Every card. Every form.

171 card IDs, 18 Companion families, and 72 additional evolution/Ascension illustrations. The 243 entries use 241 distinct image files; Cloudfencer and Thundercrest reuse artwork across their named-character versions.

All files and current gameplay/library mappings were checked. Visual review used contact sheets to compare composition, silhouette and growth. Polish candidates are subjective suggestions. Open an image for a closer look, or search a Companion ID to compare all five forms. No illustrations were replaced in this review.

243 review entries

Brindle illustrationOpen full-size illustration ↗
WB-001 · Hearthbound · Base

Brindle

At three journey marks: choose Hearthkeeper (1,7,2; when you Explore, remove 1 damage from another friendly unit here) or Trailblazer (3,5,1; your first move each turn costs 0).

File and mapping checked · visually reviewed

Hearthkeeper illustrationOpen full-size illustration ↗
WB-001 · Hearthbound · First evolution

Hearthkeeper

First evolution of Brindle · Hearthkeeper

Force 1 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Sanctuary Sovereign illustrationOpen full-size illustration ↗
WB-001 · Hearthbound · Ascension

Sanctuary Sovereign

Ascension of Brindle · Hearthkeeper

Force 3 · Guard 9 · Insight 2

File and mapping checked · visually reviewed

Trailblazer illustrationOpen full-size illustration ↗
WB-001 · Hearthbound · First evolution

Trailblazer

First evolution of Brindle · Trailblazer

Force 3 · Guard 5 · Insight 1

File and mapping checked · visually reviewed

Dawnbound Pathfinder illustrationOpen full-size illustration ↗
WB-001 · Hearthbound · Ascension

Dawnbound Pathfinder

Ascension of Brindle · Trailblazer

Force 5 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Vey illustrationOpen full-size illustration ↗
WB-002 · Skyrunners · Base

Vey

At three journey marks: choose Windguide (2,5,2; your first move each turn costs 0) or Stormwing (4,5,1; when you defeat an Ally, gain 1 Renown).

File and mapping checked · visually reviewed

Windguide illustrationOpen full-size illustration ↗
WB-002 · Skyrunners · First evolution

Windguide

First evolution of Vey · Windguide

Force 2 · Guard 5 · Insight 2

Polish candidate
Vey is small in the frame compared with the base card. A closer view and stronger body/wing silhouette would communicate the first growth step more clearly.

Crown of the Open Sky illustrationOpen full-size illustration ↗
WB-002 · Skyrunners · Ascension

Crown of the Open Sky

Ascension of Vey · Windguide

Force 4 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Stormwing illustrationOpen full-size illustration ↗
WB-002 · Skyrunners · First evolution

Stormwing

First evolution of Vey · Stormwing

Force 4 · Guard 5 · Insight 1

Polish candidate
The distant framing hides the first upgrade's growth. Bring Vey closer and emphasize the stronger talons, shoulders or wing structure.

Tempest Talon illustrationOpen full-size illustration ↗
WB-002 · Skyrunners · Ascension

Tempest Talon

Ascension of Vey · Stormwing

Force 6 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Cloudfencer illustrationOpen full-size illustration ↗
WB-006 · Skyrunners · Card

Cloudfencer

No ability.

File and mapping checked · visually reviewed

Same named character in WB-006 / OFF-002. Artwork reuse is intentional.

Hearth Singer illustrationOpen full-size illustration ↗
WB-009 · Hearthbound · Card

Hearth Singer

On entry: remove 2 damage from a friendly unit.

File and mapping checked · visually reviewed

Gale Courier illustrationOpen full-size illustration ↗
WB-010 · Skyrunners · Card

Gale Courier

On entry: move another friendly unit one adjacent Route for free; ignore its movement limit.

File and mapping checked · visually reviewed

Thundercrest illustrationOpen full-size illustration ↗
WB-012 · Skyrunners · Card

Thundercrest

No ability.

File and mapping checked · visually reviewed

Same named character in WB-012 / OFF-003. Artwork reuse is intentional.

Guststep illustrationOpen full-size illustration ↗
WB-014 · Skyrunners · Card

Guststep

Move a friendly character to an adjacent Route without exhausting it. Does not ready it or consume its normal move, and ignores its normal movement limit.

File and mapping checked · visually reviewed

Stand Together illustrationOpen full-size illustration ↗
WB-017 · Hearthbound · Card

Stand Together

Ready an exhausted friendly Ally; it cannot Explore this turn.

File and mapping checked · visually reviewed

Sudden Squall illustrationOpen full-size illustration ↗
WB-018 · Skyrunners · Card

Sudden Squall

Deal 3 damage to an opposing Ally at your Companion’s Route.

File and mapping checked · visually reviewed

Guiding Glow illustrationOpen full-size illustration ↗
WB-019 · Hearthbound · Card

Guiding Glow

A friendly character gains +2 Insight until the end of your turn.

File and mapping checked · visually reviewed

Tailwind illustrationOpen full-size illustration ↗
WB-020 · Skyrunners · Card

Tailwind

A friendly character gains +2 Insight until the end of your turn.

File and mapping checked · visually reviewed

Long Way Home illustrationOpen full-size illustration ↗
WB-021 · Hearthbound · Card

Long Way Home

Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.

File and mapping checked · visually reviewed

Open Horizon illustrationOpen full-size illustration ↗
WB-022 · Skyrunners · Card

Open Horizon

Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.

File and mapping checked · visually reviewed

Windbridge — Route illustrationOpen full-size illustration ↗
WB-024 · Shared · Card

Windbridge — Route

Moving into this Route costs 0 charge; movement limits still apply.

File and mapping checked · visually reviewed

Glass Orchard — Route illustrationOpen full-size illustration ↗
WB-025 · Shared · Card

Glass Orchard — Route

All characters at this Route gain +1 Force. This Route no longer heals.

File and mapping checked · visually reviewed

Korr illustrationOpen full-size illustration ↗
RR-001 · Hearthbound · Base

Korr

At 3 journey marks, pay 2 charge: choose Shellwarden or Bridgewright. Keep damage, readiness, location and marks.

File and mapping checked · visually reviewed

Shellwarden illustrationOpen full-size illustration ↗
RR-001 · Hearthbound · First evolution

Shellwarden

First evolution of Korr · Shellwarden

Force 2 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Verdant Bulwark illustrationOpen full-size illustration ↗
RR-001 · Hearthbound · Ascension

Verdant Bulwark

Ascension of Korr · Shellwarden

Force 4 · Guard 9 · Insight 1

File and mapping checked · visually reviewed

Bridgewright illustrationOpen full-size illustration ↗
RR-001 · Hearthbound · First evolution

Bridgewright

First evolution of Korr · Bridgewright

Force 2 · Guard 5 · Insight 2

File and mapping checked · visually reviewed

Rootspan Colossus illustrationOpen full-size illustration ↗
RR-001 · Hearthbound · Ascension

Rootspan Colossus

Ascension of Korr · Bridgewright

Force 4 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Nima illustrationOpen full-size illustration ↗
RR-004 · Skyrunners · Base

Nima

At 3 journey marks, pay 2 charge: choose Chartweaver or Stormdancer. Keep damage, readiness, location and marks.

File and mapping checked · visually reviewed

Chartweaver illustrationOpen full-size illustration ↗
RR-004 · Skyrunners · First evolution

Chartweaver

First evolution of Nima · Chartweaver

Force 1 · Guard 5 · Insight 2

File and mapping checked · visually reviewed

Sage of the Endless Atlas illustrationOpen full-size illustration ↗
RR-004 · Skyrunners · Ascension

Sage of the Endless Atlas

Ascension of Nima · Chartweaver

Force 3 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Stormdancer illustrationOpen full-size illustration ↗
RR-004 · Skyrunners · First evolution

Stormdancer

First evolution of Nima · Stormdancer

Force 3 · Guard 4 · Insight 2

File and mapping checked · visually reviewed

Galecrest Ascendant illustrationOpen full-size illustration ↗
RR-004 · Skyrunners · Ascension

Galecrest Ascendant

Ascension of Nima · Stormdancer

Force 5 · Guard 6 · Insight 2

File and mapping checked · visually reviewed

Bellburrow illustrationOpen full-size illustration ↗
RR-007 · Hearthbound · Card

Bellburrow

On entry, heal 2 damage from one friendly unit.

File and mapping checked · visually reviewed

Mossmason illustrationOpen full-size illustration ↗
RR-008 · Hearthbound · Card

Mossmason

Rooted: this Ally cannot move while in play, including through card effects.

File and mapping checked · visually reviewed

Cloudskipper illustrationOpen full-size illustration ↗
RR-009 · Skyrunners · Card

Cloudskipper

Swift: your first normal move each turn costs 0 charge. Normal movement restrictions still apply.

File and mapping checked · visually reviewed

Shared Shelter illustrationOpen full-size illustration ↗
RR-011 · Hearthbound · Card

Shared Shelter

Choose a Route; heal each friendly character there by 2.

File and mapping checked · visually reviewed

Span Repair illustrationOpen full-size illustration ↗
RR-012 · Hearthbound · Card

Span Repair

Heal a friendly character by 3; optionally move it to an adjacent Route without exhausting.

File and mapping checked · visually reviewed

Lantern Signals illustrationOpen full-size illustration ↗
RR-013 · Skyrunners · Card

Lantern Signals

Draw 2 cards. You may move a friendly character to an adjacent Route without exhausting it. Does not ready it.

File and mapping checked · visually reviewed

Measured Gust illustrationOpen full-size illustration ↗
RR-014 · Skyrunners · Card

Measured Gust

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

File and mapping checked · visually reviewed

Cloudfencer illustrationOpen full-size illustration ↗
OFF-002 · Skyrunners · Card

Cloudfencer

No ability.

File and mapping checked · visually reviewed

Same named character in WB-006 / OFF-002. Artwork reuse is intentional.

Thundercrest illustrationOpen full-size illustration ↗
OFF-003 · Skyrunners · Card

Thundercrest

No ability.

File and mapping checked · visually reviewed

Same named character in WB-012 / OFF-003. Artwork reuse is intentional.

Prismarten illustrationOpen full-size illustration ↗
SP-004 · Skyrunners · Card

Prismarten

Shift — Once per turn, pay 1 charge: switch between Guide (0/2/2) and Striker (4/2/0). Keep damage, readiness and Route.

File and mapping checked · visually reviewed

Wickmender illustrationOpen full-size illustration ↗
FA-001 · Hearthbound · Card

Wickmender

Lantern Care — When played, heal another friendly character at this Route by 2.

File and mapping checked · visually reviewed

Cindertusk illustrationOpen full-size illustration ↗
FA-002 · Hearthbound · Card

Cindertusk

Kindled Fury — While this character has damage, it has +2 Force.

File and mapping checked · visually reviewed

Reedrunner illustrationOpen full-size illustration ↗
FA-003 · Skyrunners · Card

Reedrunner

Lightfoot — Once during your turn, pay 1 additional Charge when making a normal move to avoid exhausting. Adjacency and normal movement limits still apply.

File and mapping checked · visually reviewed

Glass Lynx illustrationOpen full-size illustration ↗
FA-004 · Skyrunners · Card

Glass Lynx

Precision — When Challenging, you choose which ready opposing character defends. If none are ready, choose any opposing character at this Route.

File and mapping checked · visually reviewed

Hearthshell illustrationOpen full-size illustration ↗
FA-005 · Hearthbound · Card

Hearthshell

Sheltering Glow — Other friendly characters at this Route take 1 less Challenge damage, minimum 1 for positive damage. Does not stack. Works while exhausted. Does not protect itself.

File and mapping checked · visually reviewed

Thornrush illustrationOpen full-size illustration ↗
FA-006 · Hearthbound · Card

Thornrush

Breach — When this character defeats a ready opposing character through a Challenge, gain 1 Renown. Includes Companions. No bonus against exhausted targets.

File and mapping checked · visually reviewed

Veilwing illustrationOpen full-size illustration ↗
FA-007 · Skyrunners · Card

Veilwing

Slipstream — When Challenging, choose any opposing character at this Route, bypassing ready defenders. Does not bypass Explore blocking.

File and mapping checked · visually reviewed

Duskquill illustrationOpen full-size illustration ↗
FA-008 · Skyrunners · Card

Duskquill

Star Chart — When played, privately look at up to the top 3 cards of your deck. Put one into your hand and the others on the bottom in either order. No discard recycling for this effect.

File and mapping checked · visually reviewed

Cinderbolt illustrationOpen full-size illustration ↗
TC-001 · Hearthbound · Card

Cinderbolt

Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.

File and mapping checked · visually reviewed

Starfall illustrationOpen full-size illustration ↗
TC-002 · Skyrunners · Card

Starfall

Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.

File and mapping checked · visually reviewed

Briar Verdict illustrationOpen full-size illustration ↗
TC-003 · Hearthbound · Card

Briar Verdict

Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

File and mapping checked · visually reviewed

Sever the Thread illustrationOpen full-size illustration ↗
TC-004 · Skyrunners · Card

Sever the Thread

Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

File and mapping checked · visually reviewed

Turn Back illustrationOpen full-size illustration ↗
TC-005 · Hearthbound · Card

Turn Back

Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.

File and mapping checked · visually reviewed

Back to the Clouds illustrationOpen full-size illustration ↗
TC-006 · Skyrunners · Card

Back to the Clouds

Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.

File and mapping checked · visually reviewed

Wildfire Passage illustrationOpen full-size illustration ↗
TC-007 · Hearthbound · Card

Wildfire Passage

Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.

File and mapping checked · visually reviewed

Empty the Horizon illustrationOpen full-size illustration ↗
TC-008 · Skyrunners · Card

Empty the Horizon

Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.

File and mapping checked · visually reviewed

Briar Surge illustrationOpen full-size illustration ↗
TC-009 · Hearthbound · Card

Briar Surge

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

File and mapping checked · visually reviewed

Nyxara illustrationOpen full-size illustration ↗
VB-001 · Veilborn · Base

Nyxara

Unseal — Once during your turn, pay 1 Charge to open the Netherway. Does not exhaust Nyxara.

File and mapping checked · visually reviewed

Gate Sovereign illustrationOpen full-size illustration ↗
VB-001 · Veilborn · First evolution

Gate Sovereign

First evolution of Nyxara · Gate Sovereign

Force 1 · Guard 6 · Insight 2

File and mapping checked · visually reviewed

Empress of the Last Threshold illustrationOpen full-size illustration ↗
VB-001 · Veilborn · Ascension

Empress of the Last Threshold

Ascension of Nyxara · Gate Sovereign

Force 3 · Guard 8 · Insight 2

File and mapping checked · visually reviewed

Curse Oracle illustrationOpen full-size illustration ↗
VB-001 · Veilborn · First evolution

Curse Oracle

First evolution of Nyxara · Curse Oracle

Force 3 · Guard 5 · Insight 1

File and mapping checked · visually reviewed

Crown of the Unspoken Hex illustrationOpen full-size illustration ↗
VB-001 · Veilborn · Ascension

Crown of the Unspoken Hex

Ascension of Nyxara · Curse Oracle

Force 5 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Morrow illustrationOpen full-size illustration ↗
VB-002 · Veilborn · Base

Morrow

Between Worlds - Once during your turn, pay 1 Charge to move from Lantern Crossing into the open Netherway without exhausting. Counts as its normal move; must be ready and not have moved normally.

File and mapping checked · visually reviewed

Riftstalker illustrationOpen full-size illustration ↗
VB-002 · Veilborn · First evolution

Riftstalker

First evolution of Morrow · Riftstalker

Force 4 · Guard 4 · Insight 1

File and mapping checked · visually reviewed

Dreadclaw of the Veil illustrationOpen full-size illustration ↗
VB-002 · Veilborn · Ascension

Dreadclaw of the Veil

Ascension of Morrow · Riftstalker

Force 6 · Guard 6 · Insight 1

File and mapping checked · visually reviewed

Echo Pilgrim illustrationOpen full-size illustration ↗
VB-002 · Veilborn · First evolution

Echo Pilgrim

First evolution of Morrow · Echo Pilgrim

Force 2 · Guard 5 · Insight 2

File and mapping checked · visually reviewed

Sovereign of Lost Echoes illustrationOpen full-size illustration ↗
VB-002 · Veilborn · Ascension

Sovereign of Lost Echoes

Ascension of Morrow · Echo Pilgrim

Force 4 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Riftcrown illustrationOpen full-size illustration ↗
VB-003 · Veilborn · Card

Riftcrown

Realmstrider - Its normal move into the Netherway does not exhaust it. Normal movement cost, readiness and once-per-turn movement limit still apply.

File and mapping checked · visually reviewed

Vesperant illustrationOpen full-size illustration ↗
VB-004 · Veilborn · Card

Vesperant

Foretold Return - After another friendly character explores the Netherway, it may emerge at Vesperant's normal Route and heal 1. It stays exhausted. No effect while Vesperant is in the Netherway.

File and mapping checked · visually reviewed

Wispweaver illustrationOpen full-size illustration ↗
VB-005 · Veilborn · Card

Wispweaver

Stitch the Veil - When played, open the Netherway if it is closed.

File and mapping checked · visually reviewed

Grinshade illustrationOpen full-size illustration ↗
VB-006 · Veilborn · Card

Grinshade

Uncertain Form - When chosen to defend a Challenge, you may pay 1 Charge and roll a six-sided die. On 5-6, prevent that Challenge's damage. Once per round per Grinshade. The attacker still exhausts.

File and mapping checked · visually reviewed

Null Harrier illustrationOpen full-size illustration ↗
VB-008 · Veilborn · Card

Null Harrier

Beyond the Mask - While in the Netherway, this character has +1 Force.

Polish candidate
Null Harrier's dark limbs blend into the violet ruins. A little more edge contrast would help at small size.

Hexmantle illustrationOpen full-size illustration ↗
VB-009 · Veilborn · Card

Hexmantle

Fading Hex - When played, give an opposing character at this Route -1 Force until the start of your next turn. Hex penalties do not stack; use the strongest.

File and mapping checked · visually reviewed

Rift Cantor illustrationOpen full-size illustration ↗
VB-010 · Veilborn · Card

Rift Cantor

Voices Between - After this character explores the Netherway, draw 1 card. Once per turn.

File and mapping checked · visually reviewed

Unseal the Netherway illustrationOpen full-size illustration ↗
VB-011 · Veilborn · Card

Unseal the Netherway

Open the Netherway. Play only while it is closed.

File and mapping checked · visually reviewed

Passage Unseen illustrationOpen full-size illustration ↗
VB-012 · Veilborn · Card

Passage Unseen

Move a friendly character from Lantern Crossing into the open Netherway without exhausting or readying it. Does not consume its normal move. Rooted cannot move.

File and mapping checked · visually reviewed

Unravel illustrationOpen full-size illustration ↗
VB-014 · Veilborn · Card

Unravel

Return an opposing Ally at any Route to its owner's hand. It loses damage and temporary effects. Replaying costs normal Charge and resolves entry abilities. Cannot target Companions.

File and mapping checked · visually reviewed

Void Lance illustrationOpen full-size illustration ↗
VB-015 · Veilborn · Card

Void Lance

Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.

File and mapping checked · visually reviewed

Stolen Horizon illustrationOpen full-size illustration ↗
VB-016 · Veilborn · Card

Stolen Horizon

Choose an opposing non-Rooted Ally in a normal lane. Open the Netherway if closed, then move that Ally there and exhaust it. Does not extend an existing realm. Cannot target Companions.

File and mapping checked · visually reviewed

Rauk illustrationOpen full-size illustration ↗
IM-001 · Ironmaw · Base

Rauk

Siege Rhythm - During your turn, after another friendly character Challenges at Rauk's Route, Rauk gains +1 Force this turn. Maximum +2 per turn.

File and mapping checked · visually reviewed

Siegebreaker illustrationOpen full-size illustration ↗
IM-001 · Ironmaw · First evolution

Siegebreaker

First evolution of Rauk · Siegebreaker

Force 4 · Guard 6 · Insight 1

Polish candidate
Base Rauk and the first Siegebreaker share a similar side-on boar silhouette. A more forceful stance, larger shoulders and longer tusks could separate this step further.

Worldbreaker Rauk illustrationOpen full-size illustration ↗
IM-001 · Ironmaw · Ascension

Worldbreaker Rauk

Ascension of Rauk · Siegebreaker

Force 6 · Guard 8 · Insight 1

File and mapping checked · visually reviewed

Pack Bastion illustrationOpen full-size illustration ↗
IM-001 · Ironmaw · First evolution

Pack Bastion

First evolution of Rauk · Pack Bastion

Force 2 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Ironcrown Behemoth illustrationOpen full-size illustration ↗
IM-001 · Ironmaw · Ascension

Ironcrown Behemoth

Ascension of Rauk · Pack Bastion

Force 4 · Guard 9 · Insight 1

File and mapping checked · visually reviewed

Skara illustrationOpen full-size illustration ↗
IM-002 · Ironmaw · Base

Skara

Relentless - After its own Challenge defeats an Ally, you may pay 2 Charge to ready Skara. It cannot Explore this turn. Once per turn. Eight-legged predator with oversized interlocking fangs.

File and mapping checked · visually reviewed

Eightfold Ravager illustrationOpen full-size illustration ↗
IM-002 · Ironmaw · First evolution

Eightfold Ravager

First evolution of Skara · Eightfold Ravager

Force 4 · Guard 4 · Insight 1

File and mapping checked · visually reviewed

Eightfold Cataclysm illustrationOpen full-size illustration ↗
IM-002 · Ironmaw · Ascension

Eightfold Cataclysm

Ascension of Skara · Eightfold Ravager

Force 6 · Guard 6 · Insight 1

File and mapping checked · visually reviewed

Fang Sovereign illustrationOpen full-size illustration ↗
IM-002 · Ironmaw · First evolution

Fang Sovereign

First evolution of Skara · Fang Sovereign

Force 5 · Guard 5 · Insight 1

File and mapping checked · visually reviewed

Dreadfang Empress illustrationOpen full-size illustration ↗
IM-002 · Ironmaw · Ascension

Dreadfang Empress

Ascension of Skara · Fang Sovereign

Force 7 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Gorequill illustrationOpen full-size illustration ↗
IM-003 · Ironmaw · Card

Gorequill

Pack Momentum - During your turn, after another friendly character Challenges at its Route, this character gains +1 Force this turn. Maximum +3 per turn.

File and mapping checked · visually reviewed

Snapmaw illustrationOpen full-size illustration ↗
IM-004 · Ironmaw · Card

Snapmaw

First Bite - Its first Challenge during the turn it enters has +1 Force for that Challenge.

File and mapping checked · visually reviewed

Ridgebreaker illustrationOpen full-size illustration ↗
IM-005 · Ironmaw · Card

Ridgebreaker

Cleave - After its own Challenge defeats an Ally, deal excess damage to one other opposing Ally at that Route, chosen by the defender. No further spillover. See timing guide.

File and mapping checked · visually reviewed

Bloodhowl illustrationOpen full-size illustration ↗
IM-006 · Ironmaw · Card

Bloodhowl

Hunting Chorus - During your turn, other friendly characters at this Route gain +1 Force. Multiple Hunting Choruses and Pack Bastion do not stack.

File and mapping checked · visually reviewed

Spineknuckle illustrationOpen full-size illustration ↗
IM-009 · Ironmaw · Card

Spineknuckle

Grim Recovery - After its own Challenge defeats an Ally, heal this character by 1.

File and mapping checked · visually reviewed

Emberlash illustrationOpen full-size illustration ↗
IM-010 · Ironmaw · Card

Emberlash

Scent of Victory - During your turn, after another friendly character's Challenge defeats an Ally, this character gains +1 Force this turn. Once per turn.

File and mapping checked · visually reviewed

Bloodrush illustrationOpen full-size illustration ↗
IM-011 · Ironmaw · Card

Bloodrush

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

File and mapping checked · visually reviewed

Run Them Down illustrationOpen full-size illustration ↗
IM-012 · Ironmaw · Card

Run Them Down

Ready an exhausted friendly Ally. It cannot Explore this turn.

File and mapping checked · visually reviewed

Jawbreaker illustrationOpen full-size illustration ↗
IM-014 · Ironmaw · Card

Jawbreaker

Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.

File and mapping checked · visually reviewed

Shatter the Line illustrationOpen full-size illustration ↗
IM-015 · Ironmaw · Card

Shatter the Line

Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

File and mapping checked · visually reviewed

Stampede illustrationOpen full-size illustration ↗
IM-016 · Ironmaw · Card

Stampede

Defeat every opposing Ally at one Route, including the Netherway if open. Friendly characters and all Companions remain. Surviving ready enemies still block Explore.

File and mapping checked · visually reviewed

Vanta illustrationOpen full-size illustration ↗
VB-017 · Veilborn · Card

Vanta

Riftfire Ambush - After Vanta explores the Netherway and emerges exhausted, you may deal 2 damage to one opposing Ally at his exit Route. Cannot target Companions. Normal exploration restrictions apply.

Polish candidate
Vanta's dark wings share values with the ruins. A lighter area behind the wings would make its silhouette easier to recognize.

Orryx, the Unfinished illustrationOpen full-size illustration ↗
HC-001 · Hourglass Covenant · Base

Orryx, the Unfinished

Once during your turn, reduce the Charge cost of a Foretell Tactic you schedule by 1, minimum 0. Your first Explore with Orryx each turn while you have a pending Foretell gains 1 additional Renown; no extra Journey mark.

File and mapping checked · visually reviewed

Meridian Keeper illustrationOpen full-size illustration ↗
HC-001 · Hourglass Covenant · First evolution

Meridian Keeper

First evolution of Orryx, the Unfinished · Meridian Keeper

Force 1 · Guard 6 · Insight 2

File and mapping checked · visually reviewed

Warden of the Undying Sun illustrationOpen full-size illustration ↗
HC-001 · Hourglass Covenant · Ascension

Warden of the Undying Sun

Ascension of Orryx, the Unfinished · Meridian Keeper

Force 3 · Guard 8 · Insight 2

File and mapping checked · visually reviewed

Age of Ruin illustrationOpen full-size illustration ↗
HC-001 · Hourglass Covenant · First evolution

Age of Ruin

First evolution of Orryx, the Unfinished · Age of Ruin

Force 4 · Guard 4 · Insight 1

File and mapping checked · visually reviewed

The Last Epoch illustrationOpen full-size illustration ↗
HC-001 · Hourglass Covenant · Ascension

The Last Epoch

Ascension of Orryx, the Unfinished · Age of Ruin

Force 6 · Guard 6 · Insight 1

File and mapping checked · visually reviewed

Saela, Keeper of Tomorrows illustrationOpen full-size illustration ↗
HC-002 · Hourglass Covenant · Base

Saela, Keeper of Tomorrows

After your Foretell Tactic resolves, Saela gains +1 Insight for her next Explore this turn. If she is ready and has not moved normally, you may also move her to an adjacent normal Route for 0 Charge. This is her normal move and exhausts her.

File and mapping checked · visually reviewed

Tomorrow Cartographer illustrationOpen full-size illustration ↗
HC-002 · Hourglass Covenant · First evolution

Tomorrow Cartographer

First evolution of Saela, Keeper of Tomorrows · Tomorrow Cartographer

Force 2 · Guard 5 · Insight 2

File and mapping checked · visually reviewed

Architect of Unwritten Horizons illustrationOpen full-size illustration ↗
HC-002 · Hourglass Covenant · Ascension

Architect of Unwritten Horizons

Ascension of Saela, Keeper of Tomorrows · Tomorrow Cartographer

Force 4 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Brass Judicator illustrationOpen full-size illustration ↗
HC-002 · Hourglass Covenant · First evolution

Brass Judicator

First evolution of Saela, Keeper of Tomorrows · Brass Judicator

Force 4 · Guard 5 · Insight 1

File and mapping checked · visually reviewed

Judgment at the End of Time illustrationOpen full-size illustration ↗
HC-002 · Hourglass Covenant · Ascension

Judgment at the End of Time

Ascension of Saela, Keeper of Tomorrows · Brass Judicator

Force 6 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Secondhand Sentinel illustrationOpen full-size illustration ↗
HC-003 · Hourglass Covenant · Card

Secondhand Sentinel

After your Foretell Tactic resolves, this character gains +2 Force until the end of your turn, once per turn.

File and mapping checked · visually reviewed

Yesterday’s Echo illustrationOpen full-size illustration ↗
HC-004 · Hourglass Covenant · Card

Yesterday’s Echo

When played, look at the top 2 cards of your deck and put them back in either order. Do not reshuffle for this effect.

File and mapping checked · visually reviewed

Dunewick illustrationOpen full-size illustration ↗
HC-005 · Hourglass Covenant · Card

Dunewick

Instinct — Relies on its printed stats.

File and mapping checked · visually reviewed

Pendulum Warden illustrationOpen full-size illustration ↗
HC-006 · Hourglass Covenant · Card

Pendulum Warden

During your turn, this character has +1 Force while you have a pending Foretell Tactic.

File and mapping checked · visually reviewed

Copper Archivist illustrationOpen full-size illustration ↗
HC-007 · Hourglass Covenant · Card

Copper Archivist

Instinct — Relies on its printed stats.

File and mapping checked · visually reviewed

Afterimage Courser illustrationOpen full-size illustration ↗
HC-008 · Hourglass Covenant · Card

Afterimage Courser

Instinct — Relies on its printed stats.

File and mapping checked · visually reviewed

Eonbreaker illustrationOpen full-size illustration ↗
HC-009 · Hourglass Covenant · Card

Eonbreaker

Instinct — Relies on its printed stats.

File and mapping checked · visually reviewed

Vesper Clock illustrationOpen full-size illustration ↗
HC-010 · Hourglass Covenant · Card

Vesper Clock

When played, you may change the locked Route of your pending Foretell Tactic to an adjacent normal Route. Its resolution time does not change.

File and mapping checked · visually reviewed

Borrowed Dawn illustrationOpen full-size illustration ↗
HC-011 · Hourglass Covenant · Card

Borrowed Dawn

Foretell — At your next turn’s Foretell step, draw 2 cards.

File and mapping checked · visually reviewed

The Coming Fracture illustrationOpen full-size illustration ↗
HC-012 · Hourglass Covenant · Card

The Coming Fracture

Foretell — Lock a normal Route. At your next Foretell step, deal 2 damage to each opposing Ally and 3 damage to each opposing Construct there. Does not hit Companions.

File and mapping checked · visually reviewed

Last Moment illustrationOpen full-size illustration ↗
HC-013 · Hourglass Covenant · Card

Last Moment

Deal 3 damage to an opposing character or Construct at any Route. Immediate; not Foretell.

File and mapping checked · visually reviewed

Unwritten Route illustrationOpen full-size illustration ↗
HC-014 · Hourglass Covenant · Card

Unwritten Route

A friendly character gains +2 Insight until the end of your turn. Does not ready it. This is immediate.

File and mapping checked · visually reviewed

Deferred Shelter illustrationOpen full-size illustration ↗
HC-015 · Hourglass Covenant · Card

Deferred Shelter

Foretell — Choose a normal Route when scheduling. At resolution, heal one friendly character there by 3.

File and mapping checked · visually reviewed

Future Claim illustrationOpen full-size illustration ↗
HC-016 · Hourglass Covenant · Card

Future Claim

Foretell — Choose a normal Route when scheduling. At resolution, if a ready friendly character and no ready opposing characters are there, gain 2 Renown. This is not an Explore and grants no Journey mark.

File and mapping checked · visually reviewed

Zazri, the Grand Misrule illustrationOpen full-size illustration ↗
RW-001 · Revelwild · Base

Zazri, the Grand Misrule

Encore — After another friendly character Challenges from this Route, Zazri gains +1 Insight for its next Explore this turn, once per turn. An unused bonus expires at turn end.

File and mapping checked · visually reviewed

Crown of Revels illustrationOpen full-size illustration ↗
RW-001 · Revelwild · First evolution

Crown of Revels

First evolution of Zazri, the Grand Misrule · Crown of Revels

Force 2 · Guard 5 · Insight 2

File and mapping checked · visually reviewed

Sovereign of the Endless Revel illustrationOpen full-size illustration ↗
RW-001 · Revelwild · Ascension

Sovereign of the Endless Revel

Ascension of Zazri, the Grand Misrule · Crown of Revels

Force 4 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Masquerade Tyrant illustrationOpen full-size illustration ↗
RW-001 · Revelwild · First evolution

Masquerade Tyrant

First evolution of Zazri, the Grand Misrule · Masquerade Tyrant

Force 4 · Guard 5 · Insight 1

File and mapping checked · visually reviewed

The Thousandmask Dread illustrationOpen full-size illustration ↗
RW-001 · Revelwild · Ascension

The Thousandmask Dread

Ascension of Zazri, the Grand Misrule · Masquerade Tyrant

Force 6 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Pippa, Lanternheart illustrationOpen full-size illustration ↗
RW-002 · Revelwild · Base

Pippa, Lanternheart

Encore — After another friendly character Explores here, you may heal a friendly character here by 2, once per turn.

File and mapping checked · visually reviewed

Lantern Maestra illustrationOpen full-size illustration ↗
RW-002 · Revelwild · First evolution

Lantern Maestra

First evolution of Pippa, Lanternheart · Lantern Maestra

Force 1 · Guard 6 · Insight 2

File and mapping checked · visually reviewed

Matriarch of a Thousand Lanterns illustrationOpen full-size illustration ↗
RW-002 · Revelwild · Ascension

Matriarch of a Thousand Lanterns

Ascension of Pippa, Lanternheart · Lantern Maestra

Force 3 · Guard 8 · Insight 2

File and mapping checked · visually reviewed

Riotheart illustrationOpen full-size illustration ↗
RW-002 · Revelwild · First evolution

Riotheart

First evolution of Pippa, Lanternheart · Riotheart

Force 3 · Guard 5 · Insight 1

File and mapping checked · visually reviewed

Inferno of the Grand Procession illustrationOpen full-size illustration ↗
RW-002 · Revelwild · Ascension

Inferno of the Grand Procession

Ascension of Pippa, Lanternheart · Riotheart

Force 5 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Tatterstep illustrationOpen full-size illustration ↗
RW-003 · Revelwild · Card

Tatterstep

Encore — After another friendly character Explores here, if Tatterstep is ready and has not moved normally this turn, you may move it to an adjacent normal Route for 0 Charge. This is its normal move and exhausts it.

File and mapping checked · visually reviewed

Grumbleglow illustrationOpen full-size illustration ↗
RW-004 · Revelwild · Card

Grumbleglow

Encore — After another friendly character Challenges from this Route, Grumbleglow gains +2 Force until turn end, once per turn.

File and mapping checked · visually reviewed

Ribbon Duelist illustrationOpen full-size illustration ↗
RW-006 · Revelwild · Card

Ribbon Duelist

Encore — After another friendly character Explores here, this character gains +1 Force until turn end, once per turn.

File and mapping checked · visually reviewed

Maskbearer illustrationOpen full-size illustration ↗
RW-007 · Revelwild · Card

Maskbearer

Encore — After another friendly character Challenges from this Route, heal Maskbearer by 1, once per turn.

File and mapping checked · visually reviewed

Parade Weaver illustrationOpen full-size illustration ↗
RW-008 · Revelwild · Card

Parade Weaver

Instinct — Relies on its printed stats.

File and mapping checked · visually reviewed

Crescendo Hulk illustrationOpen full-size illustration ↗
RW-009 · Revelwild · Card

Crescendo Hulk

Encore — After another friendly character Explores here, this character gains +2 Force until turn end, once per turn.

File and mapping checked · visually reviewed

Backstage Sprite illustrationOpen full-size illustration ↗
RW-010 · Revelwild · Card

Backstage Sprite

Instinct — Relies on its printed stats.

File and mapping checked · visually reviewed

Steal the Spotlight illustrationOpen full-size illustration ↗
RW-011 · Revelwild · Card

Steal the Spotlight

A friendly Ally gains +3 Force until turn end. If another friendly character already Challenged from that Ally’s current Route this turn, draw 1 card. Does not ready the Ally or prevent Explore.

File and mapping checked · visually reviewed

Curtain Call illustrationOpen full-size illustration ↗
RW-012 · Revelwild · Card

Curtain Call

Return one of your Allies to your hand, clearing its damage and temporary effects, then draw 2 cards. Cannot target Companions. Replaying the Ally costs its normal Charge.

File and mapping checked · visually reviewed

Painted Rebuke illustrationOpen full-size illustration ↗
RW-014 · Revelwild · Card

Painted Rebuke

Deal 3 damage to an opposing character at any Route.

File and mapping checked · visually reviewed

Standing Ovation illustrationOpen full-size illustration ↗
RW-015 · Revelwild · Card

Standing Ovation

Choose a normal Route and a friendly character that already Challenged from there this turn. The next friendly Explore there this turn gains 2 additional Renown if its explorer is different from that chosen attacker. No additional Journey mark.

File and mapping checked · visually reviewed

Empty Seats illustrationOpen full-size illustration ↗
RW-016 · Revelwild · Card

Empty Seats

Return an opposing Ally at a normal Route to its owner’s hand, clearing its state. You may then deal 1 damage to a different opposing Ally still at that Route. Cannot target Companions.

File and mapping checked · visually reviewed

Vitra, the Shaping Heart illustrationOpen full-size illustration ↗
PF-001 · Prismforge · Base

Vitra, the Shaping Heart

Once during your turn, reduce the Charge cost of a Construct you play by 1, minimum 1. Route-slot restrictions still apply.

Polish candidate
The pale crystal figure competes with a detailed teal background. Stronger edge contrast or a quieter area behind Vitra would help at hand-card size.

Spire Architect illustrationOpen full-size illustration ↗
PF-001 · Prismforge · First evolution

Spire Architect

First evolution of Vitra, the Shaping Heart · Spire Architect

Force 1 · Guard 6 · Insight 2

Polish candidate
The abstract crystal-ring silhouette can read more like an object than a mature Vitra. Clarify the head/limbs while retaining the architectural identity.

Architect of the Prismatic Crown illustrationOpen full-size illustration ↗
PF-001 · Prismforge · Ascension

Architect of the Prismatic Crown

Ascension of Vitra, the Shaping Heart · Spire Architect

Force 3 · Guard 8 · Insight 2

File and mapping checked · visually reviewed

Shard Empress illustrationOpen full-size illustration ↗
PF-001 · Prismforge · First evolution

Shard Empress

First evolution of Vitra, the Shaping Heart · Shard Empress

Force 3 · Guard 5 · Insight 1

File and mapping checked · visually reviewed

Empress of the Shardstorm illustrationOpen full-size illustration ↗
PF-001 · Prismforge · Ascension

Empress of the Shardstorm

Ascension of Vitra, the Shaping Heart · Shard Empress

Force 5 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

Keldrax, Walking Citadel illustrationOpen full-size illustration ↗
PF-002 · Prismforge · Base

Keldrax, Walking Citadel

Foundation — Your first Construct this match costs 1 less Charge, minimum 1. Keldrax has +2 Force while at a normal Route containing your Construct.

File and mapping checked · visually reviewed

Citadel Walker illustrationOpen full-size illustration ↗
PF-002 · Prismforge · First evolution

Citadel Walker

First evolution of Keldrax, Walking Citadel · Citadel Walker

Force 3 · Guard 7 · Insight 1

File and mapping checked · visually reviewed

The Adamant Citadel illustrationOpen full-size illustration ↗
PF-002 · Prismforge · Ascension

The Adamant Citadel

Ascension of Keldrax, Walking Citadel · Citadel Walker

Force 5 · Guard 9 · Insight 1

File and mapping checked · visually reviewed

Relay Titan illustrationOpen full-size illustration ↗
PF-002 · Prismforge · First evolution

Relay Titan

First evolution of Keldrax, Walking Citadel · Relay Titan

Force 2 · Guard 5 · Insight 2

File and mapping checked · visually reviewed

Heart of the Infinite Relay illustrationOpen full-size illustration ↗
PF-002 · Prismforge · Ascension

Heart of the Infinite Relay

Ascension of Keldrax, Walking Citadel · Relay Titan

Force 4 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Shardling Surveyor illustrationOpen full-size illustration ↗
PF-003 · Prismforge · Card

Shardling Surveyor

When played, look at the top 5 cards of your deck. You may reveal one Construct and put it into your hand. Put the rest on the bottom in any order. Do not reshuffle for this effect.

File and mapping checked · visually reviewed

Facetbreaker illustrationOpen full-size illustration ↗
PF-004 · Prismforge · Card

Facetbreaker

This character deals +2 Challenge damage when attacking a Construct. During your turn, this character has +1 Force while at a Route containing your Construct.

File and mapping checked · visually reviewed

Chromewarden illustrationOpen full-size illustration ↗
PF-006 · Prismforge · Card

Chromewarden

During your turn, this character has +1 Force while at a Route containing your Construct.

Polish candidate
Chromewarden's silver/teal body blends into the crystalline landscape at small size. More subject/background separation would help.

Refraction Mason illustrationOpen full-size illustration ↗
PF-007 · Prismforge · Card

Refraction Mason

Instinct — Relies on its printed stats.

Polish candidate
Refraction Mason's thin limbs and tools compete with the busy crystal scene. A quieter backdrop would make its working silhouette clearer.

Lattice Vanguard illustrationOpen full-size illustration ↗
PF-008 · Prismforge · Card

Lattice Vanguard

Instinct — Relies on its printed stats.

File and mapping checked · visually reviewed

Shard Courier illustrationOpen full-size illustration ↗
PF-009 · Prismforge · Card

Shard Courier

When played, you may relocate one of your Constructs to an adjacent normal Route with an empty friendly Construct slot. Keep its damage.

File and mapping checked · visually reviewed

Core Tender illustrationOpen full-size illustration ↗
PF-010 · Prismforge · Card

Core Tender

When played, heal one of your Constructs at this Route by 2.

File and mapping checked · visually reviewed

Emergency Assembly illustrationOpen full-size illustration ↗
PF-011 · Prismforge · Card

Emergency Assembly

Relocate one of your Constructs to an adjacent normal Route with an empty friendly Construct slot, then heal it by 2.

File and mapping checked · visually reviewed

Prismatic Lance illustrationOpen full-size illustration ↗
PF-012 · Prismforge · Card

Prismatic Lance

Deal 3 damage to an opposing character or Construct at any Route.

File and mapping checked · visually reviewed

Facet Surge illustrationOpen full-size illustration ↗
PF-014 · Prismforge · Card

Facet Surge

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

File and mapping checked · visually reviewed

Salvage Order illustrationOpen full-size illustration ↗
PF-015 · Prismforge · Card

Salvage Order

Return one of your damaged Constructs to your hand, clearing its damage, then draw 1 card. It must be replayed for its normal cost.

File and mapping checked · visually reviewed

Focused Refraction illustrationOpen full-size illustration ↗
PF-016 · Prismforge · Card

Focused Refraction

Deal 4 damage to an opposing Ally at a normal Route containing your Construct. Cannot target Companions or Constructs.

File and mapping checked · visually reviewed

Resonance Spire illustrationOpen full-size illustration ↗
PF-017 · Prismforge · Card

Resonance Spire

Guard 3. The first friendly character to Explore here during your turn gains 1 additional Renown. This bonus is not an additional Explore or Journey mark. Blocks opposing Explore at this Route until destroyed or relocated.

File and mapping checked · visually reviewed

Relay Prism illustrationOpen full-size illustration ↗
PF-018 · Prismforge · Card

Relay Prism

Guard 3. Once during your turn, reduce the Charge cost of a friendly character’s normal move from this Route by 1, minimum 0. It still exhausts unless its own ability says otherwise. Blocks opposing Explore at this Route until destroyed or relocated.

File and mapping checked · visually reviewed

Facet Bulwark illustrationOpen full-size illustration ↗
PF-019 · Prismforge · Card

Facet Bulwark

Guard 4. Once per numbered round, reduce the first positive Challenge damage dealt to a friendly Ally here by 1, minimum 1. Does not combine with another Challenge-damage reduction; use the largest reduction. Does not protect Companions or Constructs. Blocks opposing Explore at this Route until destroyed or relocated.

File and mapping checked · visually reviewed

Spark Surveyor illustrationOpen full-size illustration ↗
VA003 · Vigilant Array · Card

Spark Surveyor

Instinct - Relies on its printed stats.

File and mapping checked · visually reviewed

Latchguard illustrationOpen full-size illustration ↗
VA004 · Vigilant Array · Card

Latchguard

When Latchguard defends a Challenge, prevent 1 damage that Challenge would deal to it.

File and mapping checked · visually reviewed

Voltstrider illustrationOpen full-size illustration ↗
VA005 · Vigilant Array · Card

Voltstrider

Instinct - Relies on its printed stats.

File and mapping checked · visually reviewed

Signal Wisp illustrationOpen full-size illustration ↗
VA006 · Vigilant Array · Card

Signal Wisp

Instinct - Relies on its printed stats.

File and mapping checked · visually reviewed

Coilblade illustrationOpen full-size illustration ↗
VA007 · Vigilant Array · Card

Coilblade

On your turn, Coilblade has +1 Force while you have at least 2 Charge remaining.

File and mapping checked · visually reviewed

Mirror Marshal illustrationOpen full-size illustration ↗
VA008 · Vigilant Array · Card

Mirror Marshal

The first time each opponent turn you play a Reaction, prevent the next 1 damage that turn to Mirror Marshal. Multiple Marshals do not share shields.

File and mapping checked · visually reviewed

Orison, Last Directive illustrationOpen full-size illustration ↗
VA009 · Vigilant Array · Card

Orison, Last Directive

Once on your turn: pay 1 Charge to move another friendly character in Orison's Route to an adjacent standard Route. That character exhausts.

File and mapping checked · visually reviewed

Emergency Plating illustrationOpen full-size illustration ↗
VA010 · Vigilant Array · Card

Emergency Plating

On your turn: heal a friendly character by 3. Reaction: After the defender of an enemy Challenge is locked, before damage: prevent 2 damage that Challenge would deal to that defender. It must be your character.

File and mapping checked · visually reviewed

Feedback Spike illustrationOpen full-size illustration ↗
VA011 · Vigilant Array · Card

Feedback Spike

On your turn: deal 2 damage to an exhausted enemy character in a standard Route. Reaction: After an enemy Challenge finishes dealing damage and resolving defeats: deal 2 damage to its surviving attacker. Legal even if your defender was defeated.

File and mapping checked · visually reviewed

Intercept Protocol illustrationOpen full-size illustration ↗
VA012 · Vigilant Array · Card

Intercept Protocol

On your turn: move a friendly character to an adjacent standard Route without changing its readiness. Respect Rooted. Reaction: After an enemy Challenge locks one of your characters as defender, before damage: move a ready friendly character from an adjacent standard Route into this Route as the new defender. Exhaust it; its exhaustion does not invalidate this interception. The original defender remains in place.

File and mapping checked · visually reviewed

Target Lock illustrationOpen full-size illustration ↗
VA013 · Vigilant Array · Card

Target Lock

On your turn: deal 3 damage to an enemy character in a standard Route. Reaction: After an enemy character completes movement into a standard Route and all movement consequences resolve: deal 2 damage to it if it remains in play in that Route.

File and mapping checked · visually reviewed

Containment Pulse illustrationOpen full-size illustration ↗
VA014 · Vigilant Array · Card

Containment Pulse

On your turn: exhaust a ready enemy character in a standard Route. Reaction: After an enemy character completes Explore: exhaust another ready enemy character in that same standard Route. The completed Explore keeps all Renown and Journey.

File and mapping checked · visually reviewed

Mossback Forager illustrationOpen full-size illustration ↗
EW003 · Elderwake · Card

Mossback Forager

Instinct - Relies on its printed stats.

File and mapping checked · visually reviewed

Tideglass Pilgrim illustrationOpen full-size illustration ↗
EW005 · Elderwake · Card

Tideglass Pilgrim

Instinct - Relies on its printed stats.

File and mapping checked · visually reviewed

Basalt Hewer illustrationOpen full-size illustration ↗
EW006 · Elderwake · Card

Basalt Hewer

Awaken 1: deal 2 damage to an enemy character in this Route.

File and mapping checked · visually reviewed

Reef-Crowned Ogre illustrationOpen full-size illustration ↗
EW007 · Elderwake · Card

Reef-Crowned Ogre

Awaken 1: remove up to 4 damage from another friendly character in this Route.

File and mapping checked · visually reviewed

Hollowpeak Ancient illustrationOpen full-size illustration ↗
EW008 · Elderwake · Card

Hollowpeak Ancient

Awaken 2: deal 2 damage to each other character in this Route, friendly and enemy. Resolve the damage simultaneously, then defeats.

File and mapping checked · visually reviewed

Oruun, the Walking Horizon illustrationOpen full-size illustration ↗
EW009 · Elderwake · Card

Oruun, the Walking Horizon

Awaken 2: choose one - deal 4 damage to an enemy character in this Route; or Oruun gains +2 Insight until end of this turn. Choose the mode when preparing; damage target at resolution.

File and mapping checked · visually reviewed

Deep Nourishment illustrationOpen full-size illustration ↗
EW010 · Elderwake · Card

Deep Nourishment

On your turn: remove up to 4 damage from a friendly character. It must have at least 1 damage.

File and mapping checked · visually reviewed

Faultline Strike illustrationOpen full-size illustration ↗
EW011 · Elderwake · Card

Faultline Strike

On your turn: deal 3 damage to an exhausted enemy character in a standard Route.

File and mapping checked · visually reviewed

Shelter of Ages illustrationOpen full-size illustration ↗
EW012 · Elderwake · Card

Shelter of Ages

On your turn: choose a friendly character with a pending Awakening. Prevent the next 2 damage to it before your next turn begins. This does not prevent movement or removal.

File and mapping checked · visually reviewed

Seismic Roar illustrationOpen full-size illustration ↗
EW013 · Elderwake · Card

Seismic Roar

On your turn: deal 2 damage to each character in a chosen standard Route, including yours. Damage is simultaneous; resolve defeats before another action.

File and mapping checked · visually reviewed

Rising Deep illustrationOpen full-size illustration ↗
EW014 · Elderwake · Card

Rising Deep

On your turn: move a friendly character from its current standard Route to an adjacent standard Route. Exhaust it. If it is ready and has Awaken, you may instead prepare its printed Awakening for 1 less Charge, minimum 0, paying that cost in addition to this Tactic. No movement in that mode; exhaust normally.

File and mapping checked · visually reviewed

Aegrix, Keeper of the Last Gate illustrationOpen full-size illustration ↗
VA001 · Vigilant Array · Base

Aegrix, Keeper of the Last Gate

First Reaction each opponent turn: heal Aegrix by 1 after resolution if it remains in play and is not recovering.

File and mapping checked · visually reviewed

Bastion illustrationOpen full-size illustration ↗
VA001 · Vigilant Array · First evolution

Bastion

First evolution of Aegrix, Keeper of the Last Gate · Bastion

Force 1 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Aegrix, the Unyielding Gate illustrationOpen full-size illustration ↗
VA001 · Vigilant Array · Ascension

Aegrix, the Unyielding Gate

Ascension of Aegrix, Keeper of the Last Gate · Bastion

Force 3 · Guard 9 · Insight 2

File and mapping checked · visually reviewed

Reprisal illustrationOpen full-size illustration ↗
VA001 · Vigilant Array · First evolution

Reprisal

First evolution of Aegrix, Keeper of the Last Gate · Reprisal

Force 3 · Guard 5 · Insight 2

File and mapping checked · visually reviewed

Aegrix, Engine of Retribution illustrationOpen full-size illustration ↗
VA001 · Vigilant Array · Ascension

Aegrix, Engine of Retribution

Ascension of Aegrix, Keeper of the Last Gate · Reprisal

Force 5 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Syntra, the Questioning Signal illustrationOpen full-size illustration ↗
VA002 · Vigilant Array · Base

Syntra, the Questioning Signal

First Reaction each opponent turn with printed cost 2+: draw 1 after resolution if not recovering.

File and mapping checked · visually reviewed

Oracle illustrationOpen full-size illustration ↗
VA002 · Vigilant Array · First evolution

Oracle

First evolution of Syntra, the Questioning Signal · Oracle

Force 2 · Guard 6 · Insight 2

File and mapping checked · visually reviewed

Syntra, the Awakened Oracle illustrationOpen full-size illustration ↗
VA002 · Vigilant Array · Ascension

Syntra, the Awakened Oracle

Ascension of Syntra, the Questioning Signal · Oracle

Force 4 · Guard 8 · Insight 2

File and mapping checked · visually reviewed

Pursuit illustrationOpen full-size illustration ↗
VA002 · Vigilant Array · First evolution

Pursuit

First evolution of Syntra, the Questioning Signal · Pursuit

Force 3 · Guard 5 · Insight 2

File and mapping checked · visually reviewed

Syntra, the Inescapable Signal illustrationOpen full-size illustration ↗
VA002 · Vigilant Array · Ascension

Syntra, the Inescapable Signal

Ascension of Syntra, the Questioning Signal · Pursuit

Force 5 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Tharuun, the Buried Dawn illustrationOpen full-size illustration ↗
EW001 · Elderwake · Base

Tharuun, the Buried Dawn

Awaken 2: deal 3 damage to an enemy character in this Route. Base form: +1 Insight while you control at least two Allies.

File and mapping checked · visually reviewed

Worldwarden illustrationOpen full-size illustration ↗
EW001 · Elderwake · First evolution

Worldwarden

First evolution of Tharuun, the Buried Dawn · Worldwarden

Force 2 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Tharuun, the Living Continent illustrationOpen full-size illustration ↗
EW001 · Elderwake · Ascension

Tharuun, the Living Continent

Ascension of Tharuun, the Buried Dawn · Worldwarden

Force 4 · Guard 9 · Insight 2

File and mapping checked · visually reviewed

Riftbreaker illustrationOpen full-size illustration ↗
EW001 · Elderwake · First evolution

Riftbreaker

First evolution of Tharuun, the Buried Dawn · Riftbreaker

Force 4 · Guard 5 · Insight 2

File and mapping checked · visually reviewed

Tharuun, Fist of the First Dawn illustrationOpen full-size illustration ↗
EW001 · Elderwake · Ascension

Tharuun, Fist of the First Dawn

Ascension of Tharuun, the Buried Dawn · Riftbreaker

Force 6 · Guard 7 · Insight 2

File and mapping checked · visually reviewed

Nhalora, the Deep Remembering illustrationOpen full-size illustration ↗
EW002 · Elderwake · Base

Nhalora, the Deep Remembering

Awaken 2: move another friendly character here to an adjacent standard Route without changing readiness. Base form: +1 Insight while you control at least two Allies.

File and mapping checked · visually reviewed

Tidekeeper illustrationOpen full-size illustration ↗
EW002 · Elderwake · First evolution

Tidekeeper

First evolution of Nhalora, the Deep Remembering · Tidekeeper

Force 1 · Guard 7 · Insight 2

Polish candidate
Nhalora's five forms remain close in silhouette. A broader guardian body or stronger protective fins would help distinguish the Tidekeeper path.

Nhalora, Sovereign of the Sheltering Deep illustrationOpen full-size illustration ↗
EW002 · Elderwake · Ascension

Nhalora, Sovereign of the Sheltering Deep

Ascension of Nhalora, the Deep Remembering · Tidekeeper

Force 3 · Guard 9 · Insight 2

Polish candidate
The mature rendering is stronger, but the guardian path could separate further through bulk, protective fins or a more grounded guarding pose.

Starcurrent illustrationOpen full-size illustration ↗
EW002 · Elderwake · First evolution

Starcurrent

First evolution of Nhalora, the Deep Remembering · Starcurrent

Force 3 · Guard 5 · Insight 2

Polish candidate
The long, slender silhouette stays close to base Nhalora. Stronger fin shape and a more dynamic stance would distinguish Starcurrent.

Nhalora, Wings of the Starsea illustrationOpen full-size illustration ↗
EW002 · Elderwake · Ascension

Nhalora, Wings of the Starsea

Ascension of Nhalora, the Deep Remembering · Starcurrent

Force 5 · Guard 7 · Insight 2

Polish candidate
The final form has more elaborate fins, but larger wing-like extremities or a more distinct swimming silhouette would strengthen the path contrast.

Download the illustration review data