Choose better cuts. Then test again.

9,296 simulated candidate evaluations across deck selection, fresh validation, Advanced checks, usability prototypes and optimized package matchups. See the sections below for the sample size of each comparison.

Rare cards should reward good deck building. This test varies the cards removed, compares individual rares with full packages, and gives the base-only control its own bounded optimization. Positive validation changes are leads to confirm; flat or negative results remain below our usability target. Public cards, stats, AI and base decks are unchanged.

What we learned

Seven of the nine full packages gained wins against optimized base opponents in the initial validation; Revelwild was flat and Prismforge was slightly down. Cathedrax alone was a positive Prismforge result. A further cut-refinement check won 34 / 64 versus 31 / 64 for its base control and 33 / 64 for the earlier package—one extra win from the revised cuts on that same sample. The usability prototypes did not show a reliable win-rate improvement and have not been adopted. Individual cards still miss the target in several factions.

What changed in the test

Bounded selection: test legal base-only copy-count variants, individual rare substitutions, and sampled packages. Prismforge tests every distinct base card name as each single-card cut. Other factions use up to seven cuts per rare (cost/role matches, expensive cards, redundant copies). Package candidates include combined individual winners and reproducibly sampled cuts. Rank on eight training games against two starter opponents, then freeze one base and each rare build. Validate on 64 fresh paired scenarios against the selected base-only decks of all eight other factions, both own and enemy Companions and both starting seats. Select the overall rare build using training results only; do not pick the best validation outcome.

This is not an exhaustive optimal-deck search. Only cards already present in faction base lists are eligible for base copy-count variants. Some factions have just one legal distinct base candidate under those limits. Intermediate AI plus a lab-only Prismforge adapter is used for selection and validation; conclusions are about these simulations, not human win rates. The adapter evaluates Blueprint using unordered remaining Construct counts and chooses Observatory Routes using public board state. Source rules/stats remain unchanged. Seed-bootstrap intervals reflect simulation variability only. There are only 64 games per build and rare exposure can be low. No 2v2 evidence.

Fresh validation: the rare build chosen before testing

Each rate has 64 games. “Selected rare build” is locked from training and may contain one rare or all three. The full package is also shown separately. Draws count as half a win.

FactionBase-only controlSelected rare buildChangeAll three raresPackage change
Hearthbound50.0%51.6%
package
+1.6 pp
95% seed interval -9.4 pp to +12.5 pp
51.6%+1.6 pp
Skyrunners51.6%51.6%
tactic
+0.0 pp
95% seed interval -4.7 pp to +4.7 pp
56.3%+4.7 pp
Veilborn39.1%43.8%
package
+4.7 pp
95% seed interval +0.0 pp to +10.9 pp
43.8%+4.7 pp
Ironmaw39.1%46.9%
package
+7.8 pp
95% seed interval +1.6 pp to +14.1 pp
46.9%+7.8 pp
Hourglass Covenant60.9%67.2%
low
+6.3 pp
95% seed interval +1.6 pp to +12.5 pp
67.2%+6.3 pp
Revelwild70.3%70.3%
package
+0.0 pp
95% seed interval -7.8 pp to +7.8 pp
70.3%+0.0 pp
Prismforge56.3%54.7%
low
-1.6 pp
95% seed interval -7.8 pp to +4.7 pp
54.7%-1.6 pp
Vigilant Array43.8%53.1%
package
+9.4 pp
95% seed interval +1.6 pp to +18.8 pp
53.1%+9.4 pp
Elderwake48.4%57.8%
package
+9.4 pp
95% seed interval +1.6 pp to +18.8 pp
57.8%+9.4 pp

Prismforge: deck choice and AI handling

The previous policy tended not to cast Blueprint because its one-action evaluation stopped before the private search resolved. The lab adapter can cast it when remaining Construct density, an open build slot and Charge justify searching, using deck composition rather than hidden draw order. It also places Cathedrax around friendly Constructs and public blockers.

On the same selected package and 64 validation scenarios: reference policy 50.0%; card-aware policy 54.7%. Difference: +4.7 pp. This comparison keeps the deck fixed; it is separate from changing which cards are removed.

Hearthbound

Selection tested 8 base-only candidates, 6 / 6 / 6 cuts for the high-cost character / tactic / low-cost character, and 20 distinct packages. Original starter validation: 42.2%; selected base-only control: 50.0%.

BuildAdd one copy eachRemove one copy eachValidation rateChange vs base
highHearthroot MatriarchLampkin43.8%-6.3 pp
tacticReclaim the HearthLampkin43.8%-6.3 pp
lowKindleseed ApothecaryCindertusk54.7%+4.7 pp
packageHearthroot Matriarch
Reclaim the Hearth
Kindleseed Apothecary
Lampkin
Turn Back
Cindertusk
51.6%+1.6 pp
Ability exposure and usability gaps

Counts below are games, not raw triggers. “Affordable” means the rare was in hand during at least one main-phase decision with enough Charge. The raw hand-action offer counter includes paid discards and is not treated as a legal-cast counter. Ability counters are included in the raw download.

Build / cardReached handAffordablePlayed
high · Hearthroot Matriarch301818
tactic · Reclaim the Hearth30290
low · Kindleseed Apothecary232323
package · Hearthroot Matriarch301616
package · Reclaim the Hearth26240
package · Kindleseed Apothecary232323

Skyrunners

Selection tested 9 base-only candidates, 5 / 7 / 6 cuts for the high-cost character / tactic / low-cost character, and 22 distinct packages. Original starter validation: 43.8%; selected base-only control: 51.6%.

BuildAdd one copy eachRemove one copy eachValidation rateChange vs base
highAuric Cloud RegentVeilwing51.6%+0.0 pp
tacticWindward ProcessionThundercrest51.6%+0.0 pp
lowZephyr NeedleReedrunner56.3%+4.7 pp
packageAuric Cloud Regent
Windward Procession
Zephyr Needle
Veilwing
Thundercrest
Reedrunner
56.3%+4.7 pp
Ability exposure and usability gaps

Counts below are games, not raw triggers. “Affordable” means the rare was in hand during at least one main-phase decision with enough Charge. The raw hand-action offer counter includes paid discards and is not treated as a legal-cast counter. Ability counters are included in the raw download.

Build / cardReached handAffordablePlayed
high · Auric Cloud Regent2477
tactic · Windward Procession16160
low · Zephyr Needle181816
package · Auric Cloud Regent2577
package · Windward Procession15150
package · Zephyr Needle181816

Veilborn

Selection tested 5 base-only candidates, 4 / 6 / 5 cuts for the high-cost character / tactic / low-cost character, and 20 distinct packages. Original starter validation: 32.8%; selected base-only control: 39.1%.

BuildAdd one copy eachRemove one copy eachValidation rateChange vs base
highMaw Beyond the MapGrinshade40.6%+1.6 pp
tacticVeil of ReversalUnseal the Netherway39.1%+0.0 pp
lowThreadblind AcolyteVesperant42.2%+3.1 pp
packageMaw Beyond the Map
Veil of Reversal
Threadblind Acolyte
Grinshade
Unseal the Netherway
Vesperant
43.8%+4.7 pp
Ability exposure and usability gaps

Counts below are games, not raw triggers. “Affordable” means the rare was in hand during at least one main-phase decision with enough Charge. The raw hand-action offer counter includes paid discards and is not treated as a legal-cast counter. Ability counters are included in the raw download.

Build / cardReached handAffordablePlayed
high · Maw Beyond the Map2188
tactic · Veil of Reversal27260
low · Threadblind Acolyte303023
package · Maw Beyond the Map2188
package · Veil of Reversal25240
package · Threadblind Acolyte303023

Ironmaw

Selection tested 9 base-only candidates, 4 / 7 / 6 cuts for the high-cost character / tactic / low-cost character, and 19 distinct packages. Original starter validation: 34.4%; selected base-only control: 39.1%.

BuildAdd one copy eachRemove one copy eachValidation rateChange vs base
highThronetusk ColossusRidgebreaker40.6%+1.6 pp
tacticBanner of PredatorsRidgebreaker32.8%-6.3 pp
lowAshfang WhelpSnapmaw43.8%+4.7 pp
packageThronetusk Colossus
Banner of Predators
Ashfang Whelp
Gorequill
Bloodrush
Snapmaw
46.9%+7.8 pp
Ability exposure and usability gaps

Counts below are games, not raw triggers. “Affordable” means the rare was in hand during at least one main-phase decision with enough Charge. The raw hand-action offer counter includes paid discards and is not treated as a legal-cast counter. Ability counters are included in the raw download.

Build / cardReached handAffordablePlayed
high · Thronetusk Colossus322520
tactic · Banner of Predators32320
low · Ashfang Whelp262523
package · Thronetusk Colossus332421
package · Banner of Predators35340
package · Ashfang Whelp262524

Hourglass Covenant

Selection tested 8 base-only candidates, 4 / 6 / 5 cuts for the high-cost character / tactic / low-cost character, and 19 distinct packages. Original starter validation: 50.0%; selected base-only control: 60.9%.

BuildAdd one copy eachRemove one copy eachValidation rateChange vs base
highAevora, Keeper of Unlived HoursSecondhand Sentinel60.9%+0.0 pp
tacticThe Hour Nobody RemembersSecondhand Sentinel57.8%-3.1 pp
lowMinutehand ScribePendulum Warden67.2%+6.3 pp
packageAevora, Keeper of Unlived Hours
The Hour Nobody Remembers
Minutehand Scribe
Secondhand Sentinel
Eonbreaker
Pendulum Warden
67.2%+6.3 pp
Ability exposure and usability gaps

Counts below are games, not raw triggers. “Affordable” means the rare was in hand during at least one main-phase decision with enough Charge. The raw hand-action offer counter includes paid discards and is not treated as a legal-cast counter. Ability counters are included in the raw download.

Build / cardReached handAffordablePlayed
high · Aevora, Keeper of Unlived Hours2155
tactic · The Hour Nobody Remembers21210
low · Minutehand Scribe212121
package · Aevora, Keeper of Unlived Hours2155
package · The Hour Nobody Remembers20200
package · Minutehand Scribe212121

Revelwild

Selection tested 7 base-only candidates, 3 / 6 / 5 cuts for the high-cost character / tactic / low-cost character, and 20 distinct packages. Original starter validation: 59.4%; selected base-only control: 70.3%.

BuildAdd one copy eachRemove one copy eachValidation rateChange vs base
highOrabella, Carnival CrownCrescendo Hulk71.9%+1.6 pp
tacticOne More Impossible NightCrescendo Hulk71.9%+1.6 pp
lowMirthspark FirewalkerGrumbleglow70.3%+0.0 pp
packageOrabella, Carnival Crown
One More Impossible Night
Mirthspark Firewalker
Crescendo Hulk
Empty Seats
Grumbleglow
70.3%+0.0 pp
Ability exposure and usability gaps

Counts below are games, not raw triggers. “Affordable” means the rare was in hand during at least one main-phase decision with enough Charge. The raw hand-action offer counter includes paid discards and is not treated as a legal-cast counter. Ability counters are included in the raw download.

Build / cardReached handAffordablePlayed
high · Orabella, Carnival Crown2286
tactic · One More Impossible Night22220
low · Mirthspark Firewalker262614
package · Orabella, Carnival Crown221010
package · One More Impossible Night18180
package · Mirthspark Firewalker272715

Prismforge

Selection tested 9 base-only candidates, 17 / 17 / 17 cuts for the high-cost character / tactic / low-cost character, and 24 distinct packages. Original starter validation: 51.6%; selected base-only control: 56.3%.

BuildAdd one copy eachRemove one copy eachValidation rateChange vs base
highCathedrax, Living ObservatorySalvage Order62.5%+6.3 pp
tacticBlueprint of TomorrowSalvage Order54.7%-1.6 pp
lowFacetwisp CaretakerShard Courier54.7%-1.6 pp
packageCathedrax, Living Observatory
Blueprint of Tomorrow
Facetwisp Caretaker
Facetbreaker
Lattice Vanguard
Shard Courier
54.7%-1.6 pp
Ability exposure and usability gaps

Counts below are games, not raw triggers. “Affordable” means the rare was in hand during at least one main-phase decision with enough Charge. The raw hand-action offer counter includes paid discards and is not treated as a legal-cast counter. Ability counters are included in the raw download.

Build / cardReached handAffordablePlayed
high · Cathedrax, Living Observatory282121
tactic · Blueprint of Tomorrow282814
low · Facetwisp Caretaker262625
package · Cathedrax, Living Observatory281919
package · Blueprint of Tomorrow232310
package · Facetwisp Caretaker232323

Vigilant Array

Selection tested 1 base-only candidates, 5 / 7 / 5 cuts for the high-cost character / tactic / low-cost character, and 23 distinct packages. Original starter validation: 43.8%; selected base-only control: 43.8%.

BuildAdd one copy eachRemove one copy eachValidation rateChange vs base
highLast Horizon ExecutorOrison, Last Directive46.9%+3.1 pp
tacticTerminus ProtocolIntercept Protocol48.4%+4.7 pp
lowOrison GateletOrison, Last Directive50.0%+6.3 pp
packageLast Horizon Executor
Terminus Protocol
Orison Gatelet
Latchguard
Intercept Protocol
Orison, Last Directive
53.1%+9.4 pp
Ability exposure and usability gaps

Counts below are games, not raw triggers. “Affordable” means the rare was in hand during at least one main-phase decision with enough Charge. The raw hand-action offer counter includes paid discards and is not treated as a legal-cast counter. Ability counters are included in the raw download.

Build / cardReached handAffordablePlayed
high · Last Horizon Executor1143
tactic · Terminus Protocol22221
low · Orison Gatelet111110
package · Last Horizon Executor2585
package · Terminus Protocol22221
package · Orison Gatelet111110

Elderwake

Selection tested 1 base-only candidates, 5 / 7 / 5 cuts for the high-cost character / tactic / low-cost character, and 22 distinct packages. Original starter validation: 48.4%; selected base-only control: 48.4%.

BuildAdd one copy eachRemove one copy eachValidation rateChange vs base
highItharyn, Continental WardenCragling45.3%-3.1 pp
tacticWorld Before FootstepsSeismic Roar51.6%+3.1 pp
lowMosswake LarvalithHollowpeak Ancient57.8%+9.4 pp
packageItharyn, Continental Warden
World Before Footsteps
Mosswake Larvalith
Oruun, the Walking Horizon
Deep Nourishment
Hollowpeak Ancient
57.8%+9.4 pp
Ability exposure and usability gaps

Counts below are games, not raw triggers. “Affordable” means the rare was in hand during at least one main-phase decision with enough Charge. The raw hand-action offer counter includes paid discards and is not treated as a legal-cast counter. Ability counters are included in the raw download.

Build / cardReached handAffordablePlayed
high · Itharyn, Continental Warden19118
tactic · World Before Footsteps22220
low · Mosswake Larvalith262624
package · Itharyn, Continental Warden1685
package · World Before Footsteps17170
package · Mosswake Larvalith262624

Prismforge follow-up: keep the strong character

With the selected single-card cut, Cathedrax won 40 / 64 validation games versus 36 / 64 for the optimized base control (+6.3 pp). It replaced Salvage Order. That is a positive lead for the existing character, not a reason to lower its cost automatically.

Original Advanced policy, fresh scenarios

Four opposing factions, both Companions and both starting seats: 32 games per build. The selected rare build and full package were locked from training. These rates are not directly comparable to the all-opponent Intermediate sample.

Build / variantWins (draws count half)RateChange vs control
optimizedBase11 / 3234.4%+0.0 pp
selectedRare13 / 3240.6%+6.3 pp
package11 / 3234.4%+0.0 pp

Resolve conflicting cuts before changing cards

Both Cathedrax and Blueprint selected the lone Salvage Order as their preferred individual removal. The refinement tested 50 valid combinations drawn from the four best cuts for each rare. The next package was locked before another fresh 64-game comparison.

BuildRemove one copy eachFresh winsRate
baseEmergency Assembly31 / 6448.4%
oldPackageFacetbreaker
Lattice Vanguard
Shard Courier
33 / 6451.6%
resolvedPackageSalvage Order
Emergency Assembly
Shard Courier
34 / 6453.1%

Usability prototypes: publish the unsuccessful tests too

These are experiments, not changes to the public card definitions. Costs, stats and illustrations remain as published. Each prototype comparison uses the same deck cuts and paired seeds within its own experiment.

First prototype: cheaper search and arrival-turn Insight

Blueprint costs 1 instead of 2 Charge; Caretaker gains +1 Insight for its arrival turn if a friendly Construct is already at its Route. Neither change improved win outcomes in this 576-game experiment.

Build / variantWins (draws count half)RateChange vs control
base33 / 6451.6%+0.0 pp
lowArrivalInsight36 / 6456.3%+4.7 pp
packageBoth31 / 6448.4%-3.1 pp
lowOriginal36 / 6456.3%+4.7 pp
packageArrivalInsight31 / 6448.4%-3.1 pp
tacticCost133 / 6451.6%+0.0 pp
packageCost131 / 6448.4%-3.1 pp
tacticOriginal33 / 6451.6%+0.0 pp
packageOriginal31 / 6448.4%-3.1 pp

Second prototype: free revealed build and persistent Insight

Blueprint retains its 2-Charge cost and may build one revealed Construct at an empty normal Route for free. Caretaker retains its printed stats and has +1 Insight while sharing a Route with a friendly Construct. Targeted checks verify card conservation, slots, Charge, and losing the Insight bonus when the Construct leaves.

Build / variantWins (draws count half)RateChange vs control
base33 / 6451.6%+0.0 pp
lowPersistentInsight36 / 6456.3%+4.7 pp
packageBoth31 / 6448.4%-3.1 pp
lowOriginal36 / 6456.3%+4.7 pp
packagePersistentInsight34 / 6453.1%+1.6 pp
tacticFreeBuild33 / 6451.6%+0.0 pp
packageFreeBuild31 / 6448.4%-3.1 pp
tacticOriginal33 / 6451.6%+0.0 pp
packageOriginal34 / 6453.1%+1.6 pp

Combined second prototype with Advanced AI

Four opposing factions and fresh seeds; 32 games per build. This small check tests the combined prototype, not individual card contributions.

Build / variantWins (draws count half)RateChange vs control
base12 / 3237.5%+0.0 pp
packageBoth12 / 3237.5%+0.0 pp

Optimized packages against one another

576 additional games compare optimized base/base with optimized three-rare package/package matches. Each faction has 64 games per format. Rates average 50% in both formats; these AI results describe this bounded set of decks and policies, not human balance.

FactionOptimized base fieldOptimized rare-package fieldRelative change
Hearthbound57.8%46.9%-10.9 pp
Skyrunners46.9%42.2%-4.7 pp
Veilborn45.3%42.2%-3.1 pp
Ironmaw42.2%43.8%+1.6 pp
Hourglass Covenant48.4%50.0%+1.6 pp
Revelwild67.2%68.8%+1.6 pp
Prismforge51.6%54.7%+3.1 pp
Vigilant Array50.0%48.4%-1.6 pp
Elderwake40.6%53.1%+12.5 pp

Release target

Every faction should gain useful deck-building options from its rares. A forced three-rare package is not assumed optimal. Cards that fail after sensible substitutions and adequate use need further timing, targeting, cost or reliability experiments. These results do not justify declaring every rare balanced or changing cards solely to make this sample win.

Download all candidate lists, selections, exact decks, seeds, ability counters and results