
Vitra, the Shaping Heart
Companion · Starts in play · Force 1 / Guard 5 / Insight 1
Once during your turn, reduce the Charge cost of a Construct you play by 1, minimum 1. Route-slot restrictions still apply.

Keldrax, Walking Citadel
Companion · Starts in play · Force 2 / Guard 5 / Insight 1
Foundation — Your first Construct this match costs 1 less Charge, minimum 1. Keldrax has +2 Force while at a normal Route containing your Construct.

Shardling Surveyor
Ally · 1 Charge · Force 0 / Guard 2 / Insight 1
When played, look at the top 5 cards of your deck. You may reveal one Construct and put it into your hand. Put the rest on the bottom in any order. Do not reshuffle for this effect.
3 copies in the current full deck.

Facetbreaker
Ally · 3 Charge · Force 4 / Guard 2 / Insight 0
This character deals +2 Challenge damage when attacking a Construct. During your turn, this character has +1 Force while at a Route containing your Construct.
3 copies in the current full deck.

Chiselkin
Ally · 1 Charge · Force 1 / Guard 2 / Insight 1
Instinct — Relies on its printed stats.
2 copies in the current full deck.

Chromewarden
Ally · 2 Charge · Force 2 / Guard 3 / Insight 1
During your turn, this character has +1 Force while at a Route containing your Construct.
2 copies in the current full deck.

Refraction Mason
Ally · 3 Charge · Force 2 / Guard 3 / Insight 2
Instinct — Relies on its printed stats.
1 copies in the current full deck.

Lattice Vanguard
Ally · 3 Charge · Force 4 / Guard 4 / Insight 0
Instinct — Relies on its printed stats.
1 copies in the current full deck.

Shard Courier
Ally · 2 Charge · Force 2 / Guard 2 / Insight 1
When played, you may relocate one of your Constructs to an adjacent normal Route with an empty friendly Construct slot. Keep its damage.
2 copies in the current full deck.

Core Tender
Ally · 1 Charge · Force 1 / Guard 3 / Insight 1
When played, heal one of your Constructs at this Route by 2.
1 copies in the current full deck.

Emergency Assembly
Tactic · 0 Charge
Relocate one of your Constructs to an adjacent normal Route with an empty friendly Construct slot, then heal it by 2.
2 copies in the current full deck.

Prismatic Lance
Tactic · 2 Charge
Deal 3 damage to an opposing character or Construct at any Route.
2 copies in the current full deck.

Pattern Recall
Tactic · 1 Charge
Draw 2 cards.
2 copies in the current full deck.

Facet Surge
Tactic · 1 Charge
A friendly character gains +3 Force until the end of your turn. Does not ready it or prevent Explore.
1 copies in the current full deck.

Salvage Order
Tactic · 0 Charge
Return one of your damaged Constructs to your hand, clearing its damage, then draw 1 card. It must be replayed for its normal cost.
1 copies in the current full deck.

Focused Refraction
Tactic · 2 Charge
Deal 4 damage to an opposing Ally at a normal Route containing your Construct. Cannot target Companions or Constructs.
1 copies in the current full deck.

Resonance Spire
Construct · 2 Charge · Guard 3
Guard 3. The first friendly character to Explore here during your turn gains 1 additional Renown. This bonus is not an additional Explore or Journey mark.
Blocks opposing Explore until destroyed or relocated.
2 copies in the current full deck.

Relay Prism
Construct · 2 Charge · Guard 3
Guard 3. Once during your turn, reduce the Charge cost of a friendly character’s normal move from this Route by 1, minimum 0. It still exhausts unless its own ability says otherwise.
Blocks opposing Explore until destroyed or relocated.
2 copies in the current full deck.

Facet Bulwark
Construct · 2 Charge · Guard 4
Guard 4. Once per numbered round, reduce the first positive Challenge damage dealt to a friendly Ally here by 1, minimum 1. Does not combine with another Challenge-damage reduction; use the largest reduction. Does not protect Companions or Constructs.
Blocks opposing Explore until destroyed or relocated.
2 copies in the current full deck.

Spire Architect
Vitra, the Shaping Heart · 1 / 6 / 2
Retain Vitra’s base ability. After you play a Construct, heal Vitra by 1, once per turn.

Shard Empress
Vitra, the Shaping Heart · 3 / 5 / 1
Retain Vitra’s base ability. The first Challenge each turn by a friendly Ally at a Route containing your Construct deals +1 damage.

Concord of Living Glass
Vitra, the Shaping Heart · +2 Force / +2 Guard from its chosen path
After one of your Constructs is defeated, draw 1 card, once per numbered round.

Citadel Walker
Keldrax, Walking Citadel · 3 / 7 / 1
Retain Keldrax’s base ability. Your Construct at Keldrax’s Route takes 1 less positive Challenge damage, minimum 1.

Relay Titan
Keldrax, Walking Citadel · 2 / 5 / 2
Retain Keldrax’s base ability. After Keldrax Explores a Route containing your Construct, draw 1 card, once per turn.

The Glass Colossus
Keldrax, Walking Citadel · +2 Force / +2 Guard from its chosen path
After Keldrax’s own Challenge defeats an opposing Ally at a Route containing your Construct, gain 1 Renown, once during your turn.