Five tiers. Two hundred possibilities.

Rarity identifies collection tiers. Strategic value still depends on the deck, matchup and decisions at the table.

TierUnique designsDeck limit per name
Wayfarer72Existing printed limit, normally 3
Trailmarked54Existing printed limit, normally 3
Atlasbound45Existing printed limit, normally 3
Mythbound271
Worldbound21

The 171 base designs occupy the first three tiers. The 27 faction additions are Mythbound; the two factionless additions are Worldbound. Companion artwork variants and holographic finishes are cosmetic, not extra gameplay designs. Acquisition rates and pack odds have not been set.

Three ways to make a rare useful

  1. Reliable choices: protection and recovery effects have useful proactive modes.
  2. Earned tempo: conditional discounts reward preparation, and weak tactics cost less.
  3. A distinct advantage: Blueprint finds the exact Construct your strategy needs.

Revised faction cards

Hearthroot Matriarch

6 Charge · Costs 1 less Charge if you healed a friendly character this turn. Arrival: heal your Companion by 3. Once during your turn, when you heal another friendly character at this Route by at least 1, that character gains +1 Insight until end of turn.

Reclaim the Hearth

3 Charge · Choose a normal Route. Heal each friendly character there by 3. You may ready one Ally there, even if it was healthy. Cannot ready a Companion.

Banner of Predators

3 Charge · Friendly Allies at one normal Route gain +2 Force until end of turn. The first time one of those Allies defeats an opposing Ally with a Challenge this turn, gain 1 Renown.

Aevora, Keeper of Unlived Hours

6 Charge · Arrival: choose one friendly Ally at this Route. Its next Challenge this turn does not exhaust it. Once during your turn, after your Foretell finishes resolving, grant this benefit to one friendly Ally at this Route. Repeated grants do not stack.

The Hour Nobody Remembers

3 Charge · Foretell: lock a normal Route. At your next owner turn’s Foretell step, deal 3 damage to each opposing Ally there. Does not damage friendly characters, Companions or Constructs.

Blueprint of Tomorrow

2 Charge · Search your deck for one Construct. Reveal it and put it into your hand, then shuffle your deck. You still pay its normal build cost.

Facetwisp Caretaker

1 Charge · Arrival: choose one friendly Construct at this Route. Repair it by 2, or give it +2 Guard until the start of your next turn.

Itharyn, Continental Warden

6 Charge · Costs 1 less Charge while you have a prepared Awakening. Awaken — Pay 2 Charge and exhaust: at your next owner turn’s Awakening step, deal 2 damage to each opposing character at this Route, then heal Itharyn by 2. Uses the normal prepared-Awakening limit and cancellation rules.

Worldbound timing

Moment of Possibility: its bonus can exceed capacity, is spent first, and any remainder expires when you end your turn. It cannot be kept in Reserve or banked for a teammate. Its name may be played only once per player turn, including returned or recycled copies.

Waystone Conduit: 1 Charge, 0 Force / 3 Guard / 0 Insight. Its exhaust ability is unavailable on its entry turn and works once per owner turn, even if it is readied. It can stay ready to defend instead.

Validation

Targeted rules checks cover copy limits, Charge expiry, entry timing, repeated readying, tutor card conservation, temporary Construct protection and revised abilities. Fresh paired match screen is a small descriptive implementation check, not proof that every rare improves every deck. Earlier substitution tests cover previous card versions.