27 faction Mythbound cards and two factionless Worldbound cards, now playable in faction custom decks, Open Atlas and local 2v2.

Hearthbound · Mythbound · MR-011
Hearthroot Matriarch
6 Charge · Ally · 3 Force / 9 Guard / 2 Insight
Costs 1 less Charge if you healed a friendly character this turn. Arrival: heal your Companion by 3. Once during your turn, when you heal another friendly character at this Route by at least 1, that character gains +1 Insight until end of turn.
Deck limit: 1 per name. Not included in base decks.

Hearthbound · Mythbound · MR-012
Reclaim the Hearth
3 Charge · Tactic
Choose a normal Route. Heal each friendly character there by 3. You may ready one Ally there, even if it was healthy. Cannot ready a Companion.
Deck limit: 1 per name. Not included in base decks.

Hearthbound · Mythbound · MR-013
Kindleseed Apothecary
1 Charge · Ally · 1 Force / 2 Guard / 1 Insight
Arrival: heal another friendly character at this Route by 1.
Deck limit: 1 per name. Not included in base decks.

Skyrunners · Mythbound · MR-021
Auric Cloud Regent
6 Charge · Ally · 3 Force / 6 Guard / 3 Insight
Your first normal move with this character each turn costs 0 Charge and does not exhaust it. This character cannot Explore on the turn it enters play.
Deck limit: 1 per name. Not included in base decks.

Skyrunners · Mythbound · MR-022
Windward Procession
3 Charge · Tactic
Move up to two friendly characters to adjacent normal Routes without changing their readiness. If moving two, choose different destination Routes. Cannot move rooted or recovering characters.
Deck limit: 1 per name. Not included in base decks.

Skyrunners · Mythbound · MR-023
Zephyr Needle
1 Charge · Ally · 2 Force / 1 Guard / 1 Insight
Its first normal move each turn costs 0 Charge and does not exhaust it. This ability cannot be used on the turn it enters play.
Deck limit: 1 per name. Not included in base decks.

Veilborn · Mythbound · MR-031
Maw Beyond the Map
6 Charge · Ally · 5 Force / 6 Guard / 2 Insight
While the Netherway is open, this character has +2 Force. Once during your turn, after its Challenge defeats an Ally, you may move it into the open Netherway without readying it.
Deck limit: 1 per name. Not included in base decks.

Veilborn · Mythbound · MR-032
Veil of Reversal
3 Charge · Tactic
Return one opposing Ally in the Netherway or at your Companion’s Route to its owner’s hand. You may then move your non-recovering Companion to an adjacent normal Route, exhausting it.
Deck limit: 1 per name. Not included in base decks.

Veilborn · Mythbound · MR-033
Threadblind Acolyte
1 Charge · Ally · 1 Force / 2 Guard / 1 Insight
Arrival: if the Netherway is open, draw 1 card, then put 1 card from your hand on the bottom of your deck.
Deck limit: 1 per name. Not included in base decks.

Ironmaw · Mythbound · MR-041
Thronetusk Colossus
6 Charge · Ally · 6 Force / 8 Guard / 0 Insight
Once during your turn, after this character’s Challenge defeats an Ally, you may pay 2 Charge to ready it. This character cannot Explore.
Deck limit: 1 per name. Not included in base decks.

Ironmaw · Mythbound · MR-042
Banner of Predators
3 Charge · Tactic
Friendly Allies at one normal Route gain +2 Force until end of turn. The first time one of those Allies defeats an opposing Ally with a Challenge this turn, gain 1 Renown.
Deck limit: 1 per name. Not included in base decks.

Ironmaw · Mythbound · MR-043
Ashfang Whelp
1 Charge · Ally · 3 Force / 1 Guard / 0 Insight
Once during your turn, after this character’s own Challenge defeats an Ally, draw 1 card.
Deck limit: 1 per name. Not included in base decks.

Hourglass Covenant · Mythbound · MR-051
Aevora, Keeper of Unlived Hours
6 Charge · Ally · 3 Force / 7 Guard / 2 Insight
Arrival: choose one friendly Ally at this Route. Its next Challenge this turn does not exhaust it. Once during your turn, after your Foretell finishes resolving, grant this benefit to one friendly Ally at this Route. Repeated grants do not stack.
Deck limit: 1 per name. Not included in base decks.

Hourglass Covenant · Mythbound · MR-052
The Hour Nobody Remembers
3 Charge · Tactic
Foretell: lock a normal Route. At your next owner turn’s Foretell step, deal 3 damage to each opposing Ally there. Does not damage friendly characters, Companions or Constructs.
Deck limit: 1 per name. Not included in base decks.

Hourglass Covenant · Mythbound · MR-053
Minutehand Scribe
1 Charge · Ally · 1 Force / 2 Guard / 1 Insight
Once during your turn, after your Foretell finishes resolving at this character’s Route, it gains +1 Insight until end of turn. Foretell without a locked Route does not trigger this.
Deck limit: 1 per name. Not included in base decks.

Revelwild · Mythbound · MR-061
Orabella, Carnival Crown
6 Charge · Ally · 3 Force / 7 Guard / 2 Insight
Once during your turn, after one of your Encores finishes resolving, regain 1 Charge, up to your Charge capacity. You may then move another friendly Ally at this Route to an adjacent normal Route without changing its readiness. Cannot move rooted or recovering Allies.
Deck limit: 1 per name. Not included in base decks.

Revelwild · Mythbound · MR-062
One More Impossible Night
3 Charge · Tactic
Choose two different friendly Allies at one normal Route. Each gains +1 Insight until end of turn; one also gains +2 Force until end of turn. Does not ready either Ally.
Deck limit: 1 per name. Not included in base decks.

Revelwild · Mythbound · MR-063
Mirthspark Firewalker
1 Charge · Ally · 2 Force / 2 Guard / 0 Insight
Once during your turn, when another friendly Ally enters this Route from your hand, this character gains +1 Insight until end of turn.
Deck limit: 1 per name. Not included in base decks.

Prismforge · Mythbound · MR-071
Cathedrax, Living Observatory
6 Charge · Ally · 4 Force / 8 Guard / 2 Insight
Arrival: fully repair one friendly Construct. Once during your turn, when this character Explores at a Route containing a friendly Construct, gain 1 additional Renown. This may combine with Resonance Spire.
Deck limit: 1 per name. Not included in base decks.

Prismforge · Mythbound · MR-072
Blueprint of Tomorrow
2 Charge · Tactic
Search your deck for one Construct. Reveal it and put it into your hand, then shuffle your deck. You still pay its normal build cost.
Deck limit: 1 per name. Not included in base decks.

Prismforge · Mythbound · MR-073
Facetwisp Caretaker
1 Charge · Ally · 1 Force / 2 Guard / 1 Insight
Arrival: choose one friendly Construct at this Route. Repair it by 2, or give it +2 Guard until the start of your next turn.
Deck limit: 1 per name. Not included in base decks.

Vigilant Array · Mythbound · MR-081
Last Horizon Executor
6 Charge · Ally · 4 Force / 8 Guard / 1 Insight
Once per opposing turn, after your Reaction finishes resolving, you may deal 1 damage to one exhausted opposing character at this Route. This ability is not a Reaction and does not open an additional Reaction window.
Deck limit: 1 per name. Not included in base decks.

Vigilant Array · Mythbound · MR-082
Terminus Protocol
3 Charge · Tactic
Reaction — Before Challenge damage to a friendly Ally at a normal Route: reduce that damage by 3, minimum 0. After damage, if the Ally survives, deal 2 damage to the attacker. Uses your one Reaction for that opposing action.
Deck limit: 1 per name. Not included in base decks.

Vigilant Array · Mythbound · MR-083
Orison Gatelet
1 Charge · Ally · 1 Force / 3 Guard / 1 Insight
Once per opposing turn, after your Reaction finishes resolving, heal another friendly character at this Route by 1.
Deck limit: 1 per name. Not included in base decks.

Elderwake · Mythbound · MR-091
Itharyn, Continental Warden
6 Charge · Ally · 4 Force / 9 Guard / 1 Insight
Costs 1 less Charge while you have a prepared Awakening. Awaken — Pay 2 Charge and exhaust: at your next owner turn’s Awakening step, deal 2 damage to each opposing character at this Route, then heal Itharyn by 2. Uses the normal prepared-Awakening limit and cancellation rules.
Deck limit: 1 per name. Not included in base decks.

Elderwake · Mythbound · MR-092
World Before Footsteps
4 Charge · Tactic
Resolve your currently prepared Awakening now, using its normal choices and targets. It must have a legal resolution. Its source remains exhausted, and you cannot prepare another Awakening this turn.
Deck limit: 1 per name. Not included in base decks.

Elderwake · Mythbound · MR-093
Mosswake Larvalith
1 Charge · Ally · 1 Force / 3 Guard / 1 Insight
While another friendly character at this Route has a prepared Awakening, this character has +1 Insight. After that Awakening resolves, heal this character by 1.
Deck limit: 1 per name. Not included in base decks.

Factionless · Worldbound · WR-001
Moment of Possibility
0 Charge · Tactic
Gain 1 Charge this turn. You may play only one card named Moment of Possibility per turn. Unspent bonus Charge expires at the end of this turn and cannot become Reserve.
Deck limit: 1 per name. Not included in base decks.

Factionless · Worldbound · WR-002
Waystone Conduit
1 Charge · Ally · 0 Force / 3 Guard / 0 Insight
Once during your turn, exhaust: gain 1 Charge. Cannot use this ability on the turn this character enters play. Readying it does not reset this limit.
Deck limit: 1 per name. Not included in base decks.