on its printed stats.
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Open full-size illustration ↗PF-009 · Prismforge · CardShard Courier
When played, you may relocate one of your Constructs to an adjacent normal Route with an empty friendly Construct slot. Keep its damage.
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Open full-size illustration ↗PF-010 · Prismforge · CardCore Tender
When played, heal one of your Constructs at this Route by 2.
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Open full-size illustration ↗PF-011 · Prismforge · CardEmergency Assembly
Relocate one of your Constructs to an adjacent normal Route with an empty friendly Construct slot, then heal it by 2.
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Open full-size illustration ↗PF-012 · Prismforge · CardPrismatic Lance
Deal 3 damage to an opposing character or Construct at any Route.
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Open full-size illustration ↗PF-013 · Prismforge · CardPattern Recall
Draw 2 cards.
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Open full-size illustration ↗PF-014 · Prismforge · CardFacet Surge
A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.
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Open full-size illustration ↗PF-015 · Prismforge · CardSalvage Order
Return one of your damaged Constructs to your hand, clearing its damage, then draw 1 card. It must be replayed for its normal cost.
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Open full-size illustration ↗PF-016 · Prismforge · CardFocused Refraction
Deal 4 damage to an opposing Ally at a normal Route containing your Construct. Cannot target Companions or Constructs.
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Open full-size illustration ↗PF-017 · Prismforge · CardResonance Spire
Guard 3. The first friendly character to Explore here during your turn gains 1 additional Renown. This bonus is not an additional Explore or Journey mark. Blocks opposing Explore at this Route until destroyed or relocated.
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Open full-size illustration ↗PF-018 · Prismforge · CardRelay Prism
Guard 3. Once during your turn, reduce the Charge cost of a friendly character’s normal move from this Route by 1, minimum 0. It still exhausts unless its own ability says otherwise. Blocks opposing Explore at this Route until destroyed or relocated.
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Open full-size illustration ↗PF-019 · Prismforge · CardFacet Bulwark
Guard 4. Once per numbered round, reduce the first positive Challenge damage dealt to a friendly Ally here by 1, minimum 1. Does not combine with another Challenge-damage reduction; use the largest reduction. Does not protect Companions or Constructs. Blocks opposing Explore at this Route until destroyed or relocated.
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Open full-size illustration ↗VA003 · Vigilant Array · CardSpark Surveyor
Instinct - Relies on its printed stats.
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Open full-size illustration ↗VA004 · Vigilant Array · CardLatchguard
When Latchguard defends a Challenge, prevent 1 damage that Challenge would deal to it.
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Open full-size illustration ↗VA005 · Vigilant Array · CardVoltstrider
Instinct - Relies on its printed stats.
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Open full-size illustration ↗VA006 · Vigilant Array · CardSignal Wisp
Instinct - Relies on its printed stats.
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Open full-size illustration ↗VA007 · Vigilant Array · CardCoilblade
On your turn, Coilblade has +1 Force while you have at least 2 Charge remaining.
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Open full-size illustration ↗VA008 · Vigilant Array · CardMirror Marshal
The first time each opponent turn you play a Reaction, prevent the next 1 damage that turn to Mirror Marshal. Multiple Marshals do not share shields.
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Open full-size illustration ↗VA009 · Vigilant Array · CardOrison, Last Directive
Once on your turn: pay 1 Charge to move another friendly character in Orison's Route to an adjacent standard Route. That character exhausts.
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Open full-size illustration ↗VA010 · Vigilant Array · CardEmergency Plating
On your turn: heal a friendly character by 3. Reaction: After the defender of an enemy Challenge is locked, before damage: prevent 2 damage that Challenge would deal to that defender. It must be your character.
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Open full-size illustration ↗VA011 · Vigilant Array · CardFeedback Spike
On your turn: deal 2 damage to an exhausted enemy character in a standard Route. Reaction: After an enemy Challenge finishes dealing damage and resolving defeats: deal 2 damage to its surviving attacker. Legal even if your defender was defeated.
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Open full-size illustration ↗VA012 · Vigilant Array · CardIntercept Protocol
On your turn: move a friendly character to an adjacent standard Route without changing its readiness. Respect Rooted. Reaction: After an enemy Challenge locks one of your characters as defender, before damage: move a ready friendly character from an adjacent standard Route into this Route as the new defender. Exhaust it; its exhaustion does not invalidate this interception. The original defender remains in place.
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Open full-size illustration ↗VA013 · Vigilant Array · CardTarget Lock
On your turn: deal 3 damage to an enemy character in a standard Route. Reaction: After an enemy character completes movement into a standard Route and all movement consequences resolve: deal 2 damage to it if it remains in play in that Route.
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Open full-size illustration ↗VA014 · Vigilant Array · CardContainment Pulse
On your turn: exhaust a ready enemy character in a standard Route. Reaction: After an enemy character completes Explore: exhaust another ready enemy character in that same standard Route. The completed Explore keeps all Renown and Journey.
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Open full-size illustration ↗EW003 · Elderwake · CardMossback Forager
Instinct - Relies on its printed stats.
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Open full-size illustration ↗EW004 · Elderwake · CardCragling
Instinct - Relies on its printed stats.
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Open full-size illustration ↗EW005 · Elderwake · CardTideglass Pilgrim
Instinct - Relies on its printed stats.
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Open full-size illustration ↗EW006 · Elderwake · CardBasalt Hewer
Awaken 1: deal 2 damage to an enemy character in this Route.
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Open full-size illustration ↗EW007 · Elderwake · CardReef-Crowned Ogre
Awaken 1: remove up to 4 damage from another friendly character in this Route.
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Open full-size illustration ↗EW008 · Elderwake · CardHollowpeak Ancient
Awaken 2: deal 2 damage to each other character in this Route, friendly and enemy. Resolve the damage simultaneously, then defeats.
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Open full-size illustration ↗EW009 · Elderwake · CardOruun, the Walking Horizon
Awaken 2: choose one - deal 4 damage to an enemy character in this Route; or Oruun gains +2 Insight until end of this turn. Choose the mode when preparing; damage target at resolution.
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Open full-size illustration ↗EW010 · Elderwake · CardDeep Nourishment
On your turn: remove up to 4 damage from a friendly character. It must have at least 1 damage.
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Open full-size illustration ↗EW011 · Elderwake · CardFaultline Strike
On your turn: deal 3 damage to an exhausted enemy character in a standard Route.
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Open full-size illustration ↗EW012 · Elderwake · CardShelter of Ages
On your turn: choose a friendly character with a pending Awakening. Prevent the next 2 damage to it before your next turn begins. This does not prevent movement or removal.
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Open full-size illustration ↗EW013 · Elderwake · CardSeismic Roar
On your turn: deal 2 damage to each character in a chosen standard Route, including yours. Damage is simultaneous; resolve defeats before another action.
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Open full-size illustration ↗EW014 · Elderwake · CardRising Deep
On your turn: move a friendly character from its current standard Route to an adjacent standard Route. Exhaust it. If it is ready and has Awaken, you may instead prepare its printed Awakening for 1 less Charge, minimum 0, paying that cost in addition to this Tactic. No movement in that mode; exhaust normally.
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Open full-size illustration ↗VA001 · Vigilant Array · BaseAegrix, Keeper of the Last Gate
First Reaction each opponent turn: heal Aegrix by 1 after resolution if it remains in play and is not recovering.
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Open full-size illustration ↗VA001 · Vigilant Array · First evolutionBastion
First evolution of Aegrix, Keeper of the Last Gate · Bastion
Force 1 · Guard 7 · Insight 2
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Open full-size illustration ↗VA001 · Vigilant Array · AscensionAegrix, the Unyielding Gate
Ascension of Aegrix, Keeper of the Last Gate · Bastion
Force 3 · Guard 9 · Insight 2
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Open full-size illustration ↗VA001 · Vigilant Array · First evolutionReprisal
First evolution of Aegrix, Keeper of the Last Gate · Reprisal
Force 3 · Guard 5 · Insight 2
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Open full-size illustration ↗VA001 · Vigilant Array · AscensionAegrix, Engine of Retribution
Ascension of Aegrix, Keeper of the Last Gate · Reprisal
Force 5 · Guard 7 · Insight 2
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Open full-size illustration ↗VA002 · Vigilant Array · BaseSyntra, the Questioning Signal
First Reaction each opponent turn with printed cost 2+: draw 1 after resolution if not recovering.
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Open full-size illustration ↗VA002 · Vigilant Array · First evolutionOracle
First evolution of Syntra, the Questioning Signal · Oracle
Force 2 · Guard 6 · Insight 2
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Open full-size illustration ↗VA002 · Vigilant Array · AscensionSyntra, the Awakened Oracle
Ascension of Syntra, the Questioning Signal · Oracle
Force 4 · Guard 8 · Insight 2
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Open full-size illustration ↗VA002 · Vigilant Array · First evolutionPursuit
First evolution of Syntra, the Questioning Signal · Pursuit
Force 3 · Guard 5 · Insight 2
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Open full-size illustration ↗VA002 · Vigilant Array · AscensionSyntra, the Inescapable Signal
Ascension of Syntra, the Questioning Signal · Pursuit
Force 5 · Guard 7 · Insight 2
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Open full-size illustration ↗EW001 · Elderwake · BaseTharuun, the Buried Dawn
Awaken 2: deal 3 damage to an enemy character in this Route. Base form: +1 Insight while you control at least two Allies.
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Open full-size illustration ↗EW001 · Elderwake · First evolutionWorldwarden
First evolution of Tharuun, the Buried Dawn · Worldwarden
Force 2 · Guard 7 · Insight 2
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Open full-size illustration ↗EW001 · Elderwake · AscensionTharuun, the Living Continent
Ascension of Tharuun, the Buried Dawn · Worldwarden
Force 4 · Guard 9 · Insight 2
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Open full-size illustration ↗EW001 · Elderwake · First evolutionRiftbreaker
First evolution of Tharuun, the Buried Dawn · Riftbreaker
Force 4 · Guard 5 · Insight 2
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Open full-size illustration ↗EW001 · Elderwake · AscensionTharuun, Fist of the First Dawn
Ascension of Tharuun, the Buried Dawn · Riftbreaker
Force 6 · Guard 7 · Insight 2
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Open full-size illustration ↗EW002 · Elderwake · BaseNhalora, the Deep Remembering
Awaken 2: move another friendly character here to an adjacent standard Route without changing readiness. Base form: +1 Insight while you control at least two Allies.
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Open full-size illustration ↗EW002 · Elderwake · First evolutionTidekeeper
First evolution of Nhalora, the Deep Remembering · Tidekeeper
Force 1 · Guard 7 · Insight 2
Polish candidate
Nhalora's five forms remain close in silhouette. A broader guardian body or stronger protective fins would help distinguish the Tidekeeper path.
Open full-size illustration ↗EW002 · Elderwake · AscensionNhalora, Sovereign of the Sheltering Deep
Ascension of Nhalora, the Deep Remembering · Tidekeeper
Force 3 · Guard 9 · Insight 2
Polish candidate
The mature rendering is stronger, but the guardian path could separate further through bulk, protective fins or a more grounded guarding pose.
Open full-size illustration ↗EW002 · Elderwake · First evolutionStarcurrent
First evolution of Nhalora, the Deep Remembering · Starcurrent
Force 3 · Guard 5 · Insight 2
Polish candidate
The long, slender silhouette stays close to base Nhalora. Stronger fin shape and a more dynamic stance would distinguish Starcurrent.
Open full-size illustration ↗EW002 · Elderwake · AscensionNhalora, Wings of the Starsea
Ascension of Nhalora, the Deep Remembering · Starcurrent
Force 5 · Guard 7 · Insight 2
Polish candidate
The final form has more elaborate fins, but larger wing-like extremities or a more distinct swimming silhouette would strengthen the path contrast.
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