Find your next strategy.

200 unique gameplay designs across nine factions and the factionless Worldbound cards. Companion evolutions, ascensions and holographic finishes do not add gameplay designs to this count. Explore companion forms.

Brindle — Companion illustration

Hearthbound · Atlasbound · WB-001

Brindle — Companion

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

At three journey marks: choose Hearthkeeper (1,7,2; when you Explore, remove 1 damage from another friendly unit here) or Trailblazer (3,5,1; your first move each turn costs 0).

Starts outside your deck.

Vey — Companion illustration

Skyrunners · Atlasbound · WB-002

Vey — Companion

0 Charge · Companion · 2 Force / 5 Guard / 1 Insight

At three journey marks: choose Windguide (2,5,2; your first move each turn costs 0) or Stormwing (4,5,1; when you defeat an Ally, gain 1 Renown).

Starts outside your deck.

Lampkin illustration

Hearthbound · Wayfarer · WB-003

Lampkin

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

No ability.

Deck limit: 3 per name.

Kitelet illustration

Skyrunners · Wayfarer · WB-004

Kitelet

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

No ability.

Deck limit: 3 per name.

Burrowguard illustration

Hearthbound · Wayfarer · WB-005

Burrowguard

2 Charge · Ally · 2 Force / 4 Guard / 0 Insight

No ability.

Deck limit: 3 per name.

Cloudfencer illustration

Skyrunners · Wayfarer · WB-006

Cloudfencer

2 Charge · Ally · 3 Force / 3 Guard / 0 Insight

No ability.

Deck limit: 3 per name.

Lantern Scout illustration

Hearthbound · Wayfarer · WB-007

Lantern Scout

2 Charge · Ally · 1 Force / 3 Guard / 2 Insight

No ability.

Deck limit: 3 per name.

Ribbon Scout illustration

Skyrunners · Wayfarer · WB-008

Ribbon Scout

2 Charge · Ally · 1 Force / 3 Guard / 2 Insight

No ability.

Deck limit: 3 per name.

Hearth Singer illustration

Hearthbound · Wayfarer · WB-009

Hearth Singer

3 Charge · Ally · 1 Force / 4 Guard / 2 Insight

On entry: remove 2 damage from a friendly unit.

Deck limit: 3 per name.

Gale Courier illustration

Skyrunners · Trailmarked · WB-010

Gale Courier

3 Charge · Ally · 2 Force / 3 Guard / 2 Insight

On entry: move another friendly unit one adjacent Route for free; ignore its movement limit.

Deck limit: 3 per name.

Emberback illustration

Hearthbound · Wayfarer · WB-011

Emberback

4 Charge · Ally · 3 Force / 6 Guard / 1 Insight

No ability.

Deck limit: 3 per name.

Thundercrest illustration

Skyrunners · Wayfarer · WB-012

Thundercrest

4 Charge · Ally · 4 Force / 4 Guard / 1 Insight

No ability.

Deck limit: 3 per name.

Mend illustration

Hearthbound · Wayfarer · WB-013

Mend

0 Charge · Tactic

Heal a friendly character by 3.

Deck limit: 3 per name.

Guststep illustration

Skyrunners · Trailmarked · WB-014

Guststep

0 Charge · Tactic

Move a friendly character to an adjacent Route without exhausting it. Does not ready it or consume its normal move, and ignores its normal movement limit.

Deck limit: 3 per name.

Trail Snack illustration

Hearthbound · Wayfarer · WB-015

Trail Snack

1 Charge · Tactic

Draw 2 cards.

Deck limit: 3 per name.

Clear Skies illustration

Skyrunners · Wayfarer · WB-016

Clear Skies

1 Charge · Tactic

Draw 2 cards.

Deck limit: 3 per name.

Stand Together illustration

Hearthbound · Wayfarer · WB-017

Stand Together

1 Charge · Tactic

Ready an exhausted friendly Ally; it cannot Explore this turn.

Deck limit: 3 per name.

Sudden Squall illustration

Skyrunners · Wayfarer · WB-018

Sudden Squall

1 Charge · Tactic

Deal 3 damage to an opposing Ally at your Companion’s Route.

Deck limit: 3 per name.

Guiding Glow illustration

Hearthbound · Wayfarer · WB-019

Guiding Glow

1 Charge · Tactic

A friendly character gains +2 Insight until the end of your turn.

Deck limit: 3 per name.

Tailwind illustration

Skyrunners · Wayfarer · WB-020

Tailwind

2 Charge · Tactic

A friendly character gains +2 Insight until the end of your turn.

Deck limit: 3 per name.

Long Way Home illustration

Hearthbound · Wayfarer · WB-021

Long Way Home

1 Charge · Tactic

Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.

Deck limit: 3 per name.

Open Horizon illustration

Skyrunners · Wayfarer · WB-022

Open Horizon

1 Charge · Tactic

Move your Companion to any Route without exhausting it; heal it by 3. Does not ready it.

Deck limit: 3 per name.

Lantern Crossing — Route illustration

Shared · Wayfarer · WB-023

Lantern Crossing — Route

0 Charge · Route

No additional effect.

Starts outside your deck.

Windbridge — Route illustration

Shared · Wayfarer · WB-024

Windbridge — Route

0 Charge · Route

Moving into this Route costs 0 charge; movement limits still apply.

Starts outside your deck.

Glass Orchard — Route illustration

Shared · Wayfarer · WB-025

Glass Orchard — Route

0 Charge · Route

All characters at this Route gain +1 Force. This Route no longer heals.

Starts outside your deck.

Korr — Companion illustration

Hearthbound · Atlasbound · RR-001

Korr — Companion

0 Charge · Companion · 2 Force / 5 Guard / 1 Insight

At 3 journey marks, pay 2 charge: choose Shellwarden or Bridgewright. Keep damage, readiness, location and marks.

Starts outside your deck.

Nima — Companion illustration

Skyrunners · Atlasbound · RR-004

Nima — Companion

0 Charge · Companion · 2 Force / 5 Guard / 1 Insight

At 3 journey marks, pay 2 charge: choose Chartweaver or Stormdancer. Keep damage, readiness, location and marks.

Starts outside your deck.

Bellburrow illustration

Hearthbound · Wayfarer · RR-007

Bellburrow

2 Charge · Ally · 2 Force / 4 Guard / 1 Insight

On entry, heal 2 damage from one friendly unit.

Deck limit: 3 per name.

Mossmason illustration

Hearthbound · Wayfarer · RR-008

Mossmason

2 Charge · Ally · 2 Force / 5 Guard / 0 Insight

Rooted: this Ally cannot move while in play, including through card effects.

Deck limit: 3 per name.

Cloudskipper illustration

Skyrunners · Trailmarked · RR-009

Cloudskipper

2 Charge · Ally · 1 Force / 3 Guard / 1 Insight

Swift: your first normal move each turn costs 0 charge. Normal movement restrictions still apply.

Deck limit: 3 per name.

Stormling illustration

Skyrunners · Wayfarer · RR-010

Stormling

3 Charge · Ally · 3 Force / 4 Guard / 1 Insight

No ability.

Deck limit: 3 per name.

Shared Shelter illustration

Hearthbound · Wayfarer · RR-011

Shared Shelter

1 Charge · Tactic

Choose a Route; heal each friendly character there by 2.

Deck limit: 3 per name.

Span Repair illustration

Hearthbound · Trailmarked · RR-012

Span Repair

1 Charge · Tactic

Heal a friendly character by 3; optionally move it to an adjacent Route without exhausting.

Deck limit: 3 per name.

Lantern Signals illustration

Skyrunners · Trailmarked · RR-013

Lantern Signals

2 Charge · Tactic

Draw 2 cards. You may move a friendly character to an adjacent Route without exhausting it. Does not ready it.

Deck limit: 3 per name.

Measured Gust illustration

Skyrunners · Trailmarked · RR-014

Measured Gust

1 Charge · Tactic

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

Deck limit: 3 per name.

Ember Prowler illustration

Hearthbound · Wayfarer · OFF-001

Ember Prowler

2 Charge · Ally · 3 Force / 2 Guard / 0 Insight

No ability.

Deck limit: 3 per name.

Cloudfencer illustration

Skyrunners · Wayfarer · OFF-002

Cloudfencer

2 Charge · Ally · 4 Force / 2 Guard / 0 Insight

No ability.

Deck limit: 3 per name.

Thundercrest illustration

Skyrunners · Wayfarer · OFF-003

Thundercrest

4 Charge · Ally · 5 Force / 3 Guard / 1 Insight

No ability.

Deck limit: 3 per name.

Bramblehorn illustration

Hearthbound · Wayfarer · SP-001

Bramblehorn

3 Charge · Ally · 5 Force / 1 Guard / 0 Insight

No ability.

Deck limit: 3 per name.

Stonehush illustration

Hearthbound · Wayfarer · SP-002

Stonehush

3 Charge · Ally · 0 Force / 6 Guard / 0 Insight

No ability.

Deck limit: 3 per name.

Dawnquill illustration

Skyrunners · Wayfarer · SP-003

Dawnquill

3 Charge · Ally · 0 Force / 1 Guard / 3 Insight

No ability.

Deck limit: 3 per name.

Prismarten illustration

Skyrunners · Trailmarked · SP-004

Prismarten

3 Charge · Ally · 0 Force / 2 Guard / 2 Insight

Shift — Once per turn, pay 1 charge: switch between Guide (0/2/2) and Striker (4/2/0). Keep damage, readiness and Route.

Deck limit: 3 per name.

Wickmender illustration

Hearthbound · Wayfarer · FA-001

Wickmender

2 Charge · Ally · 1 Force / 3 Guard / 1 Insight

Lantern Care — When played, heal another friendly character at this Route by 2.

Deck limit: 3 per name.

Cindertusk illustration

Hearthbound · Wayfarer · FA-002

Cindertusk

4 Charge · Ally · 3 Force / 5 Guard / 0 Insight

Kindled Fury — While this character has damage, it has +2 Force.

Deck limit: 3 per name.

Reedrunner illustration

Skyrunners · Trailmarked · FA-003

Reedrunner

2 Charge · Ally · 2 Force / 2 Guard / 1 Insight

Lightfoot — Once during your turn, pay 1 additional Charge when making a normal move to avoid exhausting. Adjacency and normal movement limits still apply.

Deck limit: 3 per name.

Glass Lynx illustration

Skyrunners · Trailmarked · FA-004

Glass Lynx

3 Charge · Ally · 3 Force / 2 Guard / 1 Insight

Precision — When Challenging, you choose which ready opposing character defends. If none are ready, choose any opposing character at this Route.

Deck limit: 3 per name.

Hearthshell illustration

Hearthbound · Atlasbound · FA-005

Hearthshell

3 Charge · Ally · 1 Force / 6 Guard / 0 Insight

Sheltering Glow — Other friendly characters at this Route take 1 less Challenge damage, minimum 1 for positive damage. Does not stack. Works while exhausted. Does not protect itself.

Deck limit: 3 per name.

Thornrush illustration

Hearthbound · Trailmarked · FA-006

Thornrush

3 Charge · Ally · 4 Force / 3 Guard / 0 Insight

Breach — When this character defeats a ready opposing character through a Challenge, gain 1 Renown. Includes Companions. No bonus against exhausted targets.

Deck limit: 3 per name.

Veilwing illustration

Skyrunners · Trailmarked · FA-007

Veilwing

3 Charge · Ally · 3 Force / 2 Guard / 0 Insight

Slipstream — When Challenging, choose any opposing character at this Route, bypassing ready defenders. Does not bypass Explore blocking.

Deck limit: 3 per name.

Duskquill illustration

Skyrunners · Atlasbound · FA-008

Duskquill

2 Charge · Ally · 1 Force / 3 Guard / 1 Insight

Star Chart — When played, privately look at up to the top 3 cards of your deck. Put one into your hand and the others on the bottom in either order. No discard recycling for this effect.

Deck limit: 3 per name.

Cinderbolt illustration

Hearthbound · Trailmarked · TC-001

Cinderbolt

2 Charge · Tactic

Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.

Deck limit: 3 per name.

Starfall illustration

Skyrunners · Trailmarked · TC-002

Starfall

2 Charge · Tactic

Deal 3 damage to an opposing character at any Route. Can defeat a Companion under its normal return rule.

Deck limit: 3 per name.

Briar Verdict illustration

Hearthbound · Trailmarked · TC-003

Briar Verdict

5 Charge · Tactic

Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

Deck limit: 3 per name.

Sever the Thread illustration

Skyrunners · Trailmarked · TC-004

Sever the Thread

5 Charge · Tactic

Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

Deck limit: 3 per name.

Turn Back illustration

Hearthbound · Trailmarked · TC-005

Turn Back

2 Charge · Tactic

Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.

Deck limit: 3 per name.

Back to the Clouds illustration

Skyrunners · Trailmarked · TC-006

Back to the Clouds

2 Charge · Tactic

Return an opposing Ally at any Route to its owner’s hand. Its damage and temporary effects clear. Replaying costs its normal Charge. Cannot target Companions.

Deck limit: 3 per name.

Wildfire Passage illustration

Hearthbound · Trailmarked · TC-007

Wildfire Passage

6 Charge · Tactic

Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.

Deck limit: 3 per name.

Empty the Horizon illustration

Skyrunners · Trailmarked · TC-008

Empty the Horizon

6 Charge · Tactic

Defeat every opposing Ally at one Route. Friendly characters and all Companions remain. Ready opposing Companions still block Explore.

Deck limit: 3 per name.

Briar Surge illustration

Hearthbound · Trailmarked · TC-009

Briar Surge

1 Charge · Tactic

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

Deck limit: 3 per name.

Nyxara illustration

Veilborn · Atlasbound · VB-001

Nyxara

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

Unseal — Once during your turn, pay 1 Charge to open the Netherway. Does not exhaust Nyxara.

Starts outside your deck.

Morrow illustration

Veilborn · Atlasbound · VB-002

Morrow

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

Between Worlds - Once during your turn, pay 1 Charge to move from Lantern Crossing into the open Netherway without exhausting. Counts as its normal move; must be ready and not have moved normally.

Starts outside your deck.

Riftcrown illustration

Veilborn · Trailmarked · VB-003

Riftcrown

4 Charge · Ally · 3 Force / 4 Guard / 2 Insight

Realmstrider - Its normal move into the Netherway does not exhaust it. Normal movement cost, readiness and once-per-turn movement limit still apply.

Deck limit: 3 per name.

Vesperant illustration

Veilborn · Atlasbound · VB-004

Vesperant

2 Charge · Ally · 2 Force / 4 Guard / 1 Insight

Foretold Return - After another friendly character explores the Netherway, it may emerge at Vesperant's normal Route and heal 1. It stays exhausted. No effect while Vesperant is in the Netherway.

Deck limit: 3 per name.

Wispweaver illustration

Veilborn · Wayfarer · VB-005

Wispweaver

1 Charge · Ally · 0 Force / 3 Guard / 1 Insight

Stitch the Veil - When played, open the Netherway if it is closed.

Deck limit: 3 per name.

Grinshade illustration

Veilborn · Atlasbound · VB-006

Grinshade

3 Charge · Ally · 3 Force / 2 Guard / 1 Insight

Uncertain Form - When chosen to defend a Challenge, you may pay 1 Charge and roll a six-sided die. On 5-6, prevent that Challenge's damage. Once per round per Grinshade. The attacker still exhausts.

Deck limit: 3 per name.

Seamling illustration

Veilborn · Wayfarer · VB-007

Seamling

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Deck limit: 3 per name.

Null Harrier illustration

Veilborn · Wayfarer · VB-008

Null Harrier

2 Charge · Ally · 3 Force / 2 Guard / 0 Insight

Beyond the Mask - While in the Netherway, this character has +1 Force.

Deck limit: 3 per name.

Hexmantle illustration

Veilborn · Trailmarked · VB-009

Hexmantle

2 Charge · Ally · 1 Force / 4 Guard / 1 Insight

Fading Hex - When played, give an opposing character at this Route -1 Force until the start of your next turn. Hex penalties do not stack; use the strongest.

Deck limit: 3 per name.

Rift Cantor illustration

Veilborn · Trailmarked · VB-010

Rift Cantor

3 Charge · Ally · 1 Force / 3 Guard / 2 Insight

Voices Between - After this character explores the Netherway, draw 1 card. Once per turn.

Deck limit: 3 per name.

Unseal the Netherway illustration

Veilborn · Wayfarer · VB-011

Unseal the Netherway

1 Charge · Tactic

Open the Netherway. Play only while it is closed.

Deck limit: 3 per name.

Passage Unseen illustration

Veilborn · Trailmarked · VB-012

Passage Unseen

0 Charge · Tactic

Move a friendly character from Lantern Crossing into the open Netherway without exhausting or readying it. Does not consume its normal move. Rooted cannot move.

Deck limit: 3 per name.

Whispers Beyond illustration

Veilborn · Wayfarer · VB-013

Whispers Beyond

1 Charge · Tactic

Draw 2 cards.

Deck limit: 3 per name.

Unravel illustration

Veilborn · Atlasbound · VB-014

Unravel

1 Charge · Tactic

Return an opposing Ally at any Route to its owner's hand. It loses damage and temporary effects. Replaying costs normal Charge and resolves entry abilities. Cannot target Companions.

Deck limit: 3 per name.

Void Lance illustration

Veilborn · Trailmarked · VB-015

Void Lance

2 Charge · Tactic

Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.

Deck limit: 3 per name.

Stolen Horizon illustration

Veilborn · Atlasbound · VB-016

Stolen Horizon

3 Charge · Tactic

Choose an opposing non-Rooted Ally in a normal lane. Open the Netherway if closed, then move that Ally there and exhaust it. Does not extend an existing realm. Cannot target Companions.

Deck limit: 3 per name.

Rauk illustration

Ironmaw · Atlasbound · IM-001

Rauk

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

Siege Rhythm - During your turn, after another friendly character Challenges at Rauk's Route, Rauk gains +1 Force this turn. Maximum +2 per turn.

Starts outside your deck.

Skara illustration

Ironmaw · Atlasbound · IM-002

Skara

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

Relentless - After its own Challenge defeats an Ally, you may pay 2 Charge to ready Skara. It cannot Explore this turn. Once per turn. Eight-legged predator with oversized interlocking fangs.

Starts outside your deck.

Gorequill illustration

Ironmaw · Trailmarked · IM-003

Gorequill

3 Charge · Ally · 2 Force / 4 Guard / 0 Insight

Pack Momentum - During your turn, after another friendly character Challenges at its Route, this character gains +1 Force this turn. Maximum +3 per turn.

Deck limit: 3 per name.

Snapmaw illustration

Ironmaw · Trailmarked · IM-004

Snapmaw

2 Charge · Ally · 3 Force / 1 Guard / 0 Insight

First Bite - Its first Challenge during the turn it enters has +1 Force for that Challenge.

Deck limit: 3 per name.

Ridgebreaker illustration

Ironmaw · Atlasbound · IM-005

Ridgebreaker

5 Charge · Ally · 5 Force / 5 Guard / 0 Insight

Cleave - After its own Challenge defeats an Ally, deal excess damage to one other opposing Ally at that Route, chosen by the defender. No further spillover. See timing guide.

Deck limit: 3 per name.

Bloodhowl illustration

Ironmaw · Trailmarked · IM-006

Bloodhowl

5 Charge · Ally · 3 Force / 4 Guard / 1 Insight

Hunting Chorus - During your turn, other friendly characters at this Route gain +1 Force. Multiple Hunting Choruses and Pack Bastion do not stack.

Deck limit: 3 per name.

Shardsprinter illustration

Ironmaw · Wayfarer · IM-007

Shardsprinter

1 Charge · Ally · 2 Force / 1 Guard / 0 Insight

Deck limit: 3 per name.

Craggnash illustration

Ironmaw · Wayfarer · IM-008

Craggnash

2 Charge · Ally · 2 Force / 3 Guard / 1 Insight

Deck limit: 3 per name.

Spineknuckle illustration

Ironmaw · Wayfarer · IM-009

Spineknuckle

3 Charge · Ally · 3 Force / 4 Guard / 0 Insight

Grim Recovery - After its own Challenge defeats an Ally, heal this character by 1.

Deck limit: 3 per name.

Emberlash illustration

Ironmaw · Trailmarked · IM-010

Emberlash

2 Charge · Ally · 2 Force / 2 Guard / 1 Insight

Scent of Victory - During your turn, after another friendly character's Challenge defeats an Ally, this character gains +1 Force this turn. Once per turn.

Deck limit: 3 per name.

Bloodrush illustration

Ironmaw · Trailmarked · IM-011

Bloodrush

2 Charge · Tactic

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

Deck limit: 3 per name.

Run Them Down illustration

Ironmaw · Wayfarer · IM-012

Run Them Down

1 Charge · Tactic

Ready an exhausted friendly Ally. It cannot Explore this turn.

Deck limit: 3 per name.

Pack Provision illustration

Ironmaw · Wayfarer · IM-013

Pack Provision

1 Charge · Tactic

Draw 2 cards.

Deck limit: 3 per name.

Jawbreaker illustration

Ironmaw · Trailmarked · IM-014

Jawbreaker

2 Charge · Tactic

Deal 3 damage to an opposing character at any Route, including the Netherway. Companions follow their normal defeat-and-return rule.

Deck limit: 3 per name.

Shatter the Line illustration

Ironmaw · Trailmarked · IM-015

Shatter the Line

5 Charge · Tactic

Defeat an opposing Ally at any Route, regardless of remaining Guard. Cannot target Companions.

Deck limit: 3 per name.

Stampede illustration

Ironmaw · Trailmarked · IM-016

Stampede

6 Charge · Tactic

Defeat every opposing Ally at one Route, including the Netherway if open. Friendly characters and all Companions remain. Surviving ready enemies still block Explore.

Deck limit: 3 per name.

Vanta illustration

Veilborn · Atlasbound · VB-017

Vanta

4 Charge · Ally · 3 Force / 4 Guard / 1 Insight

Riftfire Ambush - After Vanta explores the Netherway and emerges exhausted, you may deal 2 damage to one opposing Ally at his exit Route. Cannot target Companions. Normal exploration restrictions apply.

Deck limit: 1 per name.

Orryx, the Unfinished illustration

Hourglass Covenant · Atlasbound · HC-001

Orryx, the Unfinished

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

Once during your turn, reduce the Charge cost of a Foretell Tactic you schedule by 1, minimum 0. Your first Explore with Orryx each turn while you have a pending Foretell gains 1 additional Renown; no extra Journey mark.

Starts outside your deck.

Saela, Keeper of Tomorrows illustration

Hourglass Covenant · Atlasbound · HC-002

Saela, Keeper of Tomorrows

0 Charge · Companion · 2 Force / 5 Guard / 1 Insight

After your Foretell Tactic resolves, Saela gains +1 Insight for her next Explore this turn. If she is ready and has not moved normally, you may also move her to an adjacent normal Route for 0 Charge. This is her normal move and exhausts her.

Starts outside your deck.

Secondhand Sentinel illustration

Hourglass Covenant · Trailmarked · HC-003

Secondhand Sentinel

3 Charge · Ally · 4 Force / 4 Guard / 0 Insight

After your Foretell Tactic resolves, this character gains +2 Force until the end of your turn, once per turn.

Deck limit: 3 per name.

Yesterday’s Echo illustration

Hourglass Covenant · Trailmarked · HC-004

Yesterday’s Echo

1 Charge · Ally · 0 Force / 2 Guard / 1 Insight

When played, look at the top 2 cards of your deck and put them back in either order. Do not reshuffle for this effect.

Deck limit: 3 per name.

Dunewick illustration

Hourglass Covenant · Wayfarer · HC-005

Dunewick

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Pendulum Warden illustration

Hourglass Covenant · Wayfarer · HC-006

Pendulum Warden

2 Charge · Ally · 2 Force / 3 Guard / 1 Insight

During your turn, this character has +1 Force while you have a pending Foretell Tactic.

Deck limit: 3 per name.

Copper Archivist illustration

Hourglass Covenant · Wayfarer · HC-007

Copper Archivist

3 Charge · Ally · 1 Force / 3 Guard / 2 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Afterimage Courser illustration

Hourglass Covenant · Wayfarer · HC-008

Afterimage Courser

2 Charge · Ally · 2 Force / 2 Guard / 1 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Eonbreaker illustration

Hourglass Covenant · Wayfarer · HC-009

Eonbreaker

4 Charge · Ally · 5 Force / 3 Guard / 0 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Vesper Clock illustration

Hourglass Covenant · Trailmarked · HC-010

Vesper Clock

3 Charge · Ally · 1 Force / 4 Guard / 1 Insight

When played, you may change the locked Route of your pending Foretell Tactic to an adjacent normal Route. Its resolution time does not change.

Deck limit: 3 per name.

Borrowed Dawn illustration

Hourglass Covenant · Wayfarer · HC-011

Borrowed Dawn

0 Charge · Tactic

Foretell — At your next turn’s Foretell step, draw 2 cards.

Deck limit: 3 per name.

The Coming Fracture illustration

Hourglass Covenant · Atlasbound · HC-012

The Coming Fracture

3 Charge · Tactic

Foretell — Lock a normal Route. At your next Foretell step, deal 2 damage to each opposing Ally and 3 damage to each opposing Construct there. Does not hit Companions.

Deck limit: 3 per name.

Last Moment illustration

Hourglass Covenant · Trailmarked · HC-013

Last Moment

2 Charge · Tactic

Deal 3 damage to an opposing character or Construct at any Route. Immediate; not Foretell.

Deck limit: 3 per name.

Unwritten Route illustration

Hourglass Covenant · Trailmarked · HC-014

Unwritten Route

1 Charge · Tactic

A friendly character gains +2 Insight until the end of your turn. Does not ready it. This is immediate.

Deck limit: 3 per name.

Deferred Shelter illustration

Hourglass Covenant · Trailmarked · HC-015

Deferred Shelter

0 Charge · Tactic

Foretell — Choose a normal Route when scheduling. At resolution, heal one friendly character there by 3.

Deck limit: 3 per name.

Future Claim illustration

Hourglass Covenant · Atlasbound · HC-016

Future Claim

1 Charge · Tactic

Foretell — Choose a normal Route when scheduling. At resolution, if a ready friendly character and no ready opposing characters are there, gain 2 Renown. This is not an Explore and grants no Journey mark.

Deck limit: 3 per name.

Zazri, the Grand Misrule illustration

Revelwild · Atlasbound · RW-001

Zazri, the Grand Misrule

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

Encore — After another friendly character Challenges from this Route, Zazri gains +1 Insight for its next Explore this turn, once per turn. An unused bonus expires at turn end.

Starts outside your deck.

Pippa, Lanternheart illustration

Revelwild · Atlasbound · RW-002

Pippa, Lanternheart

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

Encore — After another friendly character Explores here, you may heal a friendly character here by 2, once per turn.

Starts outside your deck.

Tatterstep illustration

Revelwild · Atlasbound · RW-003

Tatterstep

2 Charge · Ally · 2 Force / 3 Guard / 1 Insight

Encore — After another friendly character Explores here, if Tatterstep is ready and has not moved normally this turn, you may move it to an adjacent normal Route for 0 Charge. This is its normal move and exhausts it.

Deck limit: 3 per name.

Grumbleglow illustration

Revelwild · Trailmarked · RW-004

Grumbleglow

2 Charge · Ally · 3 Force / 3 Guard / 0 Insight

Encore — After another friendly character Challenges from this Route, Grumbleglow gains +2 Force until turn end, once per turn.

Deck limit: 3 per name.

Paintspark illustration

Revelwild · Wayfarer · RW-005

Paintspark

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Ribbon Duelist illustration

Revelwild · Trailmarked · RW-006

Ribbon Duelist

2 Charge · Ally · 3 Force / 2 Guard / 1 Insight

Encore — After another friendly character Explores here, this character gains +1 Force until turn end, once per turn.

Deck limit: 3 per name.

Maskbearer illustration

Revelwild · Trailmarked · RW-007

Maskbearer

2 Charge · Ally · 1 Force / 3 Guard / 2 Insight

Encore — After another friendly character Challenges from this Route, heal Maskbearer by 1, once per turn.

Deck limit: 3 per name.

Parade Weaver illustration

Revelwild · Wayfarer · RW-008

Parade Weaver

2 Charge · Ally · 1 Force / 3 Guard / 2 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Crescendo Hulk illustration

Revelwild · Trailmarked · RW-009

Crescendo Hulk

3 Charge · Ally · 4 Force / 4 Guard / 1 Insight

Encore — After another friendly character Explores here, this character gains +2 Force until turn end, once per turn.

Deck limit: 3 per name.

Backstage Sprite illustration

Revelwild · Wayfarer · RW-010

Backstage Sprite

1 Charge · Ally · 0 Force / 3 Guard / 1 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Steal the Spotlight illustration

Revelwild · Atlasbound · RW-011

Steal the Spotlight

1 Charge · Tactic

A friendly Ally gains +3 Force until turn end. If another friendly character already Challenged from that Ally’s current Route this turn, draw 1 card. Does not ready the Ally or prevent Explore.

Deck limit: 3 per name.

Curtain Call illustration

Revelwild · Atlasbound · RW-012

Curtain Call

0 Charge · Tactic

Return one of your Allies to your hand, clearing its damage and temporary effects, then draw 2 cards. Cannot target Companions. Replaying the Ally costs its normal Charge.

Deck limit: 3 per name.

Crowd Favor illustration

Revelwild · Wayfarer · RW-013

Crowd Favor

1 Charge · Tactic

Draw 2 cards.

Deck limit: 3 per name.

Painted Rebuke illustration

Revelwild · Wayfarer · RW-014

Painted Rebuke

2 Charge · Tactic

Deal 3 damage to an opposing character at any Route.

Deck limit: 3 per name.

Standing Ovation illustration

Revelwild · Atlasbound · RW-015

Standing Ovation

1 Charge · Tactic

Choose a normal Route and a friendly character that already Challenged from there this turn. The next friendly Explore there this turn gains 2 additional Renown if its explorer is different from that chosen attacker. No additional Journey mark.

Deck limit: 3 per name.

Empty Seats illustration

Revelwild · Atlasbound · RW-016

Empty Seats

2 Charge · Tactic

Return an opposing Ally at a normal Route to its owner’s hand, clearing its state. You may then deal 1 damage to a different opposing Ally still at that Route. Cannot target Companions.

Deck limit: 3 per name.

Vitra, the Shaping Heart illustration

Prismforge · Atlasbound · PF-001

Vitra, the Shaping Heart

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

Once during your turn, reduce the Charge cost of a Construct you play by 1, minimum 1. Route-slot restrictions still apply.

Starts outside your deck.

Keldrax, Walking Citadel illustration

Prismforge · Atlasbound · PF-002

Keldrax, Walking Citadel

0 Charge · Companion · 2 Force / 5 Guard / 1 Insight

Foundation — Your first Construct this match costs 1 less Charge, minimum 1. Keldrax has +2 Force while at a normal Route containing your Construct.

Starts outside your deck.

Shardling Surveyor illustration

Prismforge · Atlasbound · PF-003

Shardling Surveyor

1 Charge · Ally · 0 Force / 2 Guard / 1 Insight

When played, look at the top 5 cards of your deck. You may reveal one Construct and put it into your hand. Put the rest on the bottom in any order. Do not reshuffle for this effect.

Deck limit: 3 per name.

Facetbreaker illustration

Prismforge · Trailmarked · PF-004

Facetbreaker

3 Charge · Ally · 4 Force / 2 Guard / 0 Insight

This character deals +2 Challenge damage when attacking a Construct. During your turn, this character has +1 Force while at a Route containing your Construct.

Deck limit: 3 per name.

Chiselkin illustration

Prismforge · Wayfarer · PF-005

Chiselkin

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Chromewarden illustration

Prismforge · Wayfarer · PF-006

Chromewarden

2 Charge · Ally · 2 Force / 3 Guard / 1 Insight

During your turn, this character has +1 Force while at a Route containing your Construct.

Deck limit: 3 per name.

Refraction Mason illustration

Prismforge · Wayfarer · PF-007

Refraction Mason

3 Charge · Ally · 2 Force / 3 Guard / 2 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Lattice Vanguard illustration

Prismforge · Wayfarer · PF-008

Lattice Vanguard

3 Charge · Ally · 4 Force / 4 Guard / 0 Insight

Instinct — Relies on its printed stats.

Deck limit: 3 per name.

Shard Courier illustration

Prismforge · Trailmarked · PF-009

Shard Courier

2 Charge · Ally · 2 Force / 2 Guard / 1 Insight

When played, you may relocate one of your Constructs to an adjacent normal Route with an empty friendly Construct slot. Keep its damage.

Deck limit: 3 per name.

Core Tender illustration

Prismforge · Wayfarer · PF-010

Core Tender

1 Charge · Ally · 1 Force / 3 Guard / 1 Insight

When played, heal one of your Constructs at this Route by 2.

Deck limit: 3 per name.

Emergency Assembly illustration

Prismforge · Trailmarked · PF-011

Emergency Assembly

0 Charge · Tactic

Relocate one of your Constructs to an adjacent normal Route with an empty friendly Construct slot, then heal it by 2.

Deck limit: 3 per name.

Prismatic Lance illustration

Prismforge · Wayfarer · PF-012

Prismatic Lance

2 Charge · Tactic

Deal 3 damage to an opposing character or Construct at any Route.

Deck limit: 3 per name.

Pattern Recall illustration

Prismforge · Wayfarer · PF-013

Pattern Recall

1 Charge · Tactic

Draw 2 cards.

Deck limit: 3 per name.

Facet Surge illustration

Prismforge · Trailmarked · PF-014

Facet Surge

1 Charge · Tactic

A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.

Deck limit: 3 per name.

Salvage Order illustration

Prismforge · Trailmarked · PF-015

Salvage Order

0 Charge · Tactic

Return one of your damaged Constructs to your hand, clearing its damage, then draw 1 card. It must be replayed for its normal cost.

Deck limit: 3 per name.

Focused Refraction illustration

Prismforge · Trailmarked · PF-016

Focused Refraction

2 Charge · Tactic

Deal 4 damage to an opposing Ally at a normal Route containing your Construct. Cannot target Companions or Constructs.

Deck limit: 3 per name.

Resonance Spire illustration

Prismforge · Atlasbound · PF-017

Resonance Spire

2 Charge · Construct

Guard 3. The first friendly character to Explore here during your turn gains 1 additional Renown. This bonus is not an additional Explore or Journey mark. Blocks opposing Explore at this Route until destroyed or relocated.

Deck limit: 3 per name.

Relay Prism illustration

Prismforge · Atlasbound · PF-018

Relay Prism

2 Charge · Construct

Guard 3. Once during your turn, reduce the Charge cost of a friendly character’s normal move from this Route by 1, minimum 0. It still exhausts unless its own ability says otherwise. Blocks opposing Explore at this Route until destroyed or relocated.

Deck limit: 3 per name.

Facet Bulwark illustration

Prismforge · Atlasbound · PF-019

Facet Bulwark

2 Charge · Construct

Guard 4. Once per numbered round, reduce the first positive Challenge damage dealt to a friendly Ally here by 1, minimum 1. Does not combine with another Challenge-damage reduction; use the largest reduction. Does not protect Companions or Constructs. Blocks opposing Explore at this Route until destroyed or relocated.

Deck limit: 3 per name.

Spark Surveyor illustration

Vigilant Array · Wayfarer · VA003

Spark Surveyor

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Instinct - Relies on its printed stats.

Deck limit: 3 per name.

Latchguard illustration

Vigilant Array · Wayfarer · VA004

Latchguard

2 Charge · Ally · 1 Force / 4 Guard / 0 Insight

When Latchguard defends a Challenge, prevent 1 damage that Challenge would deal to it.

Deck limit: 3 per name.

Voltstrider illustration

Vigilant Array · Wayfarer · VA005

Voltstrider

2 Charge · Ally · 3 Force / 2 Guard / 1 Insight

Instinct - Relies on its printed stats.

Deck limit: 3 per name.

Signal Wisp illustration

Vigilant Array · Wayfarer · VA006

Signal Wisp

2 Charge · Ally · 0 Force / 3 Guard / 2 Insight

Instinct - Relies on its printed stats.

Deck limit: 3 per name.

Coilblade illustration

Vigilant Array · Wayfarer · VA007

Coilblade

3 Charge · Ally · 3 Force / 3 Guard / 1 Insight

On your turn, Arc Duelist has +1 Force while you have at least 2 Charge remaining.

Deck limit: 3 per name.

Mirror Marshal illustration

Vigilant Array · Trailmarked · VA008

Mirror Marshal

4 Charge · Ally · 3 Force / 5 Guard / 1 Insight

The first time each opponent turn you play a Reaction, prevent the next 1 damage that turn to Mirror Marshal. Multiple Marshals do not share shields.

Deck limit: 2 per name.

Orison, Last Directive illustration

Vigilant Array · Trailmarked · VA009

Orison, Last Directive

5 Charge · Ally · 4 Force / 6 Guard / 1 Insight

Once on your turn: pay 1 Charge to move another friendly character in Orison's Route to an adjacent standard Route. That character exhausts.

Deck limit: 1 per name.

Emergency Plating illustration

Vigilant Array · Atlasbound · VA010

Emergency Plating

1 Charge · Tactic

On your turn: heal a friendly character by 3. Reaction: After the defender of an enemy Challenge is locked, before damage: prevent 2 damage that Challenge would deal to that defender. It must be your character.

Deck limit: 3 per name.

Feedback Spike illustration

Vigilant Array · Atlasbound · VA011

Feedback Spike

1 Charge · Tactic

On your turn: deal 2 damage to an exhausted enemy character in a standard Route. Reaction: After an enemy Challenge finishes dealing damage and resolving defeats: deal 2 damage to its surviving attacker. Legal even if your defender was defeated.

Deck limit: 3 per name.

Intercept Protocol illustration

Vigilant Array · Atlasbound · VA012

Intercept Protocol

2 Charge · Tactic

On your turn: move a friendly character to an adjacent standard Route without changing its readiness. Respect Rooted. Reaction: After an enemy Challenge locks one of your characters as defender, before damage: move a ready friendly character from an adjacent standard Route into this Route as the new defender. Exhaust it; its exhaustion does not invalidate this interception. The original defender remains in place.

Deck limit: 2 per name.

Target Lock illustration

Vigilant Array · Atlasbound · VA013

Target Lock

2 Charge · Tactic

On your turn: deal 3 damage to an enemy character in a standard Route. Reaction: After an enemy character completes movement into a standard Route and all movement consequences resolve: deal 2 damage to it if it remains in play in that Route.

Deck limit: 2 per name.

Containment Pulse illustration

Vigilant Array · Atlasbound · VA014

Containment Pulse

2 Charge · Tactic

On your turn: exhaust a ready enemy character in a standard Route. Reaction: After an enemy character completes Explore: exhaust another ready enemy character in that same standard Route. The completed Explore keeps all Renown and Journey.

Deck limit: 2 per name.

Mossback Forager illustration

Elderwake · Wayfarer · EW003

Mossback Forager

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Instinct - Relies on its printed stats.

Deck limit: 3 per name.

Cragling illustration

Elderwake · Wayfarer · EW004

Cragling

2 Charge · Ally · 3 Force / 3 Guard / 0 Insight

Instinct - Relies on its printed stats.

Deck limit: 3 per name.

Tideglass Pilgrim illustration

Elderwake · Wayfarer · EW005

Tideglass Pilgrim

2 Charge · Ally · 1 Force / 3 Guard / 2 Insight

Instinct - Relies on its printed stats.

Deck limit: 3 per name.

Basalt Hewer illustration

Elderwake · Wayfarer · EW006

Basalt Hewer

2 Charge · Ally · 3 Force / 4 Guard / 1 Insight

Awaken 1: deal 2 damage to an enemy character in this Route.

Deck limit: 3 per name.

Reef-Crowned Ogre illustration

Elderwake · Wayfarer · EW007

Reef-Crowned Ogre

3 Charge · Ally · 2 Force / 5 Guard / 1 Insight

Awaken 1: remove up to 4 damage from another friendly character in this Route.

Deck limit: 3 per name.

Hollowpeak Ancient illustration

Elderwake · Trailmarked · EW008

Hollowpeak Ancient

4 Charge · Ally · 4 Force / 6 Guard / 0 Insight

Awaken 2: deal 2 damage to each other character in this Route, friendly and enemy. Resolve the damage simultaneously, then defeats.

Deck limit: 2 per name.

Oruun, the Walking Horizon illustration

Elderwake · Atlasbound · EW009

Oruun, the Walking Horizon

6 Charge · Ally · 6 Force / 8 Guard / 1 Insight

Awaken 2: choose one - deal 4 damage to an enemy character in this Route; or Oruun gains +2 Insight until end of this turn. Choose the mode when preparing; damage target at resolution.

Deck limit: 1 per name.

Deep Nourishment illustration

Elderwake · Trailmarked · EW010

Deep Nourishment

1 Charge · Tactic

On your turn: remove up to 4 damage from a friendly character. It must have at least 1 damage.

Deck limit: 3 per name.

Faultline Strike illustration

Elderwake · Wayfarer · EW011

Faultline Strike

2 Charge · Tactic

On your turn: deal 3 damage to an exhausted enemy character in a standard Route.

Deck limit: 3 per name.

Shelter of Ages illustration

Elderwake · Atlasbound · EW012

Shelter of Ages

1 Charge · Tactic

On your turn: choose a friendly character with a pending Awakening. Prevent the next 2 damage to it before your next turn begins. This does not prevent movement or removal.

Deck limit: 2 per name.

Seismic Roar illustration

Elderwake · Trailmarked · EW013

Seismic Roar

3 Charge · Tactic

On your turn: deal 2 damage to each character in a chosen standard Route, including yours. Damage is simultaneous; resolve defeats before another action.

Deck limit: 2 per name.

Rising Deep illustration

Elderwake · Atlasbound · EW014

Rising Deep

1 Charge · Tactic

On your turn: move a friendly character from its current standard Route to an adjacent standard Route. Exhaust it. If it is ready and has Awaken, you may instead prepare its printed Awakening for 1 less Charge, minimum 0, paying that cost in addition to this Tactic. No movement in that mode; exhaust normally.

Deck limit: 2 per name.

Aegrix, Keeper of the Last Gate illustration

Vigilant Array · Atlasbound · VA001

Aegrix, Keeper of the Last Gate

0 Charge · Companion · 1 Force / 5 Guard / 2 Insight

First Reaction each opponent turn: heal Aegrix by 1 after resolution if it remains in play and is not recovering.

Starts outside your deck.

Syntra, the Questioning Signal illustration

Vigilant Array · Atlasbound · VA002

Syntra, the Questioning Signal

0 Charge · Companion · 1 Force / 5 Guard / 2 Insight

First Reaction each opponent turn with printed cost 2+: draw 1 after resolution if not recovering.

Starts outside your deck.

Tharuun, the Buried Dawn illustration

Elderwake · Atlasbound · EW001

Tharuun, the Buried Dawn

0 Charge · Companion · 2 Force / 5 Guard / 1 Insight

Awaken 2: deal 3 damage to an enemy character in this Route. Base form: +1 Insight while you control at least two Allies.

Starts outside your deck.

Nhalora, the Deep Remembering illustration

Elderwake · Atlasbound · EW002

Nhalora, the Deep Remembering

0 Charge · Companion · 1 Force / 5 Guard / 1 Insight

Awaken 2: move another friendly character here to an adjacent standard Route without changing readiness. Base form: +1 Insight while you control at least two Allies.

Starts outside your deck.

Hearthroot Matriarch illustration

Hearthbound · Mythbound · MR-011

Hearthroot Matriarch

6 Charge · Ally · 3 Force / 9 Guard / 2 Insight

Costs 1 less Charge if you healed a friendly character this turn. Arrival: heal your Companion by 3. Once during your turn, when you heal another friendly character at this Route by at least 1, that character gains +1 Insight until end of turn.

Deck limit: 1 per name. Not included in base decks.

Reclaim the Hearth illustration

Hearthbound · Mythbound · MR-012

Reclaim the Hearth

3 Charge · Tactic

Choose a normal Route. Heal each friendly character there by 3. You may ready one Ally there, even if it was healthy. Cannot ready a Companion.

Deck limit: 1 per name. Not included in base decks.

Kindleseed Apothecary illustration

Hearthbound · Mythbound · MR-013

Kindleseed Apothecary

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Arrival: heal another friendly character at this Route by 1.

Deck limit: 1 per name. Not included in base decks.

Auric Cloud Regent illustration

Skyrunners · Mythbound · MR-021

Auric Cloud Regent

6 Charge · Ally · 3 Force / 6 Guard / 3 Insight

Your first normal move with this character each turn costs 0 Charge and does not exhaust it. This character cannot Explore on the turn it enters play.

Deck limit: 1 per name. Not included in base decks.

Windward Procession illustration

Skyrunners · Mythbound · MR-022

Windward Procession

3 Charge · Tactic

Move up to two friendly characters to adjacent normal Routes without changing their readiness. If moving two, choose different destination Routes. Cannot move rooted or recovering characters.

Deck limit: 1 per name. Not included in base decks.

Zephyr Needle illustration

Skyrunners · Mythbound · MR-023

Zephyr Needle

1 Charge · Ally · 2 Force / 1 Guard / 1 Insight

Its first normal move each turn costs 0 Charge and does not exhaust it. This ability cannot be used on the turn it enters play.

Deck limit: 1 per name. Not included in base decks.

Maw Beyond the Map illustration

Veilborn · Mythbound · MR-031

Maw Beyond the Map

6 Charge · Ally · 5 Force / 6 Guard / 2 Insight

While the Netherway is open, this character has +2 Force. Once during your turn, after its Challenge defeats an Ally, you may move it into the open Netherway without readying it.

Deck limit: 1 per name. Not included in base decks.

Veil of Reversal illustration

Veilborn · Mythbound · MR-032

Veil of Reversal

3 Charge · Tactic

Return one opposing Ally in the Netherway or at your Companion’s Route to its owner’s hand. You may then move your non-recovering Companion to an adjacent normal Route, exhausting it.

Deck limit: 1 per name. Not included in base decks.

Threadblind Acolyte illustration

Veilborn · Mythbound · MR-033

Threadblind Acolyte

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Arrival: if the Netherway is open, draw 1 card, then put 1 card from your hand on the bottom of your deck.

Deck limit: 1 per name. Not included in base decks.

Thronetusk Colossus illustration

Ironmaw · Mythbound · MR-041

Thronetusk Colossus

6 Charge · Ally · 6 Force / 8 Guard / 0 Insight

Once during your turn, after this character’s Challenge defeats an Ally, you may pay 2 Charge to ready it. This character cannot Explore.

Deck limit: 1 per name. Not included in base decks.

Banner of Predators illustration

Ironmaw · Mythbound · MR-042

Banner of Predators

3 Charge · Tactic

Friendly Allies at one normal Route gain +2 Force until end of turn. The first time one of those Allies defeats an opposing Ally with a Challenge this turn, gain 1 Renown.

Deck limit: 1 per name. Not included in base decks.

Ashfang Whelp illustration

Ironmaw · Mythbound · MR-043

Ashfang Whelp

1 Charge · Ally · 3 Force / 1 Guard / 0 Insight

Once during your turn, after this character’s own Challenge defeats an Ally, draw 1 card.

Deck limit: 1 per name. Not included in base decks.

Aevora, Keeper of Unlived Hours illustration

Hourglass Covenant · Mythbound · MR-051

Aevora, Keeper of Unlived Hours

6 Charge · Ally · 3 Force / 7 Guard / 2 Insight

Arrival: choose one friendly Ally at this Route. Its next Challenge this turn does not exhaust it. Once during your turn, after your Foretell finishes resolving, grant this benefit to one friendly Ally at this Route. Repeated grants do not stack.

Deck limit: 1 per name. Not included in base decks.

The Hour Nobody Remembers illustration

Hourglass Covenant · Mythbound · MR-052

The Hour Nobody Remembers

3 Charge · Tactic

Foretell: lock a normal Route. At your next owner turn’s Foretell step, deal 3 damage to each opposing Ally there. Does not damage friendly characters, Companions or Constructs.

Deck limit: 1 per name. Not included in base decks.

Minutehand Scribe illustration

Hourglass Covenant · Mythbound · MR-053

Minutehand Scribe

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Once during your turn, after your Foretell finishes resolving at this character’s Route, it gains +1 Insight until end of turn. Foretell without a locked Route does not trigger this.

Deck limit: 1 per name. Not included in base decks.

Orabella, Carnival Crown illustration

Revelwild · Mythbound · MR-061

Orabella, Carnival Crown

6 Charge · Ally · 3 Force / 7 Guard / 2 Insight

Once during your turn, after one of your Encores finishes resolving, regain 1 Charge, up to your Charge capacity. You may then move another friendly Ally at this Route to an adjacent normal Route without changing its readiness. Cannot move rooted or recovering Allies.

Deck limit: 1 per name. Not included in base decks.

One More Impossible Night illustration

Revelwild · Mythbound · MR-062

One More Impossible Night

3 Charge · Tactic

Choose two different friendly Allies at one normal Route. Each gains +1 Insight until end of turn; one also gains +2 Force until end of turn. Does not ready either Ally.

Deck limit: 1 per name. Not included in base decks.

Mirthspark Firewalker illustration

Revelwild · Mythbound · MR-063

Mirthspark Firewalker

1 Charge · Ally · 2 Force / 2 Guard / 0 Insight

Once during your turn, when another friendly Ally enters this Route from your hand, this character gains +1 Insight until end of turn.

Deck limit: 1 per name. Not included in base decks.

Cathedrax, Living Observatory illustration

Prismforge · Mythbound · MR-071

Cathedrax, Living Observatory

6 Charge · Ally · 4 Force / 8 Guard / 2 Insight

Arrival: fully repair one friendly Construct. Once during your turn, when this character Explores at a Route containing a friendly Construct, gain 1 additional Renown. This may combine with Resonance Spire.

Deck limit: 1 per name. Not included in base decks.

Blueprint of Tomorrow illustration

Prismforge · Mythbound · MR-072

Blueprint of Tomorrow

2 Charge · Tactic

Search your deck for one Construct. Reveal it and put it into your hand, then shuffle your deck. You still pay its normal build cost.

Deck limit: 1 per name. Not included in base decks.

Facetwisp Caretaker illustration

Prismforge · Mythbound · MR-073

Facetwisp Caretaker

1 Charge · Ally · 1 Force / 2 Guard / 1 Insight

Arrival: choose one friendly Construct at this Route. Repair it by 2, or give it +2 Guard until the start of your next turn.

Deck limit: 1 per name. Not included in base decks.

Last Horizon Executor illustration

Vigilant Array · Mythbound · MR-081

Last Horizon Executor

6 Charge · Ally · 4 Force / 8 Guard / 1 Insight

Once per opposing turn, after your Reaction finishes resolving, you may deal 1 damage to one exhausted opposing character at this Route. This ability is not a Reaction and does not open an additional Reaction window.

Deck limit: 1 per name. Not included in base decks.

Terminus Protocol illustration

Vigilant Array · Mythbound · MR-082

Terminus Protocol

3 Charge · Tactic

Reaction — Before Challenge damage to a friendly Ally at a normal Route: reduce that damage by 3, minimum 0. After damage, if the Ally survives, deal 2 damage to the attacker. Uses your one Reaction for that opposing action.

Deck limit: 1 per name. Not included in base decks.

Orison Gatelet illustration

Vigilant Array · Mythbound · MR-083

Orison Gatelet

1 Charge · Ally · 1 Force / 3 Guard / 1 Insight

Once per opposing turn, after your Reaction finishes resolving, heal another friendly character at this Route by 1.

Deck limit: 1 per name. Not included in base decks.

Itharyn, Continental Warden illustration

Elderwake · Mythbound · MR-091

Itharyn, Continental Warden

6 Charge · Ally · 4 Force / 9 Guard / 1 Insight

Costs 1 less Charge while you have a prepared Awakening. Awaken — Pay 2 Charge and exhaust: at your next owner turn’s Awakening step, deal 2 damage to each opposing character at this Route, then heal Itharyn by 2. Uses the normal prepared-Awakening limit and cancellation rules.

Deck limit: 1 per name. Not included in base decks.

World Before Footsteps illustration

Elderwake · Mythbound · MR-092

World Before Footsteps

4 Charge · Tactic

Resolve your currently prepared Awakening now, using its normal choices and targets. It must have a legal resolution. Its source remains exhausted, and you cannot prepare another Awakening this turn.

Deck limit: 1 per name. Not included in base decks.

Mosswake Larvalith illustration

Elderwake · Mythbound · MR-093

Mosswake Larvalith

1 Charge · Ally · 1 Force / 3 Guard / 1 Insight

While another friendly character at this Route has a prepared Awakening, this character has +1 Insight. After that Awakening resolves, heal this character by 1.

Deck limit: 1 per name. Not included in base decks.

Moment of Possibility illustration

Factionless · Worldbound · WR-001

Moment of Possibility

0 Charge · Tactic

Gain 1 Charge this turn. You may play only one card named Moment of Possibility per turn. Unspent bonus Charge expires at the end of this turn and cannot become Reserve.

Deck limit: 1 per name. Not included in base decks.

Waystone Conduit illustration

Factionless · Worldbound · WR-002

Waystone Conduit

1 Charge · Ally · 0 Force / 3 Guard / 0 Insight

Once during your turn, exhaust: gain 1 Charge. Cannot use this ability on the turn this character enters play. Readying it does not reset this limit.

Deck limit: 1 per name. Not included in base decks.