Experimental balance lab · first screen

How do the rare cards change faction strength?

1,520 completed games. All 27 cards implemented in an isolated test engine, with separate low-cost and full-package comparisons.

Early screening results—not a release or a balance verdict. Public base decks and playable card pools are unchanged. Orabella is corrected: once per turn, after an Encore resolves, regain 1 Charge up to capacity and optionally reposition another friendly Ally at her Route. Her 6 Charge, 3 Force, 7 Guard and 2 Insight are unchanged. These results use the corrected version.

First findings to investigate

Largest upward changes in the full-package Intermediate screen: Hearthbound +6.3 pp; Hourglass Covenant +6.3 pp; Revelwild +6.3 pp. Largest downward change: Prismforge -9.4 pp. Each faction has only 32 games per configuration. These are fixed-deck screening signals; no stat adjustment is justified from this sample alone.

Orabella triggered 5 times in the 720 full-package Intermediate games, restoring Charge 5 times and moving Allies 3 times. Her corrected ability works in natural simulated matches as well as targeted rules tests. This does not isolate her individual contribution from Revelwild’s other two rares.

Method and limits

Two 720-game screens: 45 unordered faction pairs including 9 mirrors, both companion selections, both starting seats and all four base/enhanced configurations. Full package adds three singleton rares; low-cost screen adds one. Each added card replaces a listed base card; all decks stay at 30 cards. Same seed within each paired comparison, normal mulligans. Advanced check: 80 games on fresh seeds across Hearthbound–Skyrunners, Veilborn–Revelwild, Ironmaw–Prismforge, Hourglass–Prismforge and Vigilant Array–Elderwake.

Four games per matchup/configuration per screen. Intermediate faction summaries have 32 non-mirror games per configuration, Advanced summaries only 4 or 8. Draws count as half a win. AI policies, fixed replacements and limited ability exposure constrain the results. Rare choices use deterministic policies: highest damage heal/repair, strongest ready Aevora target, original relative order on Blueprint bottoms. A small fair-information adapter lets AI use Terminus, Orabella and optional rare choices; this is not a new published AI version. Policies do not fully anticipate every rare combo or delayed threat. These are screening signals, not statistical balance claims, optimal deck searches or human win-rate predictions. No 2v2 testing in this batch. Mirrors are excluded from faction strength tables. “Change” compares a faction’s rare-enhanced deck against base opponents to its own base-deck results, in percentage points.

Low-cost rare only · Intermediate · 720 games

FactionBase vs baseRare vs baseChangeRare vs rare
Hearthbound53.1%
32 games
53.1%
32 games
+0.0 pp53.1%
32 games
Skyrunners50.0%
32 games
50.0%
32 games
+0.0 pp53.1%
32 games
Veilborn50.0%
32 games
50.0%
32 games
+0.0 pp50.0%
32 games
Ironmaw37.5%
32 games
43.8%
32 games
+6.3 pp43.8%
32 games
Hourglass Covenant53.1%
32 games
53.1%
32 games
+0.0 pp50.0%
32 games
Revelwild37.5%
32 games
37.5%
32 games
+0.0 pp40.6%
32 games
Prismforge56.3%
32 games
50.0%
32 games
-6.3 pp46.9%
32 games
Vigilant Array53.1%
32 games
53.1%
32 games
+0.0 pp53.1%
32 games
Elderwake59.4%
32 games
59.4%
32 games
+0.0 pp59.4%
32 games
Individual matchup results

Rates below are for the first named faction. Each cell contains only four games; draws count as half a win.

MatchupBoth baseFirst rareSecond rareBoth rare
Hearthbound vs Skyrunners25.0%25.0%25.0%25.0%
Hearthbound vs Veilborn25.0%25.0%25.0%25.0%
Hearthbound vs Ironmaw75.0%75.0%75.0%75.0%
Hearthbound vs Hourglass Covenant50.0%50.0%50.0%50.0%
Hearthbound vs Revelwild75.0%75.0%75.0%75.0%
Hearthbound vs Prismforge25.0%25.0%25.0%25.0%
Hearthbound vs Vigilant Array100.0%100.0%100.0%100.0%
Hearthbound vs Elderwake50.0%50.0%50.0%50.0%
Skyrunners vs Veilborn50.0%50.0%50.0%50.0%
Skyrunners vs Ironmaw50.0%50.0%50.0%50.0%
Skyrunners vs Hourglass Covenant50.0%50.0%50.0%50.0%
Skyrunners vs Revelwild75.0%75.0%75.0%75.0%
Skyrunners vs Prismforge50.0%50.0%75.0%75.0%
Skyrunners vs Vigilant Array25.0%25.0%25.0%25.0%
Skyrunners vs Elderwake25.0%25.0%25.0%25.0%
Veilborn vs Ironmaw100.0%100.0%100.0%100.0%
Veilborn vs Hourglass Covenant25.0%25.0%25.0%25.0%
Veilborn vs Revelwild25.0%25.0%25.0%25.0%
Veilborn vs Prismforge25.0%25.0%25.0%25.0%
Veilborn vs Vigilant Array25.0%25.0%25.0%25.0%
Veilborn vs Elderwake75.0%75.0%75.0%75.0%
Ironmaw vs Hourglass Covenant0.0%25.0%0.0%25.0%
Ironmaw vs Revelwild100.0%100.0%100.0%100.0%
Ironmaw vs Prismforge50.0%75.0%50.0%75.0%
Ironmaw vs Vigilant Array25.0%25.0%25.0%25.0%
Ironmaw vs Elderwake50.0%50.0%50.0%50.0%
Hourglass Covenant vs Revelwild25.0%25.0%25.0%25.0%
Hourglass Covenant vs Prismforge75.0%75.0%75.0%75.0%
Hourglass Covenant vs Vigilant Array50.0%50.0%50.0%50.0%
Hourglass Covenant vs Elderwake0.0%0.0%0.0%0.0%
Revelwild vs Prismforge25.0%25.0%50.0%50.0%
Revelwild vs Vigilant Array25.0%25.0%25.0%25.0%
Revelwild vs Elderwake50.0%50.0%50.0%50.0%
Prismforge vs Vigilant Array50.0%50.0%50.0%50.0%
Prismforge vs Elderwake50.0%50.0%50.0%50.0%
Vigilant Array vs Elderwake25.0%25.0%25.0%25.0%
Card exposure and ability counters

Deployments/casts can exceed games through reshuffling. Zero logged triggers is a coverage gap, not evidence of no value. Some direct tactics are covered by casts and targeted checks rather than separate effect counters.

CardDeployments / castsEffect counters
Kindleseed Apothecary34heal: 4
Zephyr Needle20freeMove: 1
Threadblind Acolyte22filter: 2
Ashfang Whelp42draw: 35
Minutehand Scribe28insight: 2
Mirthspark Firewalker10insight: 12
Facetwisp Caretaker28No separately logged ability triggers
Orison Gatelet30No separately logged ability triggers
Mosswake Larvalith32No separately logged ability triggers

All three rares · Intermediate · 720 games

FactionBase vs baseRare vs baseChangeRare vs rare
Hearthbound37.5%
32 games
43.8%
32 games
+6.3 pp50.0%
32 games
Skyrunners40.6%
32 games
40.6%
32 games
+0.0 pp40.6%
32 games
Veilborn62.5%
32 games
59.4%
32 games
-3.1 pp53.1%
32 games
Ironmaw46.9%
32 games
46.9%
32 games
+0.0 pp43.8%
32 games
Hourglass Covenant28.1%
32 games
34.4%
32 games
+6.3 pp28.1%
32 games
Revelwild53.1%
32 games
59.4%
32 games
+6.3 pp59.4%
32 games
Prismforge59.4%
32 games
50.0%
32 games
-9.4 pp50.0%
32 games
Vigilant Array65.6%
32 games
62.5%
32 games
-3.1 pp65.6%
32 games
Elderwake56.3%
32 games
56.3%
32 games
+0.0 pp59.4%
32 games
Individual matchup results

Rates below are for the first named faction. Each cell contains only four games; draws count as half a win.

MatchupBoth baseFirst rareSecond rareBoth rare
Hearthbound vs Skyrunners75.0%75.0%75.0%75.0%
Hearthbound vs Veilborn0.0%0.0%25.0%25.0%
Hearthbound vs Ironmaw50.0%75.0%50.0%75.0%
Hearthbound vs Hourglass Covenant100.0%100.0%100.0%100.0%
Hearthbound vs Revelwild50.0%50.0%50.0%50.0%
Hearthbound vs Prismforge0.0%0.0%50.0%25.0%
Hearthbound vs Vigilant Array0.0%25.0%25.0%25.0%
Hearthbound vs Elderwake25.0%25.0%25.0%25.0%
Skyrunners vs Veilborn25.0%25.0%25.0%25.0%
Skyrunners vs Ironmaw50.0%50.0%50.0%50.0%
Skyrunners vs Hourglass Covenant75.0%75.0%50.0%50.0%
Skyrunners vs Revelwild50.0%50.0%50.0%50.0%
Skyrunners vs Prismforge0.0%0.0%0.0%25.0%
Skyrunners vs Vigilant Array50.0%50.0%50.0%50.0%
Skyrunners vs Elderwake50.0%50.0%50.0%50.0%
Veilborn vs Ironmaw75.0%75.0%75.0%75.0%
Veilborn vs Hourglass Covenant50.0%50.0%50.0%50.0%
Veilborn vs Revelwild100.0%100.0%75.0%75.0%
Veilborn vs Prismforge50.0%50.0%25.0%25.0%
Veilborn vs Vigilant Array25.0%25.0%25.0%25.0%
Veilborn vs Elderwake25.0%25.0%25.0%25.0%
Ironmaw vs Hourglass Covenant75.0%75.0%75.0%75.0%
Ironmaw vs Revelwild25.0%25.0%50.0%50.0%
Ironmaw vs Prismforge100.0%100.0%75.0%75.0%
Ironmaw vs Vigilant Array25.0%25.0%25.0%25.0%
Ironmaw vs Elderwake25.0%25.0%25.0%25.0%
Hourglass Covenant vs Revelwild25.0%25.0%0.0%0.0%
Hourglass Covenant vs Prismforge50.0%50.0%50.0%50.0%
Hourglass Covenant vs Vigilant Array25.0%50.0%25.0%25.0%
Hourglass Covenant vs Elderwake25.0%25.0%25.0%25.0%
Revelwild vs Prismforge50.0%50.0%50.0%50.0%
Revelwild vs Vigilant Array75.0%75.0%75.0%75.0%
Revelwild vs Elderwake50.0%75.0%50.0%75.0%
Prismforge vs Vigilant Array50.0%0.0%25.0%0.0%
Prismforge vs Elderwake75.0%50.0%75.0%50.0%
Vigilant Array vs Elderwake75.0%50.0%75.0%50.0%
Card exposure and ability counters

Deployments/casts can exceed games through reshuffling. Zero logged triggers is a coverage gap, not evidence of no value. Some direct tactics are covered by casts and targeted checks rather than separate effect counters.

CardDeployments / castsEffect counters
Hearthroot Matriarch19heal: 6; insight: 6
Reclaim the Hearth0No separately logged ability triggers
Kindleseed Apothecary34No separately logged ability triggers
Auric Cloud Regent5No separately logged ability triggers
Windward Procession0No separately logged ability triggers
Zephyr Needle29No separately logged ability triggers
Maw Beyond the Map5No separately logged ability triggers
Veil of Reversal0No separately logged ability triggers
Threadblind Acolyte24filter: 10
Thronetusk Colossus20ready: 11
Banner of Predators0No separately logged ability triggers
Ashfang Whelp33draw: 32
Aevora, Keeper of Unlived Hours12grant: 1
The Hour Nobody Remembers0No separately logged ability triggers
Minutehand Scribe22No separately logged ability triggers
Orabella, Carnival Crown12trigger: 5; refund: 5; move: 3
One More Impossible Night0No separately logged ability triggers
Mirthspark Firewalker18insight: 19
Cathedrax, Living Observatory32renown: 20; heal: 2
Blueprint of Tomorrow0No separately logged ability triggers
Facetwisp Caretaker39No separately logged ability triggers
Last Horizon Executor12No separately logged ability triggers
Terminus Protocol1No separately logged ability triggers
Orison Gatelet28No separately logged ability triggers
Itharyn, Continental Warden8No separately logged ability triggers
World Before Footsteps0No separately logged ability triggers
Mosswake Larvalith28No separately logged ability triggers

All three rares · Advanced focused check · 80 games

Only the five named cross-faction pairs above. Do not compare these aggregate rates to the all-matchup Intermediate tables.

FactionBase vs baseRare vs baseChangeRare vs rare
Hearthbound25.0%
4 games
25.0%
4 games
+0.0 pp50.0%
4 games
Skyrunners75.0%
4 games
75.0%
4 games
+0.0 pp50.0%
4 games
Veilborn0.0%
4 games
0.0%
4 games
+0.0 pp0.0%
4 games
Ironmaw50.0%
4 games
75.0%
4 games
+25.0 pp100.0%
4 games
Hourglass Covenant75.0%
4 games
50.0%
4 games
-25.0 pp100.0%
4 games
Revelwild100.0%
4 games
100.0%
4 games
+0.0 pp100.0%
4 games
Prismforge37.5%
8 games
0.0%
8 games
-37.5 pp0.0%
8 games
Vigilant Array25.0%
4 games
25.0%
4 games
+0.0 pp50.0%
4 games
Elderwake75.0%
4 games
50.0%
4 games
-25.0 pp50.0%
4 games
Individual matchup results

Rates below are for the first named faction. Each cell contains only four games; draws count as half a win.

MatchupBoth baseFirst rareSecond rareBoth rare
Hearthbound vs Skyrunners25.0%25.0%25.0%50.0%
Veilborn vs Revelwild0.0%0.0%0.0%0.0%
Ironmaw vs Prismforge50.0%75.0%100.0%100.0%
Hourglass Covenant vs Prismforge75.0%50.0%100.0%100.0%
Vigilant Array vs Elderwake25.0%25.0%50.0%50.0%
Card exposure and ability counters

Deployments/casts can exceed games through reshuffling. Zero logged triggers is a coverage gap, not evidence of no value. Some direct tactics are covered by casts and targeted checks rather than separate effect counters.

CardDeployments / castsEffect counters
Hearthroot Matriarch6No separately logged ability triggers
Reclaim the Hearth0No separately logged ability triggers
Kindleseed Apothecary4No separately logged ability triggers
Auric Cloud Regent2No separately logged ability triggers
Windward Procession2No separately logged ability triggers
Zephyr Needle4No separately logged ability triggers
Maw Beyond the Map4No separately logged ability triggers
Veil of Reversal0No separately logged ability triggers
Threadblind Acolyte2No separately logged ability triggers
Thronetusk Colossus3ready: 1
Banner of Predators2renown: 1
Ashfang Whelp3No separately logged ability triggers
Aevora, Keeper of Unlived Hours2grant: 1; freeChallenge: 1
The Hour Nobody Remembers1resolved: 1
Minutehand Scribe4No separately logged ability triggers
Orabella, Carnival Crown3trigger: 2; refund: 2; move: 1
One More Impossible Night6No separately logged ability triggers
Mirthspark Firewalker6insight: 16
Cathedrax, Living Observatory8renown: 3
Blueprint of Tomorrow13resolved: 13
Facetwisp Caretaker5No separately logged ability triggers
Last Horizon Executor4No separately logged ability triggers
Terminus Protocol0No separately logged ability triggers
Orison Gatelet4No separately logged ability triggers
Itharyn, Continental Warden3No separately logged ability triggers
World Before Footsteps0No separately logged ability triggers
Mosswake Larvalith4No separately logged ability triggers

Full-package deck substitutions

Three one-for-one replacements: two Allies and one Tactic. These fixed presets are not optimized decks.

FactionAdd one copy eachRemove one copy each
HearthboundHearthroot Matriarch
Reclaim the Hearth
Kindleseed Apothecary
Cindertusk
Briar Verdict
Lampkin
SkyrunnersAuric Cloud Regent
Windward Procession
Zephyr Needle
Thundercrest
Lantern Signals
Kitelet
VeilbornMaw Beyond the Map
Veil of Reversal
Threadblind Acolyte
Riftcrown
Stolen Horizon
Wispweaver
IronmawThronetusk Colossus
Banner of Predators
Ashfang Whelp
Ridgebreaker
Shatter the Line
Shardsprinter
Hourglass CovenantAevora, Keeper of Unlived Hours
The Hour Nobody Remembers
Minutehand Scribe
Eonbreaker
The Coming Fracture
Yesterday’s Echo
RevelwildOrabella, Carnival Crown
One More Impossible Night
Mirthspark Firewalker
Crescendo Hulk
Painted Rebuke
Paintspark
PrismforgeCathedrax, Living Observatory
Blueprint of Tomorrow
Facetwisp Caretaker
Facetbreaker
Prismatic Lance
Shardling Surveyor
Vigilant ArrayLast Horizon Executor
Terminus Protocol
Orison Gatelet
Orison, Last Directive
Intercept Protocol
Spark Surveyor
ElderwakeItharyn, Continental Warden
World Before Footsteps
Mosswake Larvalith
Oruun, the Walking Horizon
Seismic Roar
Mossback Forager
All 27 cards: rules-check status
FactionCardStatus
HearthboundHearthroot MatriarchImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
HearthboundReclaim the HearthImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
HearthboundKindleseed ApothecaryImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
SkyrunnersAuric Cloud RegentImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
SkyrunnersWindward ProcessionImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
SkyrunnersZephyr NeedleImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
VeilbornMaw Beyond the MapImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
VeilbornVeil of ReversalImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
VeilbornThreadblind AcolyteImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
IronmawThronetusk ColossusImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
IronmawBanner of PredatorsImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
IronmawAshfang WhelpImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
Hourglass CovenantAevora, Keeper of Unlived HoursImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
Hourglass CovenantThe Hour Nobody RemembersImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
Hourglass CovenantMinutehand ScribeImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
RevelwildOrabella, Carnival CrownCorrected to trigger after an Encore resolves. Targeted refund, cap, once-per-turn and movement checks passed; included in package simulations.
RevelwildOne More Impossible NightImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
RevelwildMirthspark FirewalkerImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
PrismforgeCathedrax, Living ObservatoryImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
PrismforgeBlueprint of TomorrowImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
PrismforgeFacetwisp CaretakerImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
Vigilant ArrayLast Horizon ExecutorImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
Vigilant ArrayTerminus ProtocolImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
Vigilant ArrayOrison GateletImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
ElderwakeItharyn, Continental WardenImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
ElderwakeWorld Before FootstepsImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.
ElderwakeMosswake LarvalithImplemented in isolated engine; targeted rule checks passed; included in full-package simulations.

Follow-up before release

Investigate large changes with more seeds and alternative substitutions; improve rare-specific AI choices where ability exposure is low; then run human playtests and separate 2v2 tests. No automatic stat changes are justified by this small screen alone.

Download every game, seed, exact deck and source hash